From comments on the latest UltraChen, where they described something Keits would do with Rocket Raccoon/Ultron, where he’d do Ultron’s beam hyper, tag in Rocket, lay trap all over the place, and then shoot xx tag him out so that they traps would stay on screen (they only disappear when Rocket is hit, not the second character).
Whether they like it or not, juggles have been part of Tekken since the start. In Tekken 1 it was practically the only way to play with most characters. I think there is a problem with the extensions added in Tekken 6 (bound especially after wall splat and stage transition bound). Fortunately Tekken 6 made juggles much more diverse than jab to wall, wall splat combo, and oki.
To be fair, Paul’s Deathfist became a little too strong once Rage and Clean Hit were added to its Counter Hit damage. I enjoy using it and punishing it regardless.
Most of those scrub Tekken topics on the Steam forums get buried so fast by large amounts of people it’s crazy. Have to HUNT for those things, really.
But I think it’s a good thing people who have the game on PC are passionate about keeping things afloat.
I know you guys have been playing Capcpom games, so your cognitive functions have become diminished, but “get rekt” is not the same function as “good work”…
I know it’s hard when you have so many functions available to you, but please try to keep your functions straight.
And don’t forget to buy the DLC functions as well!