So I was looking at this 3S poster by Ikeno this weekend, and I realized how cool it was that he basically drew the idle pose for each character and made a poster. Then I thought to myself that if SF3 were ever to be made in HD, the sprites would HAVE to look like this!
So I gave it a shot and tried to make Ryu based on that poster, this concept art of Ryu and the original SF3 sprite.
I wasn’t going to go and animate the entire thing frame by frame, so I did a little aftereffects magic, and here’s what I ended up with:
It was hella fun, but this process would only work on simple idle anims like the shotos. As soon as you try to do something with Y rotation like a hurricane kick, then you’re basically better off drawing every single frame.
Can you post more on the process like you did with Ryu in the Mugen forums for the other two characters as well? Pretty amazing. Although I’m kinda not diggin the animation itself, the style looks to be very true to the original artwork. Great job.