Seth-in-depth Match-up Thread

The option selects off of safe jumps on bison that I use are:
[LIST]
If I know he’s going to teleport or back dash, I OS Forward jump to catch his teleport with
J.:hk: xX cr.:mk: ~ Legs (You can do a fireball FADC combo after the cr:mk:) and his back dash (crosses up if in close distances)[/LIST]
[LIST]
If think hes going to do Ex Devils Reverse, Ex Headstomp, Ex Physco Crusher, or EX Scissor Kick, I OS :mp: DP, because It’s just slow enough to make contact with all of them and beat them clean (Except Ex Headstomp, they will trade [sometimes] , but its better than using EX, HP, or LP DP, because EX and HP whiff completely leaving you right open for a combo and LP gets beat clean :tdown:)

BONUS After OS the :mp: DP against a Ex Devils reverse, you can combo either U2 or Headstomps xX Dive Kick.:rock:

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These thoughts have been in my head for a while, but with AE coming to consoles soon, they’re popping up more frequently. Assuming that we will not be able to use Super Seth, how exactly does Seth go about fighting Zangief and Guile now? I can’t really imagine how to deal with these two effectively without j.HP unless the people playing them make some pretty big mistakes.

patience, he still has his standing HP which is much better to use than J.HP because a good gief would lariat on reaction. Guess it depends on how you play the matchup.

No, the only way you’re getting hit by lariat is if you’re being to predictable.

Guile is going to be a massive pain now.

He can do it on reaction to the jump and so you have to start empty jumping to bait it but you don’t get much damage for doing so without ultra or a well-timed punish with legs.

Also people remember that Seth has more health in arcade edition.

I figured most people were actively trying to bait out lariats from Zangief with empty jumps in order to use j.HP more effectively.
Anyway, with Zangief…yes, I imagine the key is patience. But how is Seth going to truly keep him out once Zangief has meter? Seems like Zangief can simply back Seth into a corner (hugely problematic) or EX Green hand into the danger zone. Yes, Seth has 50 more Health…that is not enough to try mixing up Zangief though. Then there is Guile…man. Short of him screwing up, I don’t see how this will work either. I think Sonic Boom is still too slow to actually match Guile’s. Ground limbs might have some success. But the same problem pops up. Guile can back Seth into a corner and keep him there. Human error can allow Seth to try mixing up Guile at least…

More I think about this, the worse it sounds. I already have trouble with Guile personally, god knows how great this match up will be in the near future.

yeah pretty much. jump back, gief whiffs lariat then punish with standing HP. Thats how I usually play the matchup.

with the nerf on ultra 1 I agree.

It may not do a lot but keeps them out and then you can start j HP again. You shouldn’t have to corner yourself in this match up.

you can bait the lariat and then get a fat combo by focusing into level 2 or 3. or tandem. or c. forward xx legs. if you find urself somehow under the lariat while crouching just jab till you confirm into combo, or srk shortcut.

also i have been puting the ex legs into great use agaist a ton of characters. even for wakeup as its unexpected. and tandem cancels a ton of stuff too even some ultras.

he cannot corner you if you bait him to jump, sometimes into headbutt etc. and wall jump outta the corner. you must think ahead before he corners you.

as for guile… you probably will be able to combo a sb into ultra one. as you can do that already. so just throw a well timed ex sb that will go thru his sb and then ultra 1 on confirmed hit. or time ultra 1 right as his guile is about to sb??? will that work?

has anyone tried on AE the fb ultra 1 trap that was in vanilla?? im wondering if just maybe that trap came back. lol

Sorry if this has been said b4 but this tread is too huge,

Against Rose a great option is to intentionally try to get her to reflect a SB cause you can U1 it and it’s super easy cause you can buffer the ultra right b4 the sb will hit/block/reflect. Works the same with HP super. Also there’s a range where you can throw booms at her and if she absorbs it you can punish with stretch arms. Also in AE you can EX spd right through her wakeup U2 and when she uses U2 on offense you can beat it with EX legs if shes dashing at you, that must be timed correctly tho.

In Super you can already EX SPD her after the ultra flash, you just have to hope that she doesn’t hold up. This is very practical. I think you can also DP FADC backwards so that if she does anything other than block she gets hit, and your backdash invincibility should cover you if she blocks. Of course in Super, the best answer probably is just to block, don’t get thrown afterwards, and accept going back to neutral.

I’d rather try to tanden her if she’s dashing than EX legs and hope I hit. She basically has to start her dash after or exactly when you EX Legs in order to catch her. Also, you’ll probably trade for shitty damage.

yeah ive also had success against people with bad fb game like ken. you can toss a hp sb and it it trades with his fb close to him you can ultra him. ive even comboed a fullscreen sb into ultra 1 versus a guile once. so im guessing that in AE you will be able to utilize sb into ultra 1 to not get hit outta it.

I honestly think that the Zangief matchup is gonna be in our favor in AE.

Feel free to explain why. Once Zangief has meter and manages to get into EX GH range (which will happen) I don’t see any options for keeping Zangief out short of backing yourself into the corner. Sonic Boom still doesn’t recover fast enough to try Ryu style zoning. st.HP will push Zangief back a little bit but it’s generally a bad idea to do in that range. Buffed SPD range means poking is completely out of the question now. On the flip side, EX GH doesn’t knock down anymore. But all that really means is that both of you are going to be guessing more, and Seth’s damage output and health mean that this generally is not going to go well for him.

It might not be a 7-3 match up like I initially feared but from what I can tell it will be a solid 6-4.

when ur about to get cornered, why the hell would u decide to stay there? thats why seth can wall jump outta there like a champ!

Yes, an experienced Zangief is definitely not looking for that. Ultra 2 wouldn’t discourage it and that Headbutt is nothing to be scared of.

well duh. you have to bait a headbutt or a jump. and then when hes comming down you make your move. seriously. seth will still be able to run away. if you jump into all that then its your own fault and thats an issue with the player not the matchup.

an experienced seth can beat an experienced gief.
so gief will get a boost in range… big whoop since seth doesnt footsie. gief cant spd when seth is in the air and thats where he mostly always is… spds arent godly… just hold up on your stick.

Poongko Vs Gief AE

Doesn’t seem so bad here…

of course it isnt. and also seems like they fixed the super glitch and all the hits get counted at the very end :slight_smile: