Semi-infinite for hulk.. very easy

I just figured this out and you guys can let me know if I’m not the first. This will be a major boon to hulks arsenal if it works… as it will allow him to chain instant death from any landed gamma charge.

basicly you cr. fp (launcher) XX gamma quake (charge back while quake is going and screen is blue) they will be getting juggled by rocks… hit fwd and do the gamma charge the second screen turns back from blue… it will hit… so just start over with XX gamma quake and keep it going.

I was able to do this in the corner at the time w/out even charging… and in open territory by using the GC… this is pretty slick either way… I love hulk whether or not I got first on the discovery…

only hitch is that the rocks from quake are random in nature and sometimes will just appear in a way that makes keeping the chain impossible… but this only seems to happen maybe 1 in 8 times… considering 2 reps of the chain kills a lot of characters… and 3 kills everyone most likely (larger characters like sent take way more dmg b/c more rocks hit normally…)

let me know what you guys think…

<update>
Just double checked after I posted and opened my mouth… yes this works… at least on mags and similar size chars it has worked great. the gamma charge is catching them as they are falling… and unless you get unlucky on the rocks… they are still stunned…

working b/c of the rocks holding em high enough while keeping in hit stun… b/c rocks are falling with them… just as the bg changes to norm… and b/c gamma charge is so goddamn fast… timing is tricky… but easy with 2 mins of practice…

<update 2>
Alright… timing outside the corner is tight… but actually very very easy once you get the hang… I just GCharge XX GQuake -> GCharge XX GQuake -> GC XX GCrush and killed my friends sent from full life off a single landed gamma charge… haha… hes swearing to never fight my hulk again atm… nice thing is there seems to be a natural reset every time I have a -> in there… so full dmg from everything involved… any of hulks normals can start this chain of death…

Do you use the lk or hk Gamma Charge, or is that character/distance-dependent?

stuff…

I use hk… but at the same time… you want to cancel into your quake with a timing that wont let them fly to high. it’s easy… within a few of trying you’ll nail him with your first gamma charge after the quake and then you’ll get the flow… easy cakes… only thing that sucks is the randomness of the rocks… sometimes they just don’t spawn favorably…

also… advice on getting the gamma charge in… anticipate the screen changing… can’t wait it out or you will miss the chance…

godlike? i gotta try this out.

well…

well… godlike in that it gives hulk another way to reap heavy dmg outside of a crush or double crush…

I will say tho… the randomness of the rocks is really getting me pissed… sometimes it will work 5 times in a row… other times it fails 5 in a row… somtimes it’s easier outside the corner… sometimes easier in… so as always… with gamma charge… don’t throw it out unless you got a hyper to cancel into quake again with…

if someone really mastered using the right assist to compensate for the randomness of the rocks… and the damn tricky timing… it could become good… but atm i’m still looking for that assist…

I have a stabilized timing for the rocks. Call Doom, immediate gamma charge, wait till you cross up, and activate the crush. Either they fall on the rocks [you miss on the way up], or you knock them into the rocks on the way up, that’s how close you want it. In either case it’s usually 100% stable. The latter one is more damaging, and can kill outright.

Jump in hk, dlk, dmk, call Doom, Gamma Charge, wait, gamma crush, hold back [since it becomes forward…].

wel…

That is a great double crush combo… you can try the same thing with bison variety assist as well… simply call it before you do the first hit of your combo… and and hit them high as possible before you g.crush…

but…

This one is to connect g.charge xx g.quake to g.charge xx g.crush… yea… that brutal…
and you can sometimes get it with no help… im just looking for the assist that seals the deal…hehe

chun li AAA helps in the corner… i.e. call chun… let her carry them high… while she’s carrying them up… do a quick dash so you are under em w/yer face in the wall… gamma quake… wait for the rocks to carry them down and the sec the screen changes back… g.crush… this is 100% dmg on most characters… and hits the bigger ones more often…

ken AAA also helps in the corner… call ken… g.charge xx g.quake… wait… g.crush… another 100% combo…

I was using hulk for a bit and gamma charge gamma quake is a good assist punisher sometimes it doesnt link and assist escapes but when they get two gamma charge gamma quakes in a row they stop spamming cap

Wow… a Deathfist sighting… how is it going?

I will try to test this out in a few days (my DC rig lives at a friend’s house). On the face I think it would be valuable but of course it’s meter-dependent. I never really was able to get the rocks to fall in a consistent enough manner to make much out of the Gamma Quake. The character’s height has an effect on what’s possible and viable, too.

Lastly… did you try this against a person, or in training mode? Because sometimes things don’t work out quite the same in reality. I have tested things and thought they were good vs. CPU and found that it wasn’t as airtight as I first figured. Especially in training mode.

Fine I guess…

The main thing that isn’t airtight in training mode vs real mode is guard breaking. I can’t think of many combos that once stabilized in training mode doesn’t work in real mode. Maybe you can elaborate on this?

My Bad, sorry. I’m not sure. I’m thinking Storm Gamma, but it isn’t going to be stable if it even works at all as unless the enemy is directly underneath the assist, the vertical typhoon will miss. I recommend trying to do the double quakes, then calling an assist for a double crush instead.

I guess the main thing would be situations where something is actually either escapable or can be mitigated through mashing. The CPU won’t always reflect this, and you can think your combo is a little better than it really is.

But other than that - you’re pretty much right. I’ve been out of things for awhile now though, haven’t really been playing to ‘improve my Hulk’ and using training mode for that purpose since 2004.

Of course, I have all the attacks that can be mitigated or escaped through mashing memorized, so it doesn’t register for me.

Brings back memories. Hulk’s guardbreaking a falling in opponent by a dashjump lk, land, launch actually works.

I’ll never forget the day I first did this to someone and learned one year later that the computer wouldn’t allow them to block.

Good stuff!

I hope you get in on Marvel online. I think I’m dusting Hulk off and bringing him back for it! :cool:

I can’t wait to pull out my hulk on psn network. Jolly green giant come to play…hehe

As for the semi-infinite I first tried it in training… then over and over on my friends. It’s really not all that common to be able to easily land it repeatedly on point character… tho you can stll do it… and its still worthwhile to do to anyone who can’t beam you through the rocks…

as an assist killa… it is almost as bad as triple ahvb… if their point doesnt have something that can hit you through the rocks they can’t stop you fom stait killing the assist… other awesome thing is people never seem learn this and end up getting their point caught up in it as well…

rogueish 1 “I was using hulk for a bit and gamma charge gamma quake is a good assist punisher sometimes it doesnt link and assist escapes but when they get two gamma charge gamma quakes in a row they stop spamming cap”

–> give it some practive and not only will you be connecting it everytime but you’ll be choosing at what height it connects.

Hulk takes a lot of patient play but I think he is highly underrated… his gc assist with his hyper armor makes him the best meat shield around who has nasty dhc in gamma crush… that isn’t bad… but imho once fully trained… i put hulk in the top 8 as a point character… interestingly enough… mostly based on his defend then punish game that can be tough to get inside even with a fast toon…

charge to quake is also… the best way i have found to shut down a flying sent, a runaway meter building stom, and a boucing up and down while beaming cable. these three things alone make it amazing.

deathfist - “Brings back memories. Hulk’s guardbreaking a falling in opponent by a dashjump lk, land, launch actually works.”

Hulk’s gaurd break is my fav simple because its so easy… sets up mybe the meanest hyper in the game(crush). Hulk has sooo much reach on his very fast j.lk that it works even if yer not in ideal position.

Really mastering hulk is all bout learning to use that reach. j.lk for hulk might be the 2nd best normal around next to mags 1 frame c.lk. All hulks normals are great. People think they have a lot of recovery… but properly played you get his great priority, super armor, and reach with pretty much no recovery… if I let a move go into recovery time with hulk… its bait…hehe

ever just do dashing lk, lk, wtver you want? its amazing… super amor dash fwd with 2 frame lk is REALLY hard to beat out…

Don’t sleep sir…

I’m an unfortunate ps3 owner… so im still waiting… but i got to play at a friends house on 360… 12-0 ranked… IM/Hulk/Doom… PSN will learn to fear the hulk’s wrath!!

Okay, I’m on PSN… gamertag is Juggrknott.