His relaunch combo has no new problems in UMvC3. It is just as consistent as before, if not moreso because his fly got sped up I believe.
if you really want to make hsf connect after rocket punch you can use an assist. but you wont be able to get much after it since damage scaling is rough. i was only able to do another rocket punch xxx plasma storm.
OTG rocket punch xx HSF still works after a command grab, ground throw, or air throw.
S, j.BCS, L Rocket Punch xx HSF still works afaik.
Yeah but that’s not a useful combo. When you’re kinda close to the corner the HSF lets you continue a combo more easily after a command grab. Also some quick and dirty damage after a normal grab.
i started doing a L rocket punch xx hard drive in the air as a combo ender lately, you can’t get any more damage midscreen after an unfly combo other than an otg rocket punch that leads to nothing, and hard drive takes them to the corner mostly
i’m still not sure if thats worth a meter though, not that its at a premium. has anyone else started/has been doing this?
You should just end the combo with j.s and do an OTG tiger knee rocket punch xx hard drive midscreen. Rocket punch xx plasma storm ALWAYS works still, as does rocket punch xx hard drive.
The only time I do air combos into rocket punch xx hard drive is when I catch an assist because OTGs tend to drop assists. Also the opponent can’t interrupt me if I catch their assist and combo into hard drive.
the combo i do does makes the s do the flying screen animation, and rocket punch will not always hit because of the distance, let alone catching plasma storm
combo i do(always up to change if there’s a better one out there, looks like the relaunch combo might do fine)
-> skip the start <-
j. :l:
j. /:l: (depends on the height of the character)
j.
j. :h:
fly
f. :l:
f. /:l: (depends on the height)
f.
f. :h:
unfly
j.
dj
j.
j. :s:
instead what i’ve been doing is instead of unfly j.m i just do the rocket punch xx hard drive
See your fly combo is terrible. That’s why you have problems with spacing on the OTG.
j.:h: xx fly, j.:l: j.:h: xx unfly j. xx double jump j.:h: j.:s: is easy, self-sufficient in terms of meter, and leaves you close enough to land your followup.
Sometimes you have to dash before a grounded rocket punch xx plasma storm. Do a button dash and then just input the move.
i dont really care about difficulty but i’ll try that one out instead. like i mentioned above i saw the relaunch combo and that looks a lot more damaging than either we posted so i’ll go with the hardest hitting one
i do a lot of unflying(since it gives you really long range limbs with no recovery) so i get a lot of stray hits that i convert into that combo
thanks!
S, wait, j.mmh, fly, j.lmh, unfly, j.m, double jump, j.mhs, L rocket punch, plasma
Thats the fly/unfly I use. Less hits, more damage.
what was the reason behind him getting the nerfs ?
We’re not Capcom. Ask them. Same reason why Zero got buffed.
Well obviously the giant robot with 910k points of health was waaay to powerful and needed even less health and a nerf so some of his combos. Oh well it cudda been worse, he didn’t lose too much, what upset me was he didn’t get anything in at all. Oh well, I promised id stop spazzing, and I have, just had to get that off my chest.
He’s still one of the best assist killers in the game. His ToDs are easy and hard to drop.
Not to mention high damage, and amazing normals. He has some keep away options too.
High manueverability in the air, double jump mix-ups are very good when combined with air M.
Did I mention super armor? It’s amazing.
He’s a great and fantastic character!
If you only look at his pros.
He needs 950,000 health, mvc2 super armor ( with the hit flash ) faster medium air normals and a lil faster air movement then he is way more viable.
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He needs fucking Fast Fly. That was awesome. j.LK>j.HK (land) > j.LK > j.HK xx Fast Fly > j.LK>j.HK xx Rocket punch.
Aaaah MvC2 sentinel, only now do I realize how godlike you are.