Scrubquotes is back!

It’s precisely that he said that he’s from the FGC that makes the stupidity that believable. Palpable even.

I replied to him and he replied to me with more scrubbery (saying that it counts as an infinite because it does 100%, that there’s no way to react to the reset because it’s a tick throw, that KI is godlike, that USFIV is the pinnacle of SF, etc.). He’s absolutely serious.

Of course that dude is likely some online warrior that thinks he’s FGC because he plays a few games on-line now’n’then and visits forums.

So how about that Overwatch, eh?

Oh hey, more low-hanging fruit ended up on my doorstep.

https://twitter.com/LOWTI3RGOD/status/728988047706988544

Bonus points for the stream chat snippet.

Gawd, this scrub keeps replying to me on Kotaku. Wish I’d never replied in the first place. Now he’s doing that classic scrub tactic of attacking someone on their supposed skill level (saw some old vids on my channel and is saying I suck), when skill has nothing to do with being a scrub.

As someone who uses D.Va, if these idiots would stop trying to go for “lolkillstreaks” (which do nothing, since this isn’t CoD), they’d actually notice the glowing mech that’s about to blow up and start running away.

That said, most damage dealing ultimates are meant to be devastating against groups. If you’re not getting results with them, then you’re just bad.

I do like that muppet looking mika that people use in twitch chat tho. Is there a story behind that?

All these variants of “I hate Mika” are not scrubquotes. This thread isn’t “opinions I disagree with quotes.”

Oh what? I been a member of SRQ for years? Who would have known?

A scrub is a person who refuses to get better. A scrub is someone who doesn’t play to win. A scrub is someone who sucks. All of those definitions are true. What a scrub isn’t – is someone who knows good design. You are by very literal definition of a scrub. You’re a trash player who doesn’t even know what a “reset” is.

That being said, there isn’t one notable street fighter player that is going to say that SF was ever a game of long combos and ISN’T a neutral game about poking and hit confirmation, because that’s what it is.

The salt is so real with you D3V. You didn’t like getting spanked in public so you copy pasted my lines and brought them to a private place to misrepresent me to make yourself feel superior. That’s notably a scrub move. Good thing you posted in the Scrub Quotes thread – because everything that comes out of your mouth belongs here.

Oh and P.S.

I saw you try to light heartily defend your youtube channel and call them “old” videos, they are two-three months old, you been around here for 7 years and haven’t improved one Iota. You are the very literal definition of a scrub, you should hold your tongue.

Sorry I had to come into your house and embarrass you. Next time you’ll show some respect or just keep your mouth shut.

And just to clarify, I didn’t say it counts as an infinite – I said it’s a practical infinite. If you’ve been in the FGC for any reasonable amount of time, you’ll know the difference between an infinite and a practical infinite [a touch of death combo] just like you’d know the difference between a true reset to neutral and a combo scalar reset – just like you’d know the difference between a Throw from Neutral, a Kara throw [forward cancelable move into throw] and a Tick throw.

That said – I don’t even play shitty fighter V, I play IV and K.I. because IMO V is just a bad game [I’m not bad at it.]

For fucks sakes. Learn what a “scrub” is before you let your salt show that you’re in fact a scrub. Disagree with me, cool – retreat to a private forum and misrepresent me to make yourself feel good = scrub.

I’ve also bested Smoothwhiteduck and Swordsman in exhibition matches with replays to prove it. I also talk with Rotendo – but I’m not a member of FGC. SMH.

LOL GOD THIS SCRUB WENT TO SRQ TO FEEL GOOD ABOUT HIS OWN SCRUB QUOTE.

Education. FGCSchool. You’re welcome scrub.

If a knockdown results in a break stun – that’s not a true reset because the game is not back in neutral. That’s a scaling reset giving your opponent no options for counter-play.

No where did I say Guile was OP or that he was unbeatable because he has a broken combo – that’s all irrespective of the actual design, which is poor design because in the event that you DO find yourself in this combo – the only thing you can do is hope you GUESS the tech at the correct time. If this doesn’t get fixed I’ll be more than surprised.

Scrubs defend broken shit – real players play to win and use broken shit while acknowledging that it’s broken until it’s fixed. That combo is broken – that said, If I played shitty fighter V and mained guile, you bet your scrub little ass it’d be in my bag of tricks – all the while I’d admit and post to capcom that it’s broken and should be fixed, all the while I abuse the shit out of it while it still exists.

Also – it doesn’t take 1/10th the skill 80% of SFIV’s FADC Ultra cancels took to input, and none of them were as broken as this guile combo.

a scrub is someone who externalizes blame for losses rater than internalizing it. that’s really all it is. that’s why it’s usually so annoying to read this thread, some people think the definition of scrub is “guy who disagreed with me or wrote thoughts I don’t want to read on a message board.”

also, regarding your post that D3V copied earlier:

most people do not dislike UMVC3. people tend to surround themselves with (and more often read the opinions of) people who agree with them, so the subset of people who hated UMVC3 seem to always think everyone agrees with them. but it consistently was the second most watched and played FG for the last console generation. if you think “almost everyone in the FGC hates it” you are only thinking of the people who agree with you, because the numbers just don’t bear that out. you could do the same for any game btw - if you only read the SRK forums, you’d be forced to conclude “almost everyone in the FGC hates SF4.” And you’d have a better argument at least than with UMVC3, because since 5 came out various “top FGC players” have made it a point to shit on SF4 on the way out, saying they never enjoyed it and are glad it’s over. but it’s clear from tournament numbers that a lot of people enjoyed watching and playing 4.

I don’t think USF4 is the “pinnacle” of the series but to each their own.

A real comedian this guy, keeps calling the place “SRQ”, claims to have been a member for years but only has two posts, the two posts he made in this thread. Throwing around the word scrub to sound intelligent and like he knows what he’s talking about, but is really just exclaiming buzzwords he heard from someone smarter than himself. Talking about games he knows nothing about making comments on behalf of the community he is not a part of like he is the arbiter of truth. Thinks the difference between an infinite and a practical infinite is not the actual tournament match practicality of said infinite but rather one is a real infinite and one is a touch of death combo. Also calling the Guile combo a touch of death combo when it is no such thing but rather a reset that stuns and kills.

This belongs in the Fighting Game Comedy thread instead.

Be that as it may – enough people don’t like it that Evo considered dropping it numerous times. Be that as it may – plenty of professionals who still even play and enjoy MvC 3 acknowledge that it’s poorly designed and worse, poorly balanced. You can easily make the argument that the numbers are as high as they are because of the Marvel property and not because the game is actually designed well. When watching streams of K.I. and SF, even MKX, MvC3 is routinely the butt of the FGC jokes, and that’s for a reason. When MKX has less jokes than MvC – you know you made a dud. I know MKX is played frequently at tournaments, but it still doesn’t hold a candle to SFIV or K.I. in terms of design, but I’ll even concede that MKX is better than SFV, and that’s hard for me to do because MK is MK, lets be real. When the WINNERS of Evo MvC 3 are saying they only entered for “Fun” – that’s telling, isn’t it?

I also haven’t seen anybody praise SFV, I’ve seen plenty of top SF players saying they are forced to play it because it’s the new version of Street Fighter. The common complaints about SFV is that it lacks depth, has easier input timing windows and is slow. Watching it, you can agree that it’s slow. Mostly it’s a rinse/repeat back to neutral situation after many small combo hit confirms. The fact that they didn’t go full on 3rd strike parry system and only allow some characters to parry pretty much removed a lot of the back and forth action that happened in IV and 3 through focus parries and the tap forward parry system. You can see this reflected with Twitch viewers when compared to SFIV. Almost nobody is watching it, because it’s boring to watch – the higher level the sets go, the more boring they get to watch. There is no exciting high skill intensive comeback moves like the famous 3rd strike matchup, there is no exciting ultra combo turn arounds in SFV. SFV basically has no comeback mechanics outside of pure playing better, but the truth about a game that works this way, is it loses it’s excitement. Watching salty Chris’ Guile 100-0% Jon’s Ryu wasn’t exciting at all, it was a boring loop – and that’s SFV in a nutshell.

I will agree that the input timings in SFIV were pretty strict, maybe even too strict with FADC ultra cancels, but you can’t argue that it had more depth than SFV. In SFV you have V.Skill which is basically just another command normal, critical arts [a new name for super combos] and V.Trigger which was lifted right out of K.I. it’s SF’s version of Instinct. In SFIV, you had super’s, ultra’s, focus attack parries, and focus canceling, which only took 2 meters instead of an entire bar like V.Trigger cancels take, and every character still had their own set of command normals. So V.Skill’s aren’t really “added” anything, they are just reclassified command normals uniform to MPMK for every character. It’s a simple game for simple people, and I’ve not seen it reflected in any other way in the FGC, nor by pro’s in the FGC that aren’t on Capcoms pay roll.

I am fully aware of the disparity you talk about, that’s not happening here. The truth is, infinites and one touch death combo’s were actively patched out of SFIV – and yes, it totally had them and yes, they were hotfixed out extremely quickly – the reason they were removed? Because they are bad design and it’s not fun being caught in one. This sentiment is the same that many pro’s have when concerning MvC 3. It’s nearly a universal belief that MvC 2 was tremendously better than 3, and that’s just not the case when considering SFIV. The only argument that was ever made was that maybe 3rd Strike was better and almost all of the people playing it professionally said on the record that it was in fact not true, that they were just different. SFIV was the most successful SF of all time for capcom and for tournaments alike – to the point in which SFV isn’t even.

It sold more copies and had more viewers and better turn outs at public tournaments. It actually had the best numbers, the most tournament entries, the most crowd turn out, the most copies sold, the most active players – that pretty much makes it the pinnacle title in the series – even if you personally liked 3rd Strike better, the world and the statistics just don’t support that. When making games, the idea is to make one that appeals to the most players – SFIV did that, it appealed to more players than any other SF title. That doesn’t mean everyone is going to agree it’s the best, as you said – to each and their own, but when viewing statistics, it’s hard to argue with SFIV as a whole. From initial launch all the way through the Ultra Omega patch.

That being said – nobody is going to argue that either one of the two games is better than V. You might like 3rd strike better, you might like U4 better, but the one thing you all have in common is that V is worse than both of them. If you were to rate SF games in order from best to worst, it’s going to start with either 3 or 4 and end in II. V is going to show up somewhere close to II. And that’s not the fault of II, without II we wouldn’t have an FGC, that’s the fault of time. II is poorly designed, but that’s explained by it being one of if not the first FG to really take off. Design is supposed to get better over time, and SFV, while better than II, is not better than 3 or 4 – and I’m pretty sure we all don’t count Alpha titles.

Spoiler

https://www.youtube.com/watch?v=ZNKJjgMXgss

Spoiler

http://media0.giphy.com/media/RDisOrdKEBY2Y/giphy.gif

It’s hard to climb out of a hole when your only skill is digging.

I agree that d3v does overcategorize things as scrub quotes. However, you’re still ignorant.

In common vernacular, a “reset” is a kind of mix up that involves sacrificing guaranteed damage to put the opponent in place for a mix up, usually because risk/reward would be in your favor and you’ll get more damage by starting a newer, less scaled combo than finishing the longer one.

I’m not even sure what you’re arguing. Is Guile broken because he can do this? Is the game bad because Guile can do this? I can’t formulate an answer without a question.

Unless he manages to dig a tunnel back to the surface.

I liked that laokin stalked D3v here to hand deliver his arrogance.

I don’t think this is the first time someone has come after d3v in here like that either.