Welcome to the Iron Fist combo thread. I’d like this thread to have information that updates regularly to keep everyone in the loop, and so that essential combos and tricks/tech do not get buried within the pages of the thread. . Feel free to help out as I am only one guy, any missing info will be added eventually.
Iron Fist movelist and data
http://wiki.shoryuken.com/Ultimate_Marvel_vs_Capcom_3/Iron_Fist
Guidelines
Here are a few guidelines so you know what components are required for a solid Iron Fist combo, and additional information/media that I’d like you to provide if you can:
- Solo combos only.
- Do not start any combo with Chi already activated.
- Combo openers are st., cr.:h:, Dragon’s Tail, Crescent Heel, or Iron Rage.
- Hypers must be fully mashed.
- If you can, please provide a decent quality video that clearly displays the damage, and only contains the combo you are posting.
About Chi
For all combos I will also include the damage of the combo had it been performed with Red Chi already active. These will be in brackets beside the original damage.
Assists
Even though this is mainly solo stuff, I feel the need to include the assists that save the ground bounce on Crescent Heel and allow you to continue the combo after, since it’s pretty important in extending Iron Fist’s combos.
Assists
Spoiler
Spencer: Slant Shot
Hawkeye: Greyhound
Frank West: Shopping Cart
Rocket Raccoon: Spitfire Twice
Arthur: Dagger Toss (Gold Armour Version): Normal version can work too but in long combos it will drop.
Akuma: Tatsumaki Zankyukaku
Dante: Jam Session
Chris: Gunfire, Land Mine
Chun-Li: Lightning Legs
Ryu: Hadoken, Tatsumaki Senpukyaku
Tricks
Chi Super Cancel
[details=Spoiler]
[media=youtube]Dodi5BytFxQ[/media]
Thanks to LukyBear[/details]
Comboing off of “out of range” throws.
[details=Spoiler]
[media=youtube]rC9od5iKSA4[/media]
[media=youtube]Eyd22gqdlrE[/media]
Basically as soon as your feet hit the floor, hit your two/three button dash while near simltaneously inputting Crescent Heel.[/details]