Before you look at the title and prepare a generic response that says “practice”, please hear me out. I have a hard time trying to block, do qcf motions, and srk motions on a xbox controller. When I’m in training mode practicing qcf motions I turn on the input display and focus on what I am doing. When doing qcf motions I make sure I ride the edges with the analog stick and do each motion at the same speed. Despite all of this the qcf attack won’t come out sometimes. The input display will show a few perfect qcf motions and then some messed up motions that are just down and forward. There is NO WAY possible I am missing the diagonal when I’m riding the edge. Other times the input display shows all perfect motions but the attack doesn’t come out.
Blocking is much worse. I can record the training dummy doing some slow basic mix-ups and for whatever reason the game wont register my block. I will be holding down/back and get hit by a low attack. If I hold back while in the air I will get hit by a jump attack. There is absolutely no reason I should be getting hit but I do. Half the time the game wont even let me jump forward despite the input display clearly showing an up/forward input. No up input to be found, but I will just go straight up. I can’t even begin to tell you how many matches I have lost because of all of these things. I have bought new controllers and still have the same problem. I don’t have these problems in blazblue or street fighter. If you use a xbox controller do you have similar problems or some advice to help me.
A lot of newer players have troubles with getting inputs in on a consistent basis. Watching some of my friends in training mode, I see them botch QCFs, and especially SRKs all the time. It really is just a matter of practice. When you get hit while “blocking” those slow mix-ups, make sure you’re not unconsciously pressing any buttons either. Also, for MvC3 training mode, make sure the lag settings are at no lag. For me, sometimes they’ll automatically adjust themselves after I play online. I’m not sure why.
The thing is I’m not a new player. I have been playing fighting games for a long time so I know how these motions need to be done. Like I said in the original post I only have these problems with marvel. As far as blocking goes I can assure you I am not pressing any buttons while trying to block. My settings are fine.
Yeah I have switched controllers, bought new ones, and even used my friends controller but nothing changes. I know dashing leaves me vulnerable. If my problem is something that I’m doing, I really don’t know what it is.
First Question: Why is this in the UMvC3 forums?
Second Question: Have you ever disassembled the controller?
First Statement: The analog on an Xbox controller is overly sensitive for FPS games. You better switch to stick or find a good D-Pad Xbox controller.
Second Statement: The D-Pad on the regular Xbox controller is ass. Buy Blazblue on the 3DS and you’ll understand exactly what I mean. It’s better to have the pad feel and register as separate buttons than one entire moving entity.
It happens sometimes when I’m on a TE. I find myself doing lengthy combos into DHCs that inputs look dropped when it comes to DHCing (if it’s a DP motion, it’ll look like :f::d::f:. It’s nothing I’ve looked into deeply because those combos weren’t practical anyway. When I see players drop simple DHCs on stream, I dunno if I should be like, “damn, their execution is ASS” when they’re a pretty competent player, or think, “man, I knew this game drops inputs.”
I feel like the problem is the game and not my controller so I posted it here.
No I have not.
I have never had a problem with the analog stick in any game except MK9. Its feels fine in any FPS I have. I would switch to stick If I could afford a good one.
The main question is: If you’ve been playing fighting games for so long, why are you still using a regular xbox controller? Why not purchase a fight pad or an arcade stick?
Analogs have axes that determine the sensitivity required for camera pan or ‘button input’. Using the analog to replace the D-Pad will work in the long run; however, it’s an overall waste of time seeing as the required sensitivity to enact button input is another layer on top of reflex memory. You’re better off going with D-Pad (Even though you said you have more problems. That’s natural since you’re used to using the analog for FPS and such, but you really should get used to D-Pad for fighters). MvC3 is partly to blame with it’s stupid long input windows, but once you get it down, you’ll be non-stop Firing in the Hole like the best of em.
Go pad, stick with it, buy yourself an arcade sitck when you can and change it up.
The xbox controller is more comfortable for me. I had an arcade stick on PS2 but rarely used it. I bought a tekken fightstick when marvel came out so I could begin making the transition to using a stick, and the buttons started messing up after month. When I can afford a TE stick I will get one but until then I have to deal with what I have. I don’t have a fight pad because I don’t like the button layout and I don’t really like using pad. I don’t know why I don’t like pad since I used it on all of the older fighting games.
Because it seems like I’m the only one having these problems, I’m going to try getting used to the pad and see if eventually my problems go away. Thanks for the advice.
I had problems when I started MvC3, even with SNES experience and lots of keyboard experience via emulators. Took me a week or so of training before I stopped getting Hadoukens from Shoryuken inputs. I still whiff from time to time but it’s mostly from lag or my nerves getting racked.