EDIT: My question was answered, but I still want to keep my original post for posterity’s sake. Now the real question is whether or not I’m getting the new panels.
Personally I think I’m going with this layout on a regular TE layout:
FP BLK BP
FK TAG BK
I don’t currently have to money to buy the MK panels for the TE but can potentially afford the game. If it becomes a necessity, I may eventually get them.
What are you guy’s thought on this layout with a regular TE layout? It seems pretty functional, right?
ORIGINAL POST:
First off, I am going to use this part of the clip for reference: [media=youtube]quDkaq_2QS4#t=1m12s[/media]
WARNING: REALLY LONG
TL;DR: MK9 nine seems to be a 7 or 8 button game. Should I still play on a MK or default TE layout?
Also for the record, I have only played a bit of UMK3 on the Xbox 360. (Both on the traditional MK layout stick and the 360 pad. And no I have not used the TE stick with 8 button layout)
Alright now that we got the introductory stuff out of the way.
I’ve noticed that MK may end up being an 8 button game (realistically 7 button). While this is by no means a bad thing, a serious question about hardware arises.
The tradional MK layout only has 6 buttons available.
There are 5 function that you cannot go without in the game on the basic level. Previously it was High/Low Punches/Kicks (one of each) and block. Now it’s Front/Back Punches/Kicks and block. So far so good.
However this is where it gets tricky. The remaining 3 functions are throw, tag, and flip stance. However on the Tradional MK layout there is only room for one more (the run button).
Throw seems like the most logical one to map. It seems the most practical to have as I’m sure it will be related to combos and possibly even teching throws.
Now Tag is only important if you’re playing the Tag Mode, so this button is a serious hit or miss depending on how you play.
However, this may become more important if you want to call partner as an assist attack or with a tag-in attack. These actions may require you to press a specific combination of buttons. If you don’t have it mapped, you’re pretty much screwed.
Also if it wasn’t clear, you won’t be able to throw if you map the tag button.
Now finally, there’s the flip stance button. Now I haven’t even played a build of this game so I’m not sure how important it will be. All I know is that you literally flip stances (left or right foot front). At this point, this seems purely aesthetic, but who knows.
So now the question arises: Is getting a stick with the traditional MK layout even a good idea?
This isn’t even a fanboy/troll question. This isn’t even about whether or not to get American or Japanese parts. This is a question of layout.
Don’t get me wrong. I’m not happy about trying to use the default TE layout. Even with the 8 buttons provided on a TE stick, there is no elegant way to map all the buttons. At least not for MK.
I currently own 2 TE sticks with the 8 button layout and am personally hyped for Mortal Kombat. I take my hardware and peripherals seriously and invested a lot into them. I was hyped about Mortal Kombat as well, but this button configuration thing killed a bit of my hype.
I was hoping anyone that knew a little more about this game could help me with this question of layout.
TL;DR: MK9 nine seems to be a 7 or 8 button game. Should I still play on a MK or default TE layout?