SF x Tekken PC update?

How’s the diagonal inputs in 1.06 by the way? In 1.02, about 45-50% of the time I do a :qcf: motion it skips the diagonal and gives me :d::f: instead, so my move ends up not coming out. Does 1.06 fix this at all?

i have the same problem, doing nina’s super is painful. i fail it 2 times out of 5

i play on keyboard (actually modified Hori stick with arrow buttons) and i never had this problem. so i don’t think it’s conclusive for gamepad or whatever you play on

Steve Ballmer*

I don’t think I will even bother with this iteration of the game anymore. And yet I find myself monitoring this thread still, probably out of some sort of morbid curiosity.

i feel the same. just played another set, its just infuriatingly frustrating to lose only because game is a warping hell. i knew that guy will attempt a jump-in so i prepare to anti-air him -> game warps -> i cant react fast enough to his jump -> he gets a free j.hk on me into 600dmg -> i lose.

Thank God Capcom is using Steamworks for future PC releases from here on out (at least DmC and RE6 are). I’m sure the GFWL and MS certification share some responsibility for these delays, but who’s fuckin’ fault was it to use GFWL in the first place.

This is good news :smiley:
I want a new version of sfxt without gfwl… my game keeps crashing when accessing gfwl friends list…

make sure your USB HID device is a AXES only with buttons INSTEAD of POV-Axes with Buttons.

From what i know from my experience, POVs dont work properly with EMUs and maybe also not with software-games running native on the hardware.

This may have something to do with mycrosoft OS/Drivers, and nothing to do with Capcom or other Software.

i Use a EAXUS USB Adapter. It works properly with my 15 years old ps1 gamepad.

There is no need to blame microsoft GFWL for the mistakes capcom has done for the pc version of sfxt. Thanx to microsoft they do their “Software tests” before they give it out.

We will never know what kind of mistakes/bugs capcom had put into the update DLCs/Patches cos microsoft denied the approval.

That might be part of it. I tested with a couple of my other controllers (I have a logitech usb controller and a PS2 to USB adapter for PS2 controllers) and the issue didn’t seem to come up…but it comes up with my Xbox controllers, which is what I play on. However, I also have AE on PC, and I use these same Xbox controllers for that game and I’ve never had an issue with diagonals, or anything for that matter.

I have a hunch though, that one reason this issue is coming up is because of horizontal/vertical inputs having priority over diagonals. Or something along those lines; in one of the patch notes for one of the updates on the consoles, it said that they fixed an issue with horizontal/vertical inputs having priority over diagonals, among other things relating to that issue.

Ah, here we go; the patch notes for 1.04.

[details=Spoiler]– Kazuya Restand glitch infinite combo has been removed.
– Kuro cr.MP infinite has been removed.
– Xiaoyu QCB MP infinite has been removed.
– Pacman Hit back on LP and LK has been changed so infinite has been removed.
– Jin Chop Kick Glitch on mid air opponents has been fixed.
– When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.
– Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.
– Shikusen causes opponents to be pushed back less far when blocked.
– Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.
– M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.
– Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly.
– Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.
– Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.[/details]

The bolded part is what I’m referring to, and it’s the issue I’m having. I’m hoping that the update does fix this issue…I’d rather not have to learn a whole new controller type or purchase another Xbox controller to play this game without diagonal issues. Unless there’s a way to fix this issue otherwise…

I hope Capcom removes GFWL from their past games. It worked for Dawn of War II and Gotham City Imposters. It can work for this game too

Where did Capcom confirm using steamworks ?

http://www.ausgamers.com/news/read/3262167

after all these waiting while the patch is already on the servers I get the suspicion that MS denied the verification of the patch. probably again after the occurrence of “unforseen development problems” in october where capcom told us beforehand that the patch was sent to MS. I’m asking myself if it’s due to the broken netcode which MS wants to see fixed or they won’t approve the patch.

i think it’s about the DLC gems and characters
remember that Sven said the last time that Derek Neal is writing a shit ton of DLC documentation

i don’t think Microsoft actually tests online gameplay, aside from general connectivity and seeing it doesn’t crash

anyway at this point i don’t give a rats ass anymore… i’ll pick a PS3 copy of the game again for 10-15$ when v2013 comes out on console. even if the PC patch comes out this week, it’ll be obsolete at the end of the month, seeing how v2013 is a totally different game.

I think you missread my post. I didn’t blame anyone for anything, but that wont change the fact that GFWL is something I don’t want in my games.
All games with gfwl have same faults, it’s slow, small friends list and can make some games crash, not because there was something wrong with the game, but because there is bugs in the overlay app.
Besides it wont cost capcom a fortune to update their games on steam if there is a bug in a patch.

I had a little thought, capcom could use the PC platform as a beta tester platform for their patches because of them being able to update their games for so little compared to consoles. But at the moment their doing it the other way around… oh well… keep on dreaming Offen…

I just hope they atleast TRY to fix the netcode in the upcoming patches, if they fix it to console standard I’ll gladly buy the dlc chars :stuck_out_tongue:

Reverted my client back to 1.02 so that I could play online again. :frowning:

Man, it’s like being a newbie all over again.

you can keep the new patch and play online with people…

  1. backup v1.02 SFTK.exe, SFTK.exe.cfg, SFTK.exe.cat
  2. install patch v1.06
  3. copy back in the game directory SFTK.exe, SFTK.exe.cfg, SFTK.exe.cat from v1.02

disclaimer: i obviously didn’t include the step how to enable the DLC chars. do your own research on that :stuck_out_tongue:

Won’t that cause a problem with frame data? Anyways, I got the info a tad too late. :frowning: