SEGA's Yakuza series thread. Is Haruka gonna have to Komaki Parry a street punk?

The time investment/effort with some business/substory/mini game stuffs is pretty real, especially if you take a look at the Completion List objectives.

Business is kinda necessary because it helps to upgrade further into Style stuffs for both Kiryu/Majima.
Majima’s business stuffs is hella work; even Item Search for gear takes time to develop (good) stuff.

Substories are YMMV.
I like them for entertainment, but there is that tendency to do/find all that you can do at some point in time that it can detract from the main story stuffs.

Mini games are the worst because there is so much you can do, lol.
Achieving some of the those Completion List metrics is work, though.

I have 100% for my Completion List and I worked on that as I went through the main story, lol.

Plus, you have Jo Amon(and also So Amon from Kiryu’s perspective) to worry for the bonus bosses if you do complete all of the substories which offer a very hype boss battle… and a cool ass theme song. Unfortunately, I’ve only fought Jo Amon recently on Kiwami on the second playthrough.

Wait what, there’s another boss? How do you fight him?

He shows up when you clear all sidequests. it’s like a “super boss”.

Does that mean all substories or does that include shit like mahjong?

just the substories

Every other Yakuza game is a fucking letdown if you started with Yakuza 0.

Kinda hard not to agree with that but the karate school minigame in Y4 is my fav mini game by far, plus once your students are fully trained they start showing up in the Colosseum boppin niggas.

If I had to rank them I’d go:

  1. Y0
  2. Y4
  3. Y5
  4. Y2
  5. Y3
  6. Y1
  7. Dead Souls

Might push up Y2 a bit depending on how good Kiwami 2 is.
But man, when you got no nostalgia attached to the old games because you didn’t play them when they were new, they’re a fucking chore to play especially Y1 and aside from Y0 the writing is so fucking shitty in all of those games.

In Y0 I was actually surprised that the writers didn’t try to insult my intelligence while in all the other games the dumb writing took me out of the story at times.
Especially the fucking retarded shit they did in every game except 0 where they beat up a bad guy, then let him lie on the ground without disarming or tying him up, so he can grab a gun and shoot an important character while those assholes casually discuss some stupid shit.

The minigames really feel dated in Y1-Y3 and damn once you go 60fps the other games look so choppy that I really wish we wouldn’t have to bear with that shit in Y6 as well.

Still even the worst games in the series except for Dead Souls are definitely worth playing and a lot of fun.

And fuck Y4 made me wish they had killed off Kiryu in Y3 already. That motherfucker pisses on everybody’s parade in Y4. His boring ass is top 2 of the most uninteresting characters in that game only beaten by Tanimura who starts out halfway interesting, then turns out to be the most boring cunt in that game’s cast.
Yet Kiryu gets the spotlight at the end for no fucking reason at all.

Have you played Kiwami? Seems pretty different from 1 overall, though I’m guessing the story is the same. I can say I like the combat balance in Kiwami more than 0, though I feel like Beast style was nerfed just a tad too much. Good thing is the enemies are way better. Random guys will pull knives/pistols more often and bosses are actually challenging early on even. Plus I feel like the game does a much better job making it feel like all styles are necessary at some point.

The minigames are mostly returning from Y0 with some balance changes, but no business is kinda a bummer. I actually really liked those

Yeah I played Kiwami. Combat is good in that one except for how shitty Dragon style is for 95% of the game.
But yeah Kiwami is cool because it’s cheap and basically is a little expansion to Y0, but since the story is the same as Y1 (which sucked) except for the newly added Nishikiyama scenes (which are awesome), I don’t even consider it a real entry.

I’m kinda jaded on the minigames because I platinumed Y0, Kiwami and Y3. I really can’t give a fuck about those anymore, except darts, golf and bowling.

I didn’t really like most of the bosses in Kiwami. They felt rather poorly designed and not very fun to fight. Fighting randoms on the street and Majima was way more satisfying.

To be fair, the boss I was thinking of was the boss version of Majima lol. Still going through the game as it is. It is weird how the story seems to have like substories right in the main missions though, like the stuff with Date’s daughter

The combat system was only marginally better than Y0. Very marginally.

The enemies in that game have a odd obsession with not getting knocked down normally, especially the bosses (even earlier in a match. I can understand if the boss had half or more of his health lowered just to increase the intensity of the boss fight, but still). It also seems easier for both Kiryu himself and the enemies (bosses included) to get stun-locked. Strangely enough, in fighting tournament rings, bosses will actually turn towards your direction after being back turned and hit enough timed near the wall, much like how it was handled in Yakuza 0.

Also, even if you completely buff the Dragon of Dojima style, you still have to notice that Kiryu is still missing a very small number of moves:
In Yakuza 0, if Kiryu possessed his Dragon of Dojima style, he could still actually pick the opponent up off of the ground and execute the exact same moves as he could from the Beast style (Kiryu will either grab the opponent by the leg and can kick them aside or Geese Howard them to death by throwing them back down. Or, Kiryu will restand the opponent). The Dragon of Dojima was essentially designed (in this case) to be a sharp combination of every trait from the three fighting styles that Kiryu utilized.

There are also few other problems that I have with Kiwami: The final boss fight with Nishiki.

In Y1, Nishiki was actually capable of lifting both small or heavy objects to attack Kiryu with. He also used his own “Heat Action” A LOT more frequently at any point when Kiryu was knocked down (Nishiki still has this, but he almost never use it for some reason, even on Legend difficulty). Nishiki was also arguably easier this time around because he still could get cheesed to death by the Tiger Drop (the Brawler version, which is simply known as “Counter Hook” while the other is from Dragon of Dojima). Nishiki could have been kept his throws as well (because in Y1, he may try to conduct a suplex move on Kiryu) and they also could have gave him a low strike so that the player could not get too cute with the Tiger Drops or the other counters (frankly, most battles are completely made inconsequential by that move ALONE. Trying to defeat bosses without using Tiger Drop or the counters of any kind does warrant a better challenge, even if it is self-imposed). One aspect that I can’t stand about the Nishiki fight is that when Nishiki’s health is just below the last life bar, a QTE is automatically triggered. If the player completes the QTE successfully, Kiryu automatically wins the match. Nishiki just… dies, in a somewhat anticlimactic way, as funny as the scenario was (you guys know exactly what I am talking about. Nishiki actually had the balls to ask Kiryu this question “YOU CALL THAT A PUNCH?!”… The answer Kiryu gives This sort of thing should be saved for when Nishiki’s health is… well, when he is nearly dead. Like how Shibusawa was handled. Jo Amon was far climatic than this shit, despite him simply being a bonus boss, who practically borders on being a One-Punch Man character (to be fair, he has been like this since his conception).

(Some of this is just me babbling about some oddities I notice in the enemies in Kiwami, among other things).

Holy fuck FUCK THIS FUCKING GUN BOSS WHAT IN THE GODDAMN FUCK MADE THEM THINK THIS FUCKING SHOTTY FUCKING BOSS WOULD BE ANY GODDAMN FUN. WHAT IN THE FUCKING HELL?! WHY WOULD YOU EVEN FUCKING DESIGN THIS BULLSHIT.

I SERIOUSLY starting to hate Kiwami. What in the FUCK is going on with the fucking balance in this game. Why in the FUCK is the arena more fun than this?! Why in the FUCK did they give you shitty sub-par crowd control and tie all of Beast’s halfway decent crowd control and escape to fucking heat when you can fucking generate any of it?! Why the FUCK does heat generate SO fucking slowly?!

Man, FUCK THIS FUCKING GODDAMN BULLSHIT

Now you know why I said I didn’t like most of the bosses in Kiwami. Gun boss was complete horse shit and not fun at all. Second to last boss is a lot of not very fun bullshit either. Like it feels like they copy pasted a lot of the bosses from Yakuza 1 and didn’t bother to revamp the boss fight mechanics at all.

I found Rush style to be the most reliable style in the game and the one I used the most. Brawler didn’t feel nearly as balanced as it did in Zero and I probably used it the least outside of heat moves during boss battles. Beast is still quite good but very neutered compared to Zero’s Beast style, as you need to invest quite a bit of XP this time around to make the style good.

In Kiwami Rush is easily the best style. Even if the styles are the same as in 0, they handle really differently.

Brawler is godlike in 0. It blows in Kiwami. You can also get behind people with Rush and then do jab -delay- jab -delay- jab -delay- forever. I’ve defeated bosses that way. Don’t even finish the combo. Just string single jabs tight enough until you build meter for a special.

Case and point.

In most cases against harder bosses, you can’t really commit to strings as much as you want to, unless you are behind them or you’ve already stunned them in place. In Yakuza 0, there was a lot more consistency between the enemies and the bosses but you can still get a nice challenge out of most of them. I also liked a lot of Majima’s boss fights. I also like Shibusawa’s final boss fight (and “how” he fights).

Thinking about Nishiki’s boss fight is a bit depressing in a few ways, mainly because of his move set. They could have did just a little bit more with him so that he wouldn’t be so easy to cheese (though, YMMV).

I started Yakuza Zero yesterday and its the first game in the series I played. I’m in the chapter 2 just after meeting Mr. Shakedown. How do I get sidequests work in this game? I got the knockout artist guy and I helped out some crappy yanki band. Can’t seem to get anything else.

Just need to come across them. There is an accessory called “Trouble Finder” that highlights all sub stories immediately but I forget where you get it. Good news is sub stories aren’t missable, so just do what you come across/can find.