Seth Q&A: Ask simple questions here!

Chipping the opponent, DP FADC ultra, EX DP -> ultra (won a match with that recently), legs -> ultra. cr.mp xx legs -> ultra does much more damage than cr.mp xx legs -> stomps when punishing something. DP FADC ultra is rather useful against Cammy, Rufus, etcetera because you’re gonna DP FADC anyways and you probably won’t catch them with U1. The damage on combos -> ultra are respectable even if they’re not as good as other characters’ ultra combos. Think of it like Chun’s Kikosho - it’s not much damage but it’s totally free every round.

cr.hp xx lp shoryu -> u2 actually does really nice damage. Also DP FADC U2 is more consistent than DP FADC stomps on a bunch of characters, and on a lot of characters I don’t even want to rush them down if I have the life lead.

You can’t plink specials, so idk what you’re talking about.

But you can buffer them early.

It’s still hard

Can someone tell me the possible setups/traps into super?

Uh, throw a Sonic Boom to get them to jump, then mp super?

Or just react to a jump/non-EX fireball and mp super.

wait, why mp? more invincibility frames? quicker startup?

Quicker startup. The vaccum effect starts earlier depending on the button.

I’m using Seth alot more these days buy I’m still a newb.

What are the top 5 combos I should be gettin down with him?

Also I haven’t look at matchup data for him yet but what’s are really tough match up for him?

Hi.

How do I tick into SPD without getting a Super?

Also, are there shortcuts for SPD in this game?

Only has 4-6 matchups at worst. Viper and El Fuerte are dumb but you can rush them down too.

Blockstring combo: cr.lk xx cr.lp -> cr.mp xx legs
Punish combo: cr.hp xx lp srk -> headstomps -> divekick reset (doesn’t work on everyone)
s.hp xx legs -> stomps in the corner
DP FADC stomps/U2
Learn the ranges that you can combo off tanden engine on hit.

You can do a 270 to get a 360.

Do the 360 :df::d::db::l::ub::u::uf::r::df: instead of doing it clockwise (if you’re on the left side). Now the real problem is, how do you do cr.lk, cr.lk, DP FADC without getting super. For that you have to make sure you just mash :df: without getting :r:

  1. (cr.lk xx)cr.lp (as many as you need) ~ cr.mp xx legs (The basic hit-confirm).

  2. Crouching fierce xx lp SRK ~ headstomps x3 ~ divekick (Seth’s main punish).

  3. cr.lp ~ close hp xx legs/SRK (Only comboes from close. Use after a jump-in for damage when you don’t need a hit-confirm.)

  4. SRK FADC stomps x3 divekick (Use when you want more damage and a reset off of your midscreen SRKs)

  5. Close hp/cr.mk xx sonic boom FADC ~ close hp xx legs/SRK (Big damage off of a poke or jump-in.)

Seth doesn’t really have many combos. You only really need his hit-confirm and his punish combo. The stomps x3 to divekick reset combos off of legs in the corner and U2 combos whenever the stomps will. You can link off of close hk with jabs or cr.mp, but it’s difficult. Always use the same strength legs as the normal that you cancel from ex: lk legs from light attacks; higher strengths won’t combo.

Just do the motion correctly for the SPD, and you won’t get a super. You should only do the motion once.

The SPD shortcut in this game is :r::d::l: and any :u:. You can do an SPD by only going 225 degrees in this game.

I checked the frame data and LP has the fastest start up, MP has medium range and start up though.

I watched a video of Hiropon Super punishing a focus from full screen, I really really like Seth’s Super combo - it’s so versatile and damaging.

Whoops, forgot an important detail.

I keep getting Super trying to tick from cr. LP

Oh, you need to go in the opposite direction of the super then. If you’re facing right, you need to input clockwise. From crouch you’re probably inputting :d::df::r: :uf::u::uf::ub::l::db: :d::df::r: :uf::u:.
Notice how :d::df::r::d::df::r: is included in that motion? Supers and Ultras have priority over specials in this game. No matter how many other inputs are registered between the Super motion, the Super will still come out if the game detects :d::r::d::r:(any forward counts for the super shortcut).

Thanks alot guys for the help!

What version of legs shoulD I be using in most situations? For some reason lk legs seems the best but what do I know

I use HK for Cr.HP combos, EX to counter FB’s(obviously) and focus, and LK for BnB’s.

You should always use the heaviest version of legs possible in a combo because they reach farther and push back more - increasing the odds you get the headstomp juggle from the corner. HK Legs does 10 more damage than the others.

If you combo into lk legs off the cr.mp hit-confirm you will very rarely have the legs whiff (lol SF4 hitboxes). Mk legs never ever has this problem.

Only use LK if you are comboing from light attacks. Use MK when comboing from medium attacks. Use HK from hard attacks. EX to go through fireballs, armor break, or do a bit more stun than HK. Be aware that you can’t combo into legs stronger than the attack that you cancelled from (Close standing MP combos into HK legs, but IDK why you’d ever use it in a combo).