Which is funny, because that means it’s okay if a keepaway character wins in SFV, but in Marvel that’s the end of the world. Conversely it’s fine if a setplay-character wins in Marvel, but everyone would get pissed if it happened in SFV.
Not liking the game isn’t really a scrub quote and he has a point; it was an incredibly jump in heavy top 8. There were plenty of anti airs as well, but AAs in SFV don’t do enough damage to discourage further jump in attempts.
…it’s off-topic, but care to expand upon this a bit? First I’ve heard of this (and I don’t get how that even works, do fireballs do more chip damage than raw damage or something)?
In Alpha 3 fireballs did less damage the further it goes. From full screen it was better for you to take the hit than blocking it as the hit would do less damage then the chip.