Could the 1st post be updated plz somehow?
cl.hp xx lk axe kick, fadc, cl.mp xx mk axe kick, c.mp xx lk tatsu, hp dp (444 dmg 715 stun)
2012 Combo Lists Changes
Now cr LP hits Dee Jay normaly for an uknown reason,which it means that now cr LP combos against all of the cast after Ryusokyaku(MK).
Additionally now Deejay is in that List below that wasnt before
As one of those listed without being bold.So chars now are 16/39.
Finally now Deejay is one of those as Seth and Abel that u can combo cl HP after FADC forward
Sorry, I’m really not understanding your notes. Please explain *9. The HP SRK used replaces the xx lk tatsu for more damage?
*6 I’m not understanding at all.
Crouching characters only, spacing doesn’t matter as long as you get the first cl.mp, character specific:
cl.mp xx mk axe kick, cl.mk xx hk tatsu: 326 damage, 420 stun
cl.mp xx mk axe kick, cl.mk xx fireball FADC cl.mp xx mk axe kick, cl.mk xx hk tatsu: 418 damage, 560 stun
This combo has no 1 frame links and the hk tatsu leaves them in better position for oki than SRK potentially.
cl.mp xx mk axe kick, cl.mk xx fireball FADC cl.hp xx mk axe kick, cr.mp xx lk tatsu -> hp SRK: 431 damage, 615 stun
Basically the point of this post is to show that, on most of the cast, after a cl.mp xx mk axe kick you can connect cl.mk xx hk tatsu on crouching characters. And you can connect cr.mp xx lk tatsu -> hp srk on standing ones. So this tech potentially improves the viability of using cl.mp xx mk axe kick as a frame trap.
Characters it does not work on crouching: Makoto, Gouken, Gen, Yang, Yun, Hakan, Cammy, Dhalsim, Chun-Li, Guile, Blanka, Rufus, Balrog, Fei Long, T Hawk, Adon, Rose, Sagat, Zangief
Characters it works on while standing: Seth, Gouken, Abel, Dhalsim, Rose
Vs Rose, cl.hp xx mk axe kick fadc cr.mp cl.hp does not work. So if you want to do a FADC combo against Rose midscreen, you have to do cl.hp xx mk axe kick FADC cl.mp xx mk axe kick, cl.mk xx lk tatsu -> hp SRK.
as a random addendum, mk/hk tatsu gets a bonus frame of hitstun on crouching characters. tatsu fadc is +3/+4 on standing and crouching opponents, respectively
being able to use cl.mk in combos is better for 3 good reasons:
- the cancel leaves you closer, just like low forward
- cl.mk outdamages other medium attacks
- 3 frame startup means easier links
the first point applies particularly to sim. cr.mp tatsu sweep leaves you too far away to xup. use cl.mk! i wouldn’t be surprised if that matchup becomes easier solely because of oki development
on certain characters crouching in the corner you can do cl.mp > mk axe, cl.mk > ex fireball, cl.mp (!). works on ryu and ken, at the least (edit: dudley, seth, dan, sakura, juri, bison, dee jay, cody, e.ryu, elf, vega. not abel, surprisingly. capcom hitboxes). hk axe ender does 391/485. you can actually loop this but i don’t recommend doing more than one rep
i posted this in the 2012 changes thread, but cl.hp > mk axe, cl.mk works on seth (and abel). doesn’t matter if they crouch since cl.hp forces stand
cl.mp axe cl.mk also doesn’t work on yun, sagat, gief.
Any Combos which link to his raging demon super? or a hit which can be linked to a super without being stopped?
It’s a throw. Can’t combo a throw.
If you’re looking for normals that you can use to tick throw Raging demon then you can use anything really. My favorite is jab, jab, kara Demon with f+MK.
Just thought of this in my head, this is probably Evil Ryu’s highest stun combo. It requires you to be in the corner although that doesn’t really matter as you’ll see. The very end of the combo doesn’t work on everybody, but that’s not the point. It’s about what’s possible.
j. HK/HP, cl. HP xx LK axe kick, FADC, cr. LP, cl. HP xx LK axe kick, FADC, cr. LP, cl. HP, MK axe kick, cr. LP, st. MP xx LK tatsu, LP SRK, EX SRK
Uses 5 bars because assuming you start the combo with a super, you will build up another bar before the end of the combo. That’s five 1 frame links, and for all that you get 496 damage and 956 stun. If you can land this in a match, you can stun half the cast in just one combo.
Oh and the difference between doing LP SRK > EX SRK and just HP/EX SRK by itself is 1. So doing the latter would net you 955 while the former is 956 as I already stated. Hey, every little bit counts right?
The highest damage combo with no Ultra requires you to FADC into cl. MP instead of cr. LP xx cl. MP because the scaling drops the damage down faster. Difference is minimal, the highest damage combo gets you 509 damage and 901 stun.
[media=youtube]KSMLPN1Uf8o[/media]
Well you got me there, but you also made me realize something. You can start this combo after the jump-in with cr. HP instead of cl. MK. I haven’t done the combo, I simply lack the execution to pull it off. But doing the non-combo version still showed me that it’s possible because Evil Ryu was still able to do cl. MK in the 3rd loop. So basically the revised combos damage would be
532: When replacing the first cl. MK and the first cl. MP with cr. HP and cl. MK
535: Same as above, except using the character specific combo
540: Same as above, except using the character specific combo and ending in LP SRK>EX SRK(assuming you can build up another bar)
With your advice, I found two combos that hit 543 and 548. Uploading right now.
Edit:
[media=youtube]sRpSCdjTRGE[/media]
I forgot that you can do cl. MK on Abel(and only Abel I think). Great execution you got there though.
cl HP/cr HP-cl MP(opponent standing)xxRyusokyaku(MK),cl MKxx List
***2/39
- Seth
- Abel
I know that is already being posted about those,i am just makeing it clear since i tested it against all chars(dummy on standing)
List Update
*(opponent standing) *Ryusokyaku(MK),cr LP,far MPxxTatsumaki(LK) List
1)Makoto
2)Seth
3)Chun-Li
4)Abel
5)Zangief
6)Rufus
7)Vega(Claw)
8)Balrog(Boxer)
9)Fei Long
10)Dudley
11)Juri
12)Sagat
13)Cammy
14)Cody
15)Guy
6 Chars listed without being bold are those that comboing Shoryuken(LP,MP,HP) after Ttatsumaki(LK),only 1 hit connects and< does less damage and stun than comboing cr MPxxTatsumaki(LK),Shoryuken(HP) **after Ryusokyaku(MK) but > more damage and/or stun than *cr LPxxTatsumaki(LK),Shoryuken(HP) after Ryusokyaku(MK)
6 Chars underlined are those that if u kara Shoryuken(HP) with cr MK after Ttasumaki(LK) both 2 hits will connect.
cr HP/cl HP-cl MP*(opponent standing) *Ryusokyaku(MK),cr MP,cr MPxx List
2/39
1) Abel
2) Sagat
On Abel 2nd cr MP can be canceled without next move whiffing,to:
a) Hadoken(Any) (cant continue combo with cl HP/cr HPxxRyusokyaku if FADC Hadoken midscreen)
**b) Tatsumaki(Any) **(after 2 hit of Shoryuken(HP)connects with kara cr MK)
On Sagat 2nd cr MP can be canceled without next move whiffing,to:
a) Hadoken(HP*[very strict]*,EX) (cant continue combo with cl HP/cr HPxxRyusokyaku if FADC Hadoken midscreen)
b) Ttasumaki(MK,HK)
*****Against Sagat if u start with cr HP,then 2nd cr MP whiffs but u can start with raw Ryusokyaku(MK) which on Abel u cant
cl HP/cr HP-cl MP*(opponent standing) *Ryusokyaku(MK),cr MP,far MP xx List
7/39
-
Seth
**2) Juri **3) Dhalsim -
Abel
-
Sagat
-
Zangief
-
T Hawk
-
On Seth far MP can be canceled without next move whiffing,to:
a) Ryusokyaku(LK)
b) Hadoken(Any) (cant continue combo with cl HP/cr HPxxRyusokyaku if FADC Hadoken midscreen)
- (With raw Ryusokyaku(MK),Hadoken(LP,MP) wont connect)c) Shoryuken(None)d) Tatsumaki(HK) *(With raw Ryusokyaku(MK),Tatsumaki(HK) wont connect)
2) On Juri far MP Can be canceled without next move whifing,to:
a) Ryusokyaku(LK)
b) Hadoken(Any) (cant continue combo with cl HP/cr HPxxRyusokyaku if FADC Hadoken midscreen)
c) Shoryuken(EX)
**d) Tatsumaki(Any) **(after,1 hit of Shoryuken(HP)connects.Even with kara cr MK Shoryuken)
- On Dhalsim far MP can be canceled without next move whiffing,to:
a) Ryusokyaku(LK)
b) Hadoken(Any) (cant continue combo with cl HP/cr HPxxRyusokyaku if FADC Hadoken midscreen)
c) Shoryuken(None)
d) Tatsumaki(EX)
- On Abel far MP can be canceled without next move whiffing,to:
a) Ryusokyaku(LK)
b) Hadoken(Any) (cant continue combo with cl HP/cr HPxxRyusokyaku if FADC Hadoken midscreen)
c) Shoryuken(None)
d) Tatsumaki(MK,HK,EX)
- On Sagat far MP can be canceled without next move whiffing,to:
a) Ryusokyaku(LK)
b) Hadoken(Any) *(cant continue combo with cl HP/cr HPxxRyusokyaku if FADC Hadoken midscreen)*c) Shoryuken(None)
d) Tatsumaki(MK,HK,EX) (*When combo started with cl HP/cr HP then Tatsumaki(EX) whiffs)
Above post continues here
- On Zangief far MP can be canceled without next move whiffing,to:
a) Ryusokyaku(LK)
b) Hadoken(MP,HP,EX) (cant continue combo with cl HP/cr HPxxRyusokyaku if FADC Hadoken midscreen)(* When combo started with cl HP/cr HP then MP hadoken gets blocked)
c) Shoryuken(None)
d) Tatsumaki(HK)
- On T.Hawk far MP can be canceled without next move whiffing,to:
a) Ryusokyaku(LK)
b) Hadoken(LP,MP,HP,EX) *(cant continue combo with cl HP/cr HPxxRyusokyaku if FADC Hadoken midscreen)*c) Shoryuken(None)
d) Tatsumaki(HK) (*When combo started with cl HP/cr HP then Tatsumaki(HK) whiffs)
First of all, great work ][gognito!
Just want to mention that after axe kick you can do c.LP > c.MP against certain characters… I know it works vs cody at least.
Much easier than the far s.MP link.
There’s a list of characters that this works on in the guide I’m working on. All the work was done by ][gognito. I just organized it.
No worries,with dummy on standing,after Ryusokyaku(MK) cr LP connects against all the cast(to me seems strict to Rufus),and for cr MP link,it doesnt work against 5 chars:Ryu,Ken,Ibuki,Dan,Evil Ryu
Yeah I noticed it being tight against rufus too… 1-frame link maybe?
I also noticed that I can’t seem to get c.LP into s.HP against crouching Blanka either. He seems pretty wonky in general, like, c.MP > tatsu whiffing and stuff. He’s a slippery little bugger.