There should be a distinction between Doujin and Doujin-style. I am very turned off by Doujin-style games. Essentially doujin style games are as followed
Nearly every character has the same mobility.
Specials are rarely used for zoning or anti-airs, but are just combo filler in most cases.
Liberal link system
Combos normally have cancel points, FRC/homing cancel e.g.
Damage scaling is hideous in most doujin games, 40 hit combos do 20% damage in a lot of those games.
With that said, I believe Guilty Gear inspired a lot of doujin-style games, but I don't believe it is a doujin game itself. Damage is generally reasonable, and while there are double-jumps, IAD, and air dashed there is still a ground. Plus special moves are more than just combo-filler in GG. Also the characters play very differently from one another, and not ALL have the same mobility.
Doujin games generally force you to play a rushdown game. Most Doujin games have matches where they are IAD around the screen looking for some poke to land their big fat combo. And to me, and this is simply MY opinion, characters in doujin games play too much alike.
Generally doujin games are balanced, because they have a highly generalized and convulted gameplay engine that drowns each character’s indviduality.
I haven’t played TVC, so I’ll reserve my judgement until I get a chance to play it.
Yeah, I know what the original term means, but I use the term myself for simplicity’s sake, and the fact I don’t like that style of game- Brahn’s comment above is why.
Question to the Japanese arcade goers here- Are the people playing SF4 and KOF98UM skewing older then the players of dojin fighters? I’m wondering if the dojin fighter craze is becoming like the SF2 craze.
The answer to this thread title is NO. TvC is a progression of MvC2’s system. In fact, the entire Vs. series slowly evolved (i.e started moving away from a traditional SF system) ever since MSF, but it wasn’t really noticeable until MvC2 drastically altered the control scheme. In that regard, TvC is actually less of a major change for the series than MvC2.
If the system evolves into a more doujin-fighter type setup, I think that’s more coincidence rather than any intended design. Doujin-fighters are the way they are for a reason, much of it due to efficiency and balance. Thus, the TvC has a few trappings from doujin games where they make sense. BUt frankly, I think a lot of doujin fighters systems came from Marvel games in the first place, so it’s only fair that they give some back.
Also, the reason the Marvel games never took off much in Japan is for the same reason the majority of Tatsunoko characters in TvC get a “WHO?” reaction from people in the west - they’re not culturally familiar with the characters. Or maybe they just didn’t get into it, the same way the west as a whole never got into Virtua Fighter. The fighting game community is not some hivemind that plays all fighters equally; some just don’t click with some audiences for whatever reason. Samurai Shodown is another series that, astonishingly enough, was never that big in Japan, but was huge in the US (until SNK tanked it with SS3, which is ironic since SS3 made the series much more Japan-centric).
I thought the Japanese were fond of pre MvC2 Marvel games as SF characters and Spiderman (I still want to see Michael Bay make a movie version of the Japanese spiderman tv show. that would be awesome) were better.
yes… i remember a game that came out in the early 90s named Street Fighter 2 with all kinds of popular players like michael jordan, michael jackson, and that broken-ass jesus.
… people might play a game because they “know” or recognize the characters… but they replay the game based on the depth/fun of the actual characters/game
no stateside release doesn’t mean shit for tournament play.
GGXX Slash never got one, and Accent Core didnt have US release date for a while and were still strong. SNK games, Melty Blood and Arcana Heart also have solid followings.
Of course, I guess that goes along with what your definition of ‘major’ is, I guess.
Blitzkampf is the doujin fighter that proves all your points wrong. I bet there would be some people who would get annoyed if people claimed that MvC2 and XvSF play the same because they’re both “Versus games”.
Brahn stated the reasons why I DO like Doujins. D: I guess tastes really do vary, huh?
Personally, I find most doujins to be a lot more exciting than fighting games that have less mobility, shorter combos, no damage scaling and non-anime inspired characters.
And not All doujin fighters follow this principle either. Just look at GoF!! The only thing that holds true there is the anime-style characters, and even then they have chibi anatomy and are animated in paper doll style.
I guess it just comes down to personal prefernce.
Oh, and I actually believe that Capcom might be prepared to consider TvC to be Marvel 3
“Arc-style fighter” makes more sense considering that almost every noteworthy doujin fighter since Guilty Gear has taken elements from the GG engine and added their own shit on top of it (with the sole exception being Blitzkampf). People have been saying that old school games are like SF with new school being like GG. Doujin fighters usually have an engine that’s derived from GG and giving them their own subcategory seems to do little more than classify them as “combo-driven animu fighters”.
Besides, it’s been previous stated that “doujin” just means “independently released”. It has nothing to do with lolis, combos, airdashes, or whatever. While games like Blitzkampf, EFZ, IaMP, SWR, and Melty Blood ReACT all have similar elements, you can’t classify all of them as having anything close to the same engine. Other doujin fighters like Gleam of Force and Higurashi Daybreak are even farther off from the stereotyped label that’s being given to the genre.
People seem to forget a few major details. If you look at the Queen of Hearts doujin fighters, their engine is practically the same as KoF’s, since that was what was popular at the time around 1998-2001. After GGX and GGXX became massively popular, doujin fighters had to adapt to follow the trend. We all know that right now, GG-style fighters are the popular trend in Japan. Whenever the next big thing comes along, doujin fighters are going to copy that and then the traits that have been thrown around in this thread are going to be completely wrong.