hey, I’ve got few questions on some general Ibuki stuff. I’ve been told that some good blockstrings of hers are:
LK --> Mk -> Mk command dash
and MK --> Mk command dash
s.LP --> s.MP --> F+LK
B+mk --> f+Mk
However, I’ve noticed with the first two I sometimes get knocked out of them after the command dash. Is it because im too slow? Probably I guess because sometimes they work, or my throw is teched. :wgrin:
Also, reliable ways to land S.Hk? Would it usually only be after parrying a jump in I guess?
Also, should the lp mp hk c.hk target combo ever be used as a punish? I usually just relly on Mk --> ex spinning kicks as a punsh or mk raida if I feel I won’t whiff raida. Just wondering cuz I noticed most ggpo ibukis do the former instead of the latter.
Also, I notice when I try to crossup with J.mk I sometimes get thrown out when I land…is this a timing issue or am I just a failure?
Matchup wise…I always feel like I’m pretty ignorant about matchups, but the characters who give me the most trouble are Makoto, Yun, Yang, and Oro. Chun-li by default, but for some reason I enjoy fighting that cunt
As for Makoto…do I just never go up in the air? She seems to just ram that dino foot into my face with HK or MK. I try to do the HP --> mk chain on her at times but just fail.
Also, most reliable pokes to use against her besides c.mk? I haven’t figured out what S.mk stuffs so I’ve been relying on f+hk and C.mk before she stuns me. If I am feeling lucky I do s.mp sometimes.
Are far lps reliable to stuff her with, and later throw?
Concerning Yang and Yun:
their dive kicks absolutely rape me for free. They seem to time it well on me so I can’t grab or parry. I think if it hits me above my waist I usually whiff my throws. I whiff a lot of throws usually, but especially against these guys.
Also, Yang seems to bother me more because of my inability to parry his obvious c.mks. I parry his slashes sometimes, but it doesn’t help that I can’t shut down his slashing.
Thanks ahead of time