Seiei-Enbu: Options, Loops, and Resets

I thinl its happening bcoz of the nerf on the palm’s active frames

I skimmed the old posts and the problem is that the actual blockstring rep is done with HP Palm (which makes sense, since the mp version is largely negative on block). I can get a few reps to be a true blockstring now.

Thanks for the correction. :slight_smile:

I posted this in one of the other threads, but I might as well post it here as well.
f.MP->HPRekka(1), repeat till corner…should be able to continue most corner specific stuff when you’re there

only works midscreen

i feel like i have a very solid grasp on playing yang at this point, so i’ve decided to try and make seiei enbu a bit more worth going for

i think the far mp buff does a lot to make it consistent and, in doing so, has made it a viable option at times though still not near as often as i’d like

thanks to the buff, you can get three jabs into a far mp xx palm xx seiei enbu and be close enough for another far mp, even at its max range

from activation, midscreen:

[list]far mp xx lk kaihou will cross up except from near max range

far mp xx hp rekka will loop to the corner

far mp xx hp rekka combos into ultra 2 if both shadows connect as well

at closer ranges you can do far mp xx hp rekka once or twice into lk mk jump cancel target combo but it’s pretty tight[/list]

in both corners far mp (like close mp) xx lk kaihou does not cross up, and leaves you close enough to do anything you want, like the stand lk xx mp palm loop though it’d be scaled at that point

also, lk mk jump cancel slight pause whiff mk dive kick leaves you in perfect position to command grab, and on some characters you can lk mk jump cancel mk divekick for a few reps

still one of the shittier supers but the buff at least gives it some options it didn’t have before

have you guys come up with anything new?

522 damage, if you have ultra 2 you can finish with it instead of the last dash into cr lk rekka for 570 damage.

you should do dash into cr lk at the end before the rekka as cr lk whiff on some characters

more combos

nobody do really care but, here are some more infight super combo with yang.

Much impressive! Makes me jealous…

What’s the best damage that you can come up with that ends on the meaty shadow launcher?

Im so bad at loops even trying this is impossible

Sorry. I Could nt understand what you ask.
Best damage starting with what ? Or finishing with what? Meaty shadow launcher?

Yeah its the setup japanese players use at the end of super.

Basicalluy you do a launcher, air target combo (so you reset them and land first) and do a launcher (whiff) so that theyre forced to block the shadow and the high low mixup.

I’ll post a vídeo 6h from now

Those seiei enbu combos are so sexy.

oh, that must be sexy, waiting to see that.

but a reset will deal around 300 damage. so you do 500 plus may be 300 or guaranteed 600.
personally i try to go for the guaranteed damage, and I do a reset when I drop my super combo :wink:
The set up I do as reset, st hp , mp palm, super, mp palm, dash st lk mp pal, dash st lk HP palm , then as opponent is in the air, farmp, walk forward, cl mp in wiff or st lp in wiff so that the shadow touch in meayty and I can guard any reversal.

then mix up with cr lk or overhead, you can do around 300 damage before the end of the super.

but please share your video, wana see and may be take the set up :wink:

Here’s a meaty shadow cl.mk setup I saw amiyu using on stream one time: cl.hp xx mp.palm xx seiei enbu, cl.mp xx mp.palm, dash, st.lk, xx mp.palm, dash, cr.lk, dash, cr.mp, dash, cr.lk, cl.mk, j.hp reset into safe meaty cl.mk. Idk how optimal that combo is cuz I never really messed with Yang’s super outside of basic loops and combos but it’s pretty easy to do.

Sorry for the delay.

It’s nothing new then. The same idea you portrayed, except with cl.mk meaty because it’s more rewarding.

Here’s the tech in an actual match: https://youtu.be/BlD86GhyiIY?t=1m45s

Yes I understand. Personnaly I am not sure that I like it.
So my combo does 594 finishin with a st mp reset.
Finishing with a shadow cl mk I can do 546 damage( st hp mp pal, dash lk mppalm, dash lk mp palm, dash cr lk, dzsh cr lk st mk jump hp, cl mk(only shadow touch).

So 50 damage less to have the opponent forced to block ir to do a reversal. Not sur that you can really take advante of the situation.

Hey guys, during the super, I can’t seem to be able to land a st.MP -> MP palm. Without the super I’m 100% accurate, but during the super I barely succeed 1/10.

What must I do different to land this during Yang’s super?

You have a shorter window to cancel senei enbu normals.

That’s what makes palm loops so hard.