SF4 Dash Cammy buffs wishlist

As long as they don’t buff her so much that she becomes really popular. I don’t like mirror matches, and I like the idea of using a character that’s an underdog and not used very often.

we need-

air spiral arrow
super jump cancels
beam super

oh and c.strike from hooligan and hooligan grabs crouching.

really, who casts life-3 on this thread? heres to capcom developers subscribing to this thread.

beam super

you make an interesting point impact. What you’re suggesting with hooligan might lead to more powerful mixups. It would be useful against down back. I wouldn’t mind a few more options against this tactic beyond grabs and trickery…

In my opinion, a normal overhead in the vein of a back + MK, a useful spin knuckle, and perhaps a slightly more forgiving spiral arrow.

Otherwise, she’s perfectly fine.

Quoted for truth. I Second Cammy as a character and she really does need an overhead of any sort.
Faster spin knuckle would be great to punish fireballers.

True enough. I guess a safe Spiral Arrow could be really annoying. She still could use a safe way to deal chip damage, though. Then again, maybe dive pressure is enough?

yeah… basically anything to make spin knuckle and hooligan useful (outside of traps)

I think CS out of hooligan would be the way to go. It would really help her keep the pace up.

Maybe adjust the hitbox on j.lk as well so it can be used as a reliable cross-up.

  • faster Spinning Backfist or a cannon spike armor break either would do
  • Hooligan into cs
    -Overhead (if the overhead was like guile’s then i wouldn’t think you would need chip damage because of the rush down mix-ups would be crazy)

I almost wanted a over cannon strike but the rush down would just be crazy
tk cs overhead into combo or cr. lk into combo into next rush down but then again…

Overhead

Variable hooligan/cannon strike that grabs crouchers

More reliable armor breaker

Old school SA reliability.

Safer, more versatile Cannon Strike. Why should Rufus and Akuma have all the fun?

Personal nitpick: Have her ultra finish when you combo into it. Her Ultra combo is one of the hardest to pull off, I think the player should be rewarded by having the whole thing finish.

I hope they don’t make sbf her overhead and leave the rest as it is. I would be pissed.

I’d like her sbf and hooligan to be a little faster, getting crouched opponents on the hooligan would be cool.

Maybe change her super to something like she had in MVC2?

While I used to have some gripes about not getting the full ultra on juggle, I’m kind of on the fence about it now.

While Cammy’s juggle into ultra is less damaging than the full ultra itself, she does get a lot more oki options in comparison to the very little she can do after the ultra cutscene.

Man, it’d be crazy (but not too much) if we got the best of both worlds

Making Spinning Backfist faster would be nice, but is dangerous: it would become almost as dumb as a lot of the ways Rufus can land Ultras. SBF leads into Ultras for free, which is why I think they decided to make it so slow.

Of course, it really is TOO slow.

I would make it only marginally faster, but what I WOULD do is make it so that she hangs in the air a little longer BUT the INSTANT she lands, she is hitting. So chop all frames off between landing and hitting and make up by adding 50-70% of those frames back into the air. That way, if you hit her out of it, at least you are hitting her in the air. The stupid part is that when she lands from the SBF, you can pretty much destroy her. Most people who get caught doing Focus Attacks can actually just RELEASE them and nail Cammy on the ground! Some Armor Breaker. :annoy: If at least the worst she could be hit with is out of the air, I’m okay with that.

Lastly, she just needs one or two better Normal moves. Standing Roundhouse needs to reach farther than Forward… its dumb that it doesn’t. Give it good priority and farther range. Then, make Low Forward faster. Make it recover faster and come out faster. If they think a fast Low Forward is too dangerous, then I would make Standing Forward AND Standing Strong AND Crouching Strong all have slightly less recovery. Right now, her inability to poke on the ground with reasonable ground moves and actually be threatening is sad, especially for a character who is designed to do SPECIFICALLY that.

I’d also toy with the idea of making the EX Cannon Strike hit twice, so if someone Focuses when you jump, you can do the EX version to save yourself from having your Dive Kick focused to death. However, I’m getting my Dive Kicks focused less and less through smarter play, so I’m not as worried about it as I was before.

  • James

Edited to add: NO Cannon Strike overhead. I’ve said it once, I’ll said it again. If the Cannon Strike were an Overhead, I can almost guarantee that Cammy would become the best character in the game. No exaggeration.

Would easier SBF into Ultra really be so bad? I can’t imagine being able to abuse SBF even if it does become faster, so its use would still be limited to punishing fireballs. If anything, I would welcome the added threat since I doubt it would be nearly as easy to land as half of Ryu’s or Rufus’s Ultra setups.

Cannon Strike = overhead will fix many of my problem.

CStrike overhead and able to do jumping up or backwards
Easier hooligan motion (STHDR version)
Completely safe SA (If Sagat gets safe TK why not?)
Much faster SBF
SA has armor break properties
Jumping LK has more frames, as a better cross up
Hooligan grabs crouching opponents
FADC Ultra completes her entire ultra, not just part of it (how bout she gets the vaccuum property that Rufus’ ultra has!)
Ability to CStrike out of Hooligan
Longer range on her standing HK poke

Hmmm that should just about cover it. Am I asking for too much? Hell naw, it’s about time Cammy was A Tier! :slight_smile:

Cannon Strike out of Hooligan counting as overhead.

Anyone who thinks all strikes should hit overhead is dilusional…

we have to be careful with how fast SBF is since its safe on block. It could become tiger knee with fireball immunity if not tuned correctly which wouldnt be good for anybody really…

If Cammy was A tier… :smiley:

I’d be excited for B.

So far the most problematic areas for Cammy IMHO are:

Her normals… besides LP/LK and c.MP, which have no rage, all other normal sux. Often times I found myself unable to do anything because I can’t poke without getting stuffed by my opponents’ normals… When is the last time you used c.HK (her roundhouse sweep)? Probably never because if you miss it, you get punished, if they blocked it, you get punished… c.MK in other SF series used to be her BnB poke move, in SF4, the move is so slow and have horrible frame disadvantage, you have to be very careful to poke with c.MK. Her s.far.HK’s range looks long but its shorter than her c.MK. And don’t even get me started on her s.cl.HK. That move is the WORST normal in SF4 period. They need to make her long range pokes with shorter start up and better frame advantage when blocked.

c.MK +0 frame on block (currently -2) and cut the startup frame to 4 instead of 5 right now.
s.far.HK to -1/-2 frames on block (currently @ -8) and cut the startup frame to 7 or 6 instead of 8 right now
s.cl.HK to -1/-2 frames on block (currently @ -11 WTF) and -1/-2 on hit (currently @ -7 OMG WTF even on hit you can counter hit her…)
c.HK to -2/-3 frames on block (currently @ - 8)
c.HP have more active frames so instead of 4 frame right now, change it to 7 frames… So you can use it as a true meaty on wake up…
j.LK have longer hit box behind her so she can reliably cross up shotos without having to throw them first and cross them while they get up…
j.MP should have her jump arch shorten so she can do some safe jump ins. I don’t believe she has any safe jump in moves right now…

and her dependence on meter… I often found myself meter starved… She needs meter to get out of fb zoning or cancel blocked DPs and SAs, and she needs meters to reliably land her Ultra… So if they don’t buff her specials like many others have mentioned like Hooli grabbing crouched or speed up SBF, then they need to make her gain meter faster or easier somehow…

hooligan hits ducking opponents.

spb is faster or make something else her armor break.

Give her a decent poke and make lk SA safer. That’s all she really needs. That’d make downback not so annoying by safe chip damage. Max range low MK xx lk SA needs to be safe. =]

I really don’t care what happens to SBF. It’s sucked in like…every game. I don’t expect that to change. Ever. Better armor break would be nice too.