Delay your stomps a LOT. You don’t want to let him cross you up though, it will mess up the hitbox. I think. It might be the opposite, I don’t remember. You can get 3 stomps + divekick on these characters in training, but I don’t understand exactly when.
Jump forwards headstomp whiffs completely on Dudley and Cody. It’s not any better than neutral jump stomp at least.
You can get 3 stomps and ambiguous crossunder every time on dudley with a delayed forward jump… but I just neutral jump everyone, makes things a lot easier.
why do most seths punish major whiffs like whiffed srks punish with clHP xx HP SRK instead of clHP xx legs? i know cHP isn’t the best option due to it’s long startup, but why punish with srk? i mainly sacrifice the extra damage and push them into the corner. besides, after two dashes and the opp doesn’t quickstand, seth got a safejump setup. are there any setups after the srk? or is more damage the only reason for that punish?
You get some pretty nice options after a SRK, you can do a meaty dive kick, a cross up, meaty srk fadc, etc Legs is good if it’s going to corner them, but if legs doesn’t send them to the corner It’s better to do SRK.
You have an ambiguous crossup after srk (and other options) ontop of the extra damage - and half the time with hk legs you’d be pushing your opponent further away from the corner anyway.
The real question is why many people don’t punish with c.hp combos.
speaking about cHP - how do you incorporate that move into your game? i mainly use it after stun or FA crumple, in most other situations it’s just to slow to be a viable option. even against opponents who got sucked in by tandem engine, cHP can often be blocked. starting the bnb with cLP, clstHP does less damage, but is much more reliable.
what is your way to connect your most damaging launcher?
I do cr.hp xx lp shoryu -> stomps for punishes when possible.
I do SRK FADC in hit-confirm combos (crossup j.hk -> cr.lp -> st.hp xx HP SRK FADC stomps) and during blockstrings/on the opponents wakeup when I predict that the opponent is doing something other than blocking.