Seth Video Thread

Nah, I like being able to FADC my SRK.

Being super cancellable does not make it un-fadc’able…

does it? For example, Ken’s HK.Tatsu’s 1st hit is FADC’able, yet, as far as I can tell, it is not super cancellable.

Check out the inputs. If he were to go for the sb xx super you would see him press LP somewhere in there. I see that he was timing his HP inputs, leading me to believe it was the HP SRK x3. :o

Would he JalapNo?

S.HP xx HP.BOOM xx HP.SUPER.

No lp’s there :wink:

anyways, shit sucks, but ti was his fault entirely.

Maybe it’s just me being uneducated, because I didn’t know you could combo HP Super. I always used LP Super in combos due to the fact it will always combo.

I figured HP Super would have such long start up that no one would be willing to take the chance to combo into HP super with the knowledge that you’d probably die if you fucked it up.

You can use MP for combos too.

The one I use pretty often is just off the BnB.

cr.lk, cr.lp, cr.lp, cr.mp xx MP Super

hp super combos just the same as lp super, just the opponent gets knocked back a little more so it takes a bit longer for them to get sucked back in by super, though the damage done is the same also.

sb xx lp super looks the coolest imo though.

Interesting, I guess either possibility is valid then.

Couple of me vs the mullah, who’s one of the best blankas in the uk. I played him 5 times and lost 4 of those :<. I normally do alright vs blanka, but he plays in a quite unique way and I actually found it hard coping with the pressure (which I’m really not used to playing as seth) - also I fail to punish lots of stuff and make several mistakes (more practice needed I think)! He said he’s not too familiar with seth matchup also btw.

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While I’m aware of a lot of my mistakes if anyone has any advice to give, please do.

You cannot jump in on Blanka at all, his AAs are too good. He has up ball when he has charge and standing roundhouse or electricity when he doesn’t have charge, so don’t try if the Blanka player knows his stuff. The only jumpins that are kinda safe are meaty on wakeup and if Blanka whiffs something when he’s playing footsies. I say kinda safe because some of Blanka’s footsies (crouching roundhouse) recover too fast to even dive kick unless you predict it. Also you were doing jump back fierce too much, you were getting predictable so he started looking for it and punishing it. It’s never really worth it in this match up because as soon as you jump he can up ball you for free and if he doesn’t have charge he can just mash electricity to beat your arms. Try and play a ground game with Seth; throwing booms when he has no EX meter forces him to deal with them. When he has EX meter you want to get him to waste it coz EX roll can go through fireballs. Be more cautious of throwing booms (even from far) when he has EX meter, do some standing lps to try and fake the boom and get him to waste his meter so you can go back to abusing SB. Don’t throw booms from unsafe distance or he’ll slide under them, at this range be patiant and try to bait the slide by faking booms. When he bites the bait hold focus to absorb the slide and let it go when Blanka starts to rise up again or focus will whiff. You were good with your Shoryukens, this is another reason not to throw booms from unsafe distance or he can get a jump in combo whilst your stuck in SB recovery. Unless it hits from the very tip Blanka’s slide is totally unsafe on block, punish! If he uses electricity near you do lp tanden engine and get a free combo, if he does it from far use standing fierce. Horizontal Blanka Balls are unsafe on hit or block, standing fierce is a full screen punish. Also you can beat it outright with any SRK on reaction. Even his super can be beat this way, if he is dumb enough to waste it. Also EX SRK can beat his Ultra 1 during the initial jump part and EX legs beats it after he’s on the ground again. Most Blanka will probably be picking Ultra 2 now though, coz that is a full screen fireball punish as well as being an anti air (don’t jump!). Ultra 1 for Seth beats Horizontal Blanka balls including EX on reation, so when has EX and you have Ultra him biting the bait means free Ultra for you. MP and HP super for Seth can punish blocked Horizontal Blanka balls for good damage.

Also I know The Mullah is very good, but like he admitted he didn’t seem to know the Seth match up. This is a weakness, learn the match up, practice the match up and then play the match up. I’m sure you can beat him! Your Seth is very good.

Perfect Legend trying his hand at Seth in BeatDown II GrandFinals against one of the best Rog/Dudley players in the mid-west if not the country.

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I really like Perfect Legend’s Seth, ever since I first saw him pick Seth against Wolfkrone’s C. Viper.

Yeah, I dig it.

I have a tournament this Sat in Ohio, expected to be around 200~ people, I’ll definitely be getting some matches uploaded.

More Poongko videos (Vs. Laugh & Infiltration):

Shoryuken - Street Fighter 4 ???(Poongko) ?? 100817 / semi final (1)
Shoryuken - Street Fighter 4 ???(Poongko) ?? 100817 / semi final (2)
Shoryuken - Street Fighter 4 ???(Poongko) ?? 100817 / semi final (3)
Shoryuken - Street Fighter 4 ???(Poongko) ?? 100817 / semi final (4)

Yes it does. The exception seems to be Dudleys HP Jet upper 2nd hit or something like that iirc.

Yes it is, it’s just so fast that it’s hard to do, but I’ve done it.

Cheers for taking the time to type out some stuff CEO, though I have to admit I did blink a couple of times being presented with such a hughe wall of text =).

Yeah, I kind of worked this out while playing against him :<.

This is what I normaly do with great success, just the mullah seemed to be rushing me down in the time it took to throw out a boom :/.

I don’t think the other advice is really relevant to high level blanka players as they don’t fall for any of that stuff (at least I couldn’t get the mullah to).

I do need to punish stuff more though, I was pretty off with my timing that day.

Thanks, I do feel if I play him some more and don’t eat all those up balls from jump ins that just don’t work, and punish better I would do a lot better versus him. Hopefully I get that chance in the next few weeks and can up some more videos =).

Some nice matches there, just a shame about the last one.

If there is even one exception then “fadc’able = super cancellable” obviously isn’t a rule, just a rule of thumb.

I must have had my execution fucked up the day I tried it, because you’re right, it’s possible.

Yo Poongko is a beast AND a dawg.

Punish up ball on hit with ultra or mk legs. The trade is in blanka’s favor unless you get stomps but it punishes his only invincible reversal. Blanka is free on wakeup for Seth without ultra 1. This means that that matchup is all about Seth mixups once you knock Blanka down. Honestly I think Blanka should pick Ultra 1 because Seth can’t afford to get hit by it. Ultra 2 is too slow to catch most shit and it will trade with most stuff. Seth already can’t jump anywhere near Blanka because of EX Up Ball.

Autocorrect DP is really important when fighting Blanka, Adon, or Gen because they can just do crossup -> crossup forever.

In this matchup Seth has to play footsies when Blanka has charge. When he doesn’t have charge he gets to do dumb stuff like jump fierce or full-screen fireballs. As long as you don’t get hit by random slides or jump-ins you have the advantage when he is without charge because you have a fireball, jump fierce, decent pokes, and an amazing focus. Blankas like to poke with cr.hk, slide, or cr.hp. Any of those focus’d is a free crumple.

Also you can FADC Dudley’s 2nd hit of hp jet upper, it’s just really damn hard for some reason.

Well, in Vanilla there as none, and I have no idea if that is actually the case with Dudley.

EDIT:

Ok, good to know. Looks like my comment is correct then. Well, there are some hits that can be super cancelled but not FADC’d, namely the hits Ibuki can cancel into Super.