Seth Video Thread

Doesn’t look like it kiku, I think if the third normal srk hits late you get more frame advantage than off of ex srk - but dive kick can only follow this with T.Hawk - ex tanden after srk x3 is pretty easy/consistent against honda and hakan from my test just now though…

Can’t really think of a use for this off hand though aside from getting about ~20 more damage off of a c.hp punish using this ex tanden, as opposed to c.hp ex tanden etc.

But even if this doesn’t have a use at least it’s interesting, and probably the first time you do it against a T. Hawk will give you a wtf free reset.

I always punish with c.lk c.lp c.mp xx legs even if I could have punished with c.fp, it’s not that I’m dumb or cocky, I’m just used to punishing that way. Is that dumb?

Yes. You’re giving up free damage because you’re scared or you haven’t practice. And divekick resets are the most fun part of Seth.

So you punish everything with the most damaging combo? I doubt that.

Yes. Unless I want to conserve my meter.

Here’s some matches of me playing. Not my best but I sure as hell punish as hard as possible.

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Edit: After tanden I have a bad habit of doing the hit-confirm because I used to not know when I was at enough advantage to combo.

At :20 in the vid you punished with sweep instead of c.mk xx legs > headstomp > divekick which is really fun to do resets after according to you. So yeah, I’m not going to watch the rest because I proved my point and the vid is really laggy.

I was tired when I posted that. I literally had the following through process: my opponent was a shoto, I know I punish DPs with cr.hp consistently, so he’s bound to do a DP and I’ll have punished it. I didn’t actually watch the replay, that was dumb.

I did a sweep because I didn’t know if I had reacted fast enough to punish. On block at that range it would have been a lot safer than cr.mk xx legs, which is unsafe enough to cost me the entire round easily. Also Seth’s sweep sets up a nice left/right crossup game with his divekick. Most people aren’t used to that setup from Seth.

Obviously you can’t do the absolute best damage combo possible every time. But if you are doing a hit-confirm combo to punish blocked DP’s, you are shooting yourself in the foot. This is like SF 101. It would be like if Ryu punished a blocked DP with cr.lk xx cr.lp -> cr.hp xx lk tatsu instead of f.hp -> cr.hp xx hp DP fadc ultra. There’s a reason Daigo does that f.hp combo.

If you punish uppercuts with a 180 damage combo when you could have done 272 for no meter and better oki you are giving up free damage.

Akuma has the slowest recovering lp dp, you had plenty of time to do c.mk xx legs, which gives you better oki than sweep. Also, Sps > c.hp xx shoryu fadc ultra is dumb, too much damage scaling, and daigo doesn’t really do that combo, and I punish with c.lk c.lp c.hp xx tatsu with Ryu also.

Fine, remove the fadc ultra. Daigo does do the f.hp -> cr.hp xx hp dp to punish uppercuts.

Honestly you’re taking 1 specific point in 1 game where I didn’t punish optimally (and yes, I made a mistake) and trying to say that damage isn’t important and that I’m a hypocrite? Are you trolling? Seriously I’m not responding to this anymore, it should be obvious that you should do your most damaging combos (including oki considerations) when you get a chance. Killing your opponent in 5 guesses > killing them in 6.

I’m not trolling, I’m just saying, why is it dumb for my to punish with a BnB if i’m comfortable with doing it? Plus it gives you great oki after legs if you have meter, which I like to do a lot. I also never said damage wasn’t important, but you come in here and say that the way I punish is dumb, and then you punish like a dumbass. There’s really no reason to sweep with Seth.

At the very least you should be doing s.hp xx legs to punish. And the oki sucks on midscreen legs even with meter, people can jump forwards or backwards to avoid lp sonic boom fadc shenanigans. The only good way to maintain pressure after midscreen legs was teleport in Vanilla before it got nerfed. If they don’t have a 3 frame reversal you can immediately teleport and DP FADC when they wake up but that’s the only good way to get them back into a blockstring after midscreen legs in Super.

Actually, I said not punishing for max damage was dumb, and then you actively put yourself into the discussion by asking for my opinion about your punish. And then you attack me for saying that the way you play isn’t optimal. And usually I do punish far things like that with cr.mk xx legs.

Even if I can improve my own punishing game it doesn’t make your punish any better. If we both suck then you still suck too. And if you’re not even trying to improve the damage you get off your punishes when they’re not optimal you’re hurting your gameplay in a way that’s easy to fix.

You can’t just do something because it’s comfortable, you need to break out of your comfort zone to improve. cr.lk xx cr.lp -> cr.mp xx legs is a BnB because it gives you mixup potentials on block. If they’re not gonna block there’s no reason to do it. Obviously if you have a tournament tomorrow you don’t want to force yourself to use a combo you haven’t practiced. But to not work on incorporating more damaging punishes into your game you give up free damage and will lose some games you would have won otherwise. And the cr.hp combo isn’t even that hard or punishable if you mess it up, it’s not like there are any 1 frame links or anything.

Like I said before sweep is a useful midscreen because you can do a left/right high/low/spd mixup on their wakeup and it’s a hard knockdown. If they’re 350 stun from dizzy and they do a far-away lp uppercut I’d rather keep them close to get that stun with cr.hk than ALMOST stun them with cr.mk xx legs.

It also has minor uses in footsies over cr.mk because the reward is better on hit than plain cr.mk without being hella unsafe with buffered cr.mk xx legs,.

You should be comfortable doing the c.hp combo too. What combo are you doing against stunned/crumpled opponents mid screen?

You get more damage, better for meter, better mixup. It looks fancy but easy to do, you’ll get used to it in no time. If you do an elbow combo every chance you get, you’ll notice the difference for sure.

Also, this left/right high/low is really see able, not really as good as you make it out to be. Also, the risk reward is not that great for c.hk. I don’t even play this game, just at tournies and ranbats, so I don’t really care if I don’t punish correctly, because I still place top 3 almost every time.

Wake up divekick in corner is completely 50/50 if spaced/timed right.

Yeah, but combo’ing afterwards is pretty iffy.

s.hp or c.lp, every time.

vid example maybe? id love to see this

You just space the dive kick, it’s not safe is it?

The crossup j.hk wil beat a reversal and you can do a dive kick that will beat DPs as well, but usually you can’t combo off of it. Usually you condition them to block the crossup j.hk and then bust out the dive kick to catch them.

Yeah, that’s what I thought, if you do a safe one, you won’t be able to combo, but if you do it late you can combo but risk getting dp’ed.