Haven’t read the whole thread. Really out of it, so I’ll go quickly.
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We should avoid acting like sexism = attacks against women. Sexism really ought to be defined as attacks against gender equality. So stuff like reinforcing male privilege or “all men only want one thing” and that sort of thing. Resisting sexism means rejecting gender roles and encouraging everyone to just act as they want while acknowledging certain biological realities (like, in this current era, men cannot birth babies).
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Avoid concluding that oversexualization = attacks against women. Really, we don’t know anything about the plot of SG and the characters to make any such judgement. All we really know is that the Skull Heart requires purity, which can mean goodness or it can mean single-mindedness. Until the info is given there, I’m not sure we can posit anything. For now, though, I’ll say the Skull Heart requiring one to be a good girl is sexist, because it’s rewarding a typical female archetype (virginal goody-goody) at the expense of the bad women who aren’t Mother Theresa.
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So if we don’t know about the characters, we have to go from the art and what we’ve seen in the gameplay. Fighting game mechanics can definitely reinforce sexism; there has never been a female Zangief-type character that I can think of, most true grappler characters that are women do it using some kind of tool, then there’s stuff like having female characters do less damage but be faster, have less health, etc. Seems to me that Skullgirls gets around all the mechanical issues there. Other than Cerebella, in that she uses a tool.
So visual aesthetics. I figure folks who think SG is sexist must feel that Bayonetta is sexist, too. Here’s my trouble; Bayonetta was sexy as a function of her powers and also in such a ridiculous way that it practically mocked itself. As far as I can tell, and again, I don’t know the characters, I’m not sure that SGs visuals will combine with the story for the same sense of self-awareness. My reading on Bayonetta could be mistaken badly, but Bayonetta’s look made a lot of sense given her personality, powers, and movement through the story; it felt very much like her powers just manifested in the most sexualized of ways and she owned that shit.
At the same time, I have to remember that she was created by men and definitely crafted for the male gaze (designer bragged on spending like 4 hours modeling her butt, after all). But then I guess the question for Bayonetta is this: is it FOR the male gaze, or with it in mind? If it’s the former, then it’s just cheesecake, and the feminist undertones were incidental to the creators (not that that really matters, death of the author, blah blah, interpretation matters more than authorial intent), if it was just with the male gaze in mind, then maybe Bayonetta was made to resist the idea that sexualized women are just sluts. After all, Bayonetta performs in a lot of ways that would typically be attributed to male gender roles, while retaining that extreme sexuality.
I bring all this up because we don’t know if SG will give this same sense of self-awareness. I think it does for some characters more than others in terms of the grotesque (in the sense of combining two unlike things) art; Painwheel and Ms. Fortune come to mind here, and Valentine as well somewhat. Unfortunately, I feel that basically all the other characters don’t have that same sense of the grotesque; Cerebella is a hot chick with a hat, Filia is a hot chick with hair (and the hair, masculine, seems to just drag her along in the supers). Painwheel works with the grotesque, but she’s not sexy/monstrous, she’s cartoon/monstrous, and so I don’t think fits the discussion of oversexualized aesthetics (although I think she is decidedly not sexist, with the whole badass throw you in a bag, stomp you out, and blow you up action hero style with my cigar shit), and Double is a blob monster that combines religious aesthetics with some Lovecraft stuff.
What I"m getting at is this; Bayonetta’s visuals felt inspired by more than just the male gaze. I’m not sure I’m getting the same sense from some of the Skullgirls characters. Does that make the whole game sexist? Fuck no, and it’s too early to make that call. But to moronically say that titties and up-skirts means sexism is prudish slut-shaming that is definitely sexist.
For what it’s worth, I consider this game one of the least sexist fighting games I can think of (joining the ranks of Darkstalkers and Arcana Heart). There’s some sexism, IMO, but there was some straight up misogyny in Ishmael Reed’s Yellow Back Radio Broke-Down, and I think that novel is incredible. We have to learn to identify and discuss the negative so things can evolve, not just broadly paint strokes and shout about shit. I don’t know that it’s even possible to create an artistic artifact that doesn’t have some element of negative oppression to it inadvertently. Save the vitriol for the assholes who make those stupid fucking hurr durr women in da kitchen where mah sammich jokes. Examine Skullgirls with a critical eye; if you find stuff sexist, ID it and discuss. If someone else does find something sexist, investigate and probe that thing.
Fucking think.
And yes, this was the quick version.