I felt the need to put my two cents in to this argument about items.
First thing I would like to address is the “items in other games” suggestion which is completely irrelevent. In powerstone and MK, the items are always in the same spot and readily available to everyone at all times. There’s no randomness involved. If there was a countdown in brawl and a “this item is next and is going to appear here” window, then perhaps it would be less of an issue. However, the fact that you could be ike, space a forward air so you couldn’t be grabbed or punished, but a bob-omb appears right as you do the attack blows you away and kills you… well that’s randomness that was unavoidable and showed no skill on the blocking opponents part.
As for the part where “tournament players haven’t given items a try” that’s also not true. The true unfortunate part is that tournament players, at least good ones, know how to use items better than any casual gamer, and those of you going off the assumption that we “just haven’t tried it” isn’t true.
That’s a melee example, however brawl’s examples would be just as lethal.
Also, to state that things such as pokeballs and smashballs are legit items, not even mention starfox bombs, starmen, or fans which as I saw someone say earlier, is not 30%, it’s a KO by just mashing A for a while and then throwing the fan at your opponent. It’s one thing to simply isolate that pokemon themselves are avoidable, however when you throw in the fact that you have a human opponent chasing you down who is completely unaffected by this new “stage hazard” you have a problem. There’s also the extreme random value that is what pokemon you get. Two pokeballs land right next to each other, they both throw it simultaneously at the opponent. One gets a goldeen, the other gets a legendary (I dunno which one it is, the one that keeps flying back and forth) which can combo you by itself. Sorry, you just lost because you got a shitty pokemon. You relied on luck and failed.
As for smash balls… Someone said “So what” to the fact marth has a one hit KO smash ball… and compared it to another fighting game in which 0-deaths or infinites are common practice. The problem with that comparison is two things. 1.) Those infinites take quite a bit of skill to not only start up, but to also continue until the death occurs, and they can be done at any time. 2.) No characters in brawl have infinites (minus a select few against a wall) and very few characters can KO someone below 100% So when you hear “one hit guaranteed KO” that’s pretty shocking. Not to mention you can combo into it with forward throw or side B.
There’s also the fact that some are absolute shit, and others are completely imbalanced. Landmaster is almost guaranteed 2 KOs because of how strong it is and how long it lasts, and marth, link, and toon link are all 1 hit KOs, while Ness and Lucas… well they may as well not even have a final smash.
Having SOME items with a setting to low can be acceptable since some items don’t affect the amount of skill that takes place. But to simply make assumptions of tournament players because they don’t use items in tournaments is not how you justify using items.
One last thing I want to address, and that’s the fact that “In order to make smash playable, 70% of it has to be removed, while every other game has been acceptable by default.” The problem with that is that games like street fighter have one type of stage, a 2-d final destination with 2 walls. The default settings of smash are meant to be party style, but they give the option to make it the way tournament players play. There is no “default settings are what the game was meant to play” the options are there to adjust it to however anyone wants, so I guess on some level it was meant to be played however the user wants to play it, not how the programmers made it to be played.
Granted, the tournament host can do whatever the hell he wants as far as rules, but I would highly recommend that if you do have items on, turn the ones that take away from skill the most (fan, starman, pokeball, definitely smash balls) and turn them off, and set the others to low. Otherwise someone who’s truly good will make you hate items a lot more 