Well using QCF H as a meaty depends on a lot of factors like what move you kill with ( Normal, air normal, snap, special, hyper) since each type of moves leaves you with a specific amount of time to set up an incoming (normals leaving you with the most time while his LV 1 hypers leaving you with the least amount of time.) jM is still definitely the best move to catch a air dasher on incoming if you feel they are gonna try to escape with a air dash since it has hella range…I just like using QCF H backed by assist occasionally since in my experience, it catches a lot of folks off guard. It may be because of their lack of Nem match up experience, but I still feel it has enough options on hit or block to as long as you space it right. Nothing ground breaking, I know, but I thought I would still share it and just gauge others thoughts on the set up.
Awesome stuff! Next step, 1.1 mil for one bar!
I don’t play the character anymore, but just in case anyone was interested in this team, here ya go.
super good that you have a variant for mid screen and the corner!
just wondering though what are your options without meter or TAC (as in starting with zero meter?)
i guess a follow up to that would be what kind of damage numbers are you getting because doom tags are really good in general!
Hm. Guess I should explore some of those options!