SF4 Akuma Combos

my bnb combo is FAcrumple->c.hp->light tatsu->DP+HP…dafc whateva but the c.hp whiffs on sim and some others. you might want to include what whiffs on who

Try this,instead of doing the dragon punch motion during the hurricane,just keep hitting :df: and HP during the lhk. :df: x2 is the shortcut motion for Akuma’s dragonpunch and its MUCH easier to get off (for me) when comboing from the lhk. I should record it and throw it up on youtube because I go apeshit spamming :df: +HP during a light hurricane,but it works everytime so whateva.

I really can’t play with the x360 controller… its so sad

If you’re going for accuracy, it’ll be tougher (especially online), but in that case I recommend you hold forward (or d/f to be safe) as the LK tatsu is executing, so that in the small window you have to hit the SRK, you just have to hit d, d/f + P. This got me into a nice rhythm after I practiced it for a while. You’re probably better off just mashing punch and wiggling the stick from d to d/f over and over though if you want to hit that in network play.

As for FADC, I generally just go by the rule of thumb that I can’t release MP+MK until I have put the dash input in, it may look as if I’m tapping and dashing simultaneously, but my mind is definitely set on that rule. When I’m following the FADC up with a red fireball, I seem to buffer the forward input with the second forward from the dash out of focus, meaning I hit f, HCB+P, and it all comes out in a fluid motion.

for hk(f) > c.lp/c.mp what is the range?

i can only get either or to connect if i am litterly about chun’s kara throw distance away (about 1/2 of akuma’s foot length wise) or maybe a little closer between akuma and the other person.

this was done on ryu.

how many people here double tap their links? I’m rather new to SF so I didn’t have third strike experience in doing links and timing, but I’ve heard it helps get the timing down. From what I’ve experienced, when I actually double tap correctly I get the link nearly every time, while when I only single press I get the combo most of the time but there is still room for error. I’m still getting the hang of it, but when I get the doubletap to register links connect almost every time. Anybody else mess around with doubletaps?

Someone should youtube these combos. :slight_smile:

me too.

not cuz i dont think it could be done…just cuz it sounds intense.

I don’t think that technically it helps. A link window is generally 1-3 frames depending on the link. People’s doubletaps are generally at least 6 frames apart, thus if you miss with one, unless you were WAY off, there’s no way the second one is going to happen to hit the window for you.

That being said, if you were doubletapping when learning to do it, then that’s the way you trained it so obviously you will execute better when doing what you did in training. I believe though that people who get consistency through doubletapping are in fact consistently hitting the window with one or the other, not increasing their chances through pressing twice.

Usually the tendency is to do links too early. So when people first start double tapping, they occasionally get it right on the second tap. Then they keep practicing this, and begin to consistently get it with the second tap.

thanks for clearing that up. I only heard that it helps with landing links, but personally I feel like I still have to time when to hit the button, regardless if I tap once or twice.

Right, there’s always going to be tight timing involved for links.

There are other windows though where you can double or multitap to further increase consistency, for example things like reversals or doing a DP off of a tatsu the window is large enough that it’s possible if you miss it slightly a quick second tap can still hit the window.

I also can’t get the DP off of a tatsu with out spamming D/F + P. And how does holding the FP going to show the correct timing. Please explain I’m a noob.

It’s not that hard actually once you can FDAC combo the fireballs, it’s just like any regular akuma combo.

At mid distance I found today you can do either:

c.MK QCF+HP -> FDAC, s.HK -> c.LK, QCB+LK, DP+LP -> FDAC, HCB+HP

Or instead of c.MK you can do c.LK c.LP c.MP into fireball and so on.

Well the thing is, if you’re having trouble timing it, I’d bet that you’re hitting the button too early 100% of the time. But you don’t realize it because a lot of the time you let go of the button at the right time and get it by negative edge. This is the reason for the inconsistency; you think you’re hitting the button at the same time (and you are), but you’re being random in how long you hold it down.

Thus, by holding the button during the training, you forbid yourself from using negative edge. Now you get instant feedback on whether or not you hit the window correctly, after training this way for awhile you will learn the correct time to press the button. Now when you go back to your matches, you can return to double-tapping, thus getting both 2 presses and 2 negative edges, combined with your more accurate idea of where the window is, you will have a very high success rate.

Finally getting it relatively consistently

This is the s.hp, l.hk, s.hp xx dp+lk, lk (or throw), continue merciless beating

Finally… please excuse the crappiness of the video… also excuse the fact that i didnt edit anything out at all. It was shot on my iPhone and streamed directly to the web from there (Qik). Besides that, I only have a DSLR camera that does not do video.

[media=youtube]X_RK87divs8[/media]

Pretty good stuff, have you been able to utilize it in matches?

online? no… PvP heck yes. GREAT for mindgames and mixup.

I’ve been using c.mp after light tatsu, its easier to go from c.mp into demon flip imo
c.mp and s.hp have the same startup (4 frames) and s.hp does do more damage so its probably the better option

edit: c.mp might be the better option, for s.hp to connect after light tatsu you have to be close enough that the CLOSE verison of it comes out. If you hit the tatsu at max range, say after akuma bnb c.lk->c.lp->c.mp->lk tatsu, close s.hp wont come out where as c.mp hits at all ranges. BUT, say you just hit with a dive kick, some jump in and you connect with close s.hp->lk tatsu, of course thats when you use s.hp into demon flip, but for general purposes I’d stick to c.mp. Also s.hp ALWAYS hits after tatsu in the corner

edit2: NEVERMIND, seems close s.hp hits in all/most situations where you would be comboing into light tatsu anyways. but just keep in mind that at max range s.hp whiffs

edit3: ok the more time I sit in training mode, the harder the choice gets. c.mp allows you to go for more mixups post tatsu due to its recovery. For example you can do c.mp, walk up throw/shoryu/bait, dash super demon (SUPER SECRET SETUP, ITS SO DIRTY), etc. Whereas with s.hp, you can only cancel into demon flip, by the time it recovers your opponent has already landed. SHRUUUUUGGGGG

try doing a demon directly after the hp. it grabs them the moment they land from being reset.

they can jump out