Yoshitora didn’t seem to be hit hard. What did he really lose other than the cross up on jump C?
A lot of his moves have changed. Tsubaki for one might as well not exist because of how it interacts with projectiles now. Basically it’s a guaranteed block and punish (with SSM to boot).
I hope this dispels the western idea that the Japanese are always right in regards to this kind of stuff. Yoshi was probably a B tier character initially.
There was definitely way too much Japanese dick riding on Reddit.
It’s like that everywhere tho. I’ve played a bunch of Japanese players and outside of a few (Wata being one of them) they’re no better than the Westerners at this game.
If anything they seem to have a tough time dealing with rushdown, so I get why they’d see Yoshi as being OP.
I don’t think galford is unplayably bad, like prepatch kyoshiro or something, but he definitely got way, way worse.
Ninja log was an equalizer for his lack of defensive/anti-air tools, and low damage output. It made opponents second guess doing their max damage punishes, and gave him an out against certain moves like genjuros rekka. The move is now completely non-functional for this purpose, or really any purpose.
With prepatch teleport, characters like jubei and charlotte had to come to him, because he could punish fireball attempts. Now the zoning is more equal, with galford still having much worse normals, damage output, mixups, and no reversals.
The other nerfs suck too, but those are game changing. And it’s not like galford was top tier before. Meanwhile, characters like tamtam and charlotte that were already better got massive buffs lol.
A lot of this is exactly why these changes seem nonsensical.
The character that I want for dlc is Andrew from Samurai Shodown VI.
Got 2nd at a local yesterday. Was playing Ukyo with a side of Charlotte, worked out nicely. The far 5B buff Ukyo got was surprisingly noticable, I got punishes into qcf.C from almost anywhere except tip range now.
I also realized how big a deal it is that Ukyo sucks with rage. With Charlotte I’d steal games from massive deficits by just doing grab to WFT (or WFT AA. Holy crap her WFT is so good), with Ukyo stealing games involved either being really patient or getting the right tsubame/low mixup 3-4 times in a row.
Also, what’s the verdict on Shiki now? I played one a bunch yesterday, she seems really scary now.
Shiki seems really solid now IMO. High damage output due to every B normal (which are all good) going into rekka or WFT (incl after a midscreen forward throw) + lights into M dp, and the rage explosion punish is gone. Stand B is a great poke and punish starter, reaches farther than you’d think. High mobility. Decent high/low game. Jump C can be a pretty ambiguous crossup, it can even hit in the front while she lands behind. 241 move is tricky with the right setup/spacing. Full screen SSM is nice to have vs fireballs or weird whiff situations that leave opponent far away. Good anti-air and air to air. Teleport seems good now, especially 22A deflect cancel. Also has a functional DP which is huge in this game.
I’d put Shiki in the upper tiers, maybe top 4-5 even.
Ukyo’s thing is that he has punish opportunities where most characters don’t. He’s definitely a counter puncher, and in this game especially, just holding DB and letting your opponent take action for you to punish is a solid option.
All this samsho talk today made me wanna play. Post patch Jubei is gooooood. Went like 12-1 with him
And a lot of times, his answer to whatever the opponent is doing is the exact same thing.
Are they:
-Jumping in?
-tossing fireballs?
-pressing buttons?
-holding down back?
Then Tsubame Gaeshi is all you need.
Yup, and that’s both been my strategy with him and why I like him so much. He’s good at getting life leads since his punish game is so consistent, and good at sitting on life leads because of his excellent space control. He doesn’t play that well from behind since he has issues doing huge, game-changing spike damage damage, so if you take a few early hits you have to earn that comeback. With Charlotte I would just randomly win from huge life deficits sometimes because of how good her WFT is.
I’m curious to see how that turns out. I think streaming is the future but its also google behind this and it could just as easily end up on the long list of projects and apps they shitcanned because reasons.
He definitely felt among the best of the initial characters but I play on a Hitbox and no matter how much practicing i do (and have done) I can’t get his tk Tsubame reliably. He was my main in SamSho1 and in 5sp until I picked up Amakusa.
As a fellow hitbox player, I feel you there. TK tsubame is definitely way harder on hitbox than pad/stick.
Samsho’s input interpreter allows you to skip the diagonals for specials as long as you have the cardinal directions right, correct? That would definitely explain the issue. It’s pretty common to do the input so fast on hitbox that you roll straight from down back to down forward, skipping the actual down input (or forward to up forward too, in the case of tk tsubame). That execution error is almost impossible to make on stick/pad, but it’s VERY common on hitbox.
I’ve seriously considered bringing a second controller to tournaments just for tsubame ease, but carrying a stick AND a hitbox is a hassle, and pads tend to give me hand cramps when I play fighters, so I really don’t want to practice on that.
I’m not sure if this would make a difference on hitbox, but on pad I find it more reliable to start the motion from back instead of down-back.