SF3:3S - Gandido teaches Ibuki

SA1 is good for the most part because of 3 BIG reasons:

  1. It holds the most EX meter, which Ibuki needs

  2. You get 3 of them

C) Even if it’s blocked, it does great damage and is safe

SA2 is decent, but how often will you really get to use it against an opponent that can see over the controls? SA3 is great because of the short bar, but also fails you because of it. If it was even 2 bars instead of one, it might even be arguably better. But the way it is, you’ve gotta play conservatively with your meter, and that ain’t the way it’s gonna work out for Ninjababy 'Buki.

N

Addendum: How often can you punish with SA2, really? That’s like saying “Ya, I use Shinsho all the time. It’s great for punishing whiffs. Like 4 or 5 times a match.”

For some reason i can get

Jab -> Strong -> Feirce and then tack on another jab to combo. Is there anything you can do after the second jab? I’m trying to convince myself that you can chain again, and that I’m too slow. Am I delusional, or is that jab just a worthless finisher?

I meant SAIII, not SAII. Sorry about the confusion.

hehe … yeah now that i have started just tryin out sa’s … i have really come to like sa3 … but then again the short meter is annoying … but ibuki builds fast … exspecially with moves like her f.fkick … shit stuns like hell 2 … i was also wondering if u can combo the close fkick … which launches … into the f.fkick … i dunno if i am just timin it wrong if if it wont connect … cause that combo would do massive stun damage + u could prolly cut right into sa3 from another c.lkick when they land … that or i am very confused :wink:

its not always safe…depending at what height you do it and how far opponent is…and who the opponent is using…ive punished before…so its not THAT safe…just got to know at what hight and distance you can do it from depending on opponents character

im outi

Roberth

Chun-SAII vs. Ibuki-SAI is like Cable vs. Cyke in MVC2. Even if Ibuki hits Chun with her SAI, she still eats a SAII. I think. This could only apply to near corner situations.

Ugg, am I going to have to put a disclaimer on all my statements now?

“SA1 is completely safe as long as you’re not an idiot. If you blatantly do it directly in front of your opponent, yes, you’ll get hit. If you’re smarter than a doorknob and can grasp the concepts of distance and timing, then you should have no problems staying undamaged.”

Fine, now it’s almost idiot-proof. Almost.

N

thx for all the help guys … the info on the sa’s has been helpful … but it will still take some time to get everything down with ibuki :smiley: … right now she is the character i wish i was strongest with but that just isnt happening right now … if anything ken is my stongest but hes nothing compared to the awesome ninja neck breakin power of the sexy ibuki :slight_smile:

Yo, Ibuki players. Quick runaway tip:

If your opponent is jumping in, and you KNOW they can parry anti-air well, then you can -

A) Low Fierce xx jumpcancel air-throw

B) Low Fierce xx jumpcancel air-chain

C) standing Forward xx kasumi gake

All 3 are pretty damn safe, even if they try something. You MAY be able to cross-under on C and throw out an SA3 before they recover, but I ain’t comfortable enough to be sure yet. Just some quick-tips to help you piss off your opponent. These are documented in my “How to Play Ibuki” vid, which doesn’t exist yet 'cause I’m too broke for a good capture card.

N - Yo, play Ibuki.

I could help with that possibly…drop me a line on AIM

BurnLngfLst

(Oh and, I dont think I ever landed a jump cancel fierce to throw in my life)

ya throw after super jump cancel is pritty hard in fact i dont even know if its possible…but i dont see why they wouldnt just attack after they parry your fp…you cant air chain if they attack…and i dont even know if you can throw if they attack after the parry because her sj cancel isnt THAT fast…

im outi

Roberth

I wouldn’t post anything I’ve never done in an arcade fight.

You have to hit them at the highest point possible. Many, many people try to do empty jump-ins so they can bait a parry and throw. This effectively ruins that, so they have to change up. If you just do a low fierce, you can recover in time to parry their counterattack and counter them (Trace Buster-Buster-Buster for that ass…). It’s just another item to add to her mixup.

N

trace busta busta busta 2000!!! fucking The Big Hit…that movies great…if thats what your referring to LOL…

im outi

Roberth

I’ve been promoting low fierce anti air for a LONG time with that exact same arguement. But since I’m from PR no one listens. Besides, if the low fierce DOES hit, you get a free crossup afterwards. Heck, it might even put you in place for SA1 unblockables. Who knows…

-Gandido-

Ha, I’ll back you up, dog. I’ve been working on jump-cancel stuff across the board for different characters, but Ibuki’s is definitely one of the better ones.

Yo, I’m working on a “How to play Ibuki” vid for the folks who just got here. You want to contribute?

N

DUH :slight_smile:
Of course I’ll help. Get Arlieth too. He’s got hella nice shit :slight_smile: Aim me. SN is Gandido (DUH)

Gah, I don’t see ya!

N

if you need any help with anything i will help, i got some retarded shit that i dont think people seen before and its practical also…my AIM is NINcrimzinfury…

im outi

Roberth

i want t0 help w1t teh video :slight_smile: … but i dont have a vid capture card :bluu: … but if u need any help with still gfx … i am a wize with photoshop :smiley: … pm me on aim at drewdog669 or message me here :stuck_out_tongue:

hey i was wondering if you could throw a dagger if your f.rkick or backwards dp kick is parried :confused: just seems like there is enough time to pull it off but whatever