Sentinel/big Character specific infinites

I didn’t see a thread here, so I figured I’d start a thread to compile a list of infinites that work only on Sentinel. You may also post combos that also work on big characters, but keep in mind that Sentinel-specific infinites are the focus of this thread. Ground combos are preferred but air combos are welcome.

Post combos by any and all characters, hopefully we can make this as complete as possible, and maybe transfer it to the wiki when it starts working again.

-A_Rival

Magneto:
sj, lk, lk, addf, lk, lk
sj, lk, lk, adf, lp, lk, lp, lk, hp, hk
nj, lk, lp, lk, hp, hk
sj, hk, addf, hk
and you can basically mix and match all of the before and after air dash parts of those infinites…

Storm:
nj, lk, lk, hp, hk
nj, lp, dlp, hp, hk
sj, lk, adf, lk, lk, hp, hk

sentinel (with unfly mode)
sj, lk, ffly forwards, lk, hp, unfly, hp

Strider:
nj.lk, lp, lk, hp, hk

Akuma:
tkf hk hurricane kick… over and over again…

Ken:
nj lk, lk, hp, hurricane kick

that’s all i feel like typing.

From the psylocke character specific thread:

Psylocke:

nj, j.lp j.lk j.lk j.hp j.hk

nj, j.lk j.lk j.hp j.hk

For the Silver Samurai, ive been playing around with Lightning Mode, and have tired modelling an infinite wiht him after Storm

Lightning Mode:

nj forward, j.lk, j.mk, j.hp, j.hk, land repeat.

I am still trying to get timing corret to continuou more than 2 sets, but this does stun Sent long enough to get at least another set in. This mode is great as you have your timer going down so that you dont continou the infinite too long and can then still cancel into a Raimeken, or aircombo in corner (in lightning mode) and continou with whatever.

cable infinite

corner only: jump in hk / 1 shot pistol xx plasma grenade

i believe thanos’ hk xx bubble works anywhere on screen (other characters must be in corner. i could be wrong though)

storm:

[j.LK-HP-HK, land] (doesn’t even look like it combos when you do it right)
[j.LP-LK-HP-HK, land]
[j.LK-d+MP-HP-HK, land (inconsistent, LK needs to hit immediately after jump)