Seth Moveset and Attributes

In some really weird situations you can actually connect jump back j.mp (1 hit) -> legs/ultra midscreen.

Yeah, I’m not saying you shouldn’t do it, I’m just saying it’s not a great position against (for example) Chun Li, who might just mash cr.lk and try to get ultra off it, or she might backdash to beat the options that beat cr.lk, or she might wakeup throw. cr.lp will catch everything besides reversals and backdash/focus backdash, and you can OS most backdashes off cr.lp in that situation. But you can’t go into a hit-confirmed FADC combo unless they’re standing and you do s.lp -> cr.mk stuff.

TL;DR you have to do DP FADC to cover some of their options, and that’s expensive meter-wise.

Chun runs U2 in the Seth matchup? I figured she would run U1 to punish stretchy arms, teleports, and booms. That is beside the point though.

c.LP, cs.HP xx if you got the reactions.

True that it is expensive, but Seth does build some decent meter. In a longer set like a 3 out of 5 or FT5, conditioning the opponent early on could lead to saving that meter because you showed them that they have to block.

"Also, I already posted this a while back, but SPD, plink whiff cr.mk, hold up forwards j.hk/j.mk safe jumps all Ryu SRKs. "
i thought safe-jumps with jumping normals only work on 4-frame start-up or higher moves. ryu’s dp is 3-frame, how does that work?

Has to do with hitboxes, j.hk’s hitbox will hit Ryu if he wakes up blocking. If instead he DPs, the first frame where it would normally catch your recovery is out of range, and after that you’re able to block. Since Ken has an uber long ranged hp.dp, no one can do an “out-of-range” safe jump on him.

i see. that’s a really nice concept.