So Season 4 patch notes for Ryu are in and…I guess we got a little bit of what we asked for, however in my opinion not enough, but let’s go over the changes.
Ryu Season 4 Changes
• Standing HP (V-Trigger 2)
-Can be special move canceled.
• Standing MK
-Damage increased from 60 to 70.
• Crouching MK
-Advantage on hit increased from +1F to +2F.
• Crouching HK
-V-Gauge meter gain from a Crush Counter increased from 100 to 120.
• Hadoken
①Decreased the overall movement frames from 47F to 45F.
-Note: No change to the advantage/disadvantage on hit/block.
②Increased the pushback on block.
• H Hadoken
-Increased the projectile speed.
• EX Tatsumaki Senpukyaku
①Slightly decreased the blowback distance on hit.
②Increased the blowback time for grounded hit.
• L Jodan Sokutou Geri
①Reduced the startup from 16F to 10F.
②Restricted the air combo count.
• M Jodan Sokutou Geri
①Reduced the startup from 18F to 16F.
②Increased the attack movement distance.
• H Jodan Sokutou Geri
-Reduced the startup from 20F to 18F.
• EX Jodan Sokutou Geri
-Increased the attack movement distance.
• EX Jodan Sokutou Geri
①Input command for the regular version changed from qcf + K to hcf + K.
②Input command for the EX version changed from qcf + KK to hcf + KK.
• EX Shoryuken (Normal/V-Trigger 1)
-Increased the damage taken for an attack that hits during the move’s duration by 1.2x.
• VT1 Denjin Renki
-Can now be hit by an attack during the screen freeze upon V-Trigger activation.
• VT2 Isshin
①Recovery reduced from 40F to 36F.
②The attack recovery can be canceled into Shoryuken.
③If Ryu successfully parries an attack, but his counterattack misses, he can cancel the recovery into Mind’s Eye or Isshin.
-Note: When canceled into from recovery, the parry’s startup will be 1F.
So c.mk into Hadouken hitting better is nice but it still makes no sense why they’re so afraid of it being a fully confirmable attack. Slower fireball and faster fireball is a nice addition.
Donkey kick being improved is also nice and could possibly lead to some better options at the mid-range.
Yes, I’m happy that Ryu didn’t get any nerfs (about time), however it still frustrates me that they didn’t try to improve anything on VT1 since it’s seriously bad, and improving VT2 to just the extension above isn’t going to dramatically make it the VT of choice either.
Ryu got a slight buff, and without question he will be better than his S3 counterpart however once again, when I look at the patch list, I’m just shaking my head.
Characters like Sakura got some serious buffs (She’s one of the few characters I feel someone at Capcom has a fetish for besides Cammy, because if Sakura sucks for a moment, she gets maddening buffs to make her strong to powerful in the next run). G got a life boost and even buffs…what? He was already good and fine in S3 but whatever.
I guess we should be happy we’re not Ken players since he got wrecked for S4.
Personally, I was hoping that Ryu’s honest options were going to be made powerful to the point that we could truly deal with the bs that happens in the game. It really is truly frustrating, because I feel like as though SF:V Ryu is going down the path he was in during SF:4. Very strong, to absolutely pathetic to mediocre at best.
People can say I’m being to excessive on my negativity however the changes are just enough for Ryu to probably climb out of Low-Tier status, which to me isn’t saying much.