Scientifically tested: Which super launches your opponent farthest into the air?

Because I just had to know, I used cheat engine and the fightcade emulator to go through all supers for all characters and test how far each launched the opponent into the air. The two that were the clear leaders were Makoto SA1 and Ryu SA2. Here’s the head-to-head comparison:

https://www.youtube.com/watch?v=t6R7iR0OIXI

Comparing with a regular jump, 758 pixels seems to be roughly 60 feet.

http://blog.hughandcrye.com.s3.amazonaws.com/wp-content/uploads/2013/03/TheMoreYouKnowLogo.jpg

You forgot Oro EX SA1 which goes higher (800).

Nice addon btw!

goddammit >.>

All I care about now is finding out how to activate Mini Fighter mode…

How high does Akuma sa3 get if you start it in mid air?

lower?

Best I could do was

Ground to ground: 338 (constant)
Akuma in air vs grounded opponent: 280 (constant)
Akuma grounded vs. jumping opponent: 367
Air to air: 355

At first I thought the difference in the last 2 was because you get 2 extra hits while grounded, but you get more height if you start when the opponent’s high enough for the first two hits to whiff anyway. Weird.

durr