Samurai Showdown Thread

Why does it feel like a Capcom game though, iv’e been hearing that a lot as well but im not exaclty sure why it feels like a capcom game.

i cant tell by the way you quoted me you didn’t even read my response…

go back and read why i said what i said… except this time read it

I wonder what people would think about SS Tenka if only it didn’t have the “SS” in the title…

it wouldn’t matter much to me its still a great game

i guess you didnt read what i typed either

since people need shit spelled out for them

I will comment on all of this once I get back from Mexico/El Paso…

i was wrong when saying it was a straight up loss, but the advantage shifts to Kazuki’s favor… i mean its still Mina vs Kazuki but we have to take into consideration the pros and cons of Spirit choice that is the bulk of what i’ve been talking about… understand now?

I agree with the point on spirit choice obviously, but Mina can do the ‘unblockable’ with regular arrows too, it’s not like she absolutely has to pick Ken groove. My argument isn’t really concerning the choice in spirits for Mina.

well Dandy for the most part thats all i was talking about… spirit choice

been playing with Ocha Maru in 3 spirit and shes pretty buff… range games seem to be an issue with her but when she gets in on you she has alot of options to stay on top of you… bc of the ability to block in the air and jump straight up then follow up with two different version of her kicks in the air she can stay on top of you on wake up very easily… on wake up standing kick beats throws and acts as a great tick into her command grab… which i found to be very tekken style… similar to King’s combo grab (i dont know the name of the move) it does a fairly good amount of damage and is a good mix up with her fwd B which is hella fast and her strongest asset on wake up and makes for a decent anti air… her rekka moves have a command grab mix up which is cool but not great cause its fairly slow…

anyway just thought id through that out there to keep the thread moving

how much better would you think tenka would be with 5 specials wake up game?

I love the series, but suck at it…and kind of only recently came to a conclusion why. I’ve heard that this is a series that you can’t really play offensively, not like SNK’s other games. If that’s true, I guess that’s why I always get wrecked in it.

There are a few chars you can be aggressive with.

Charlotte, Enja, Ukyo, Gaira, Kazuki off the top of my head.

SST has a variation of 5Sp wake up game in Rei spirit… i don’t know tho i haven’t jumped into the intricacies of SS5Sp to know too much about that.

care to elaborate on what you mean?

The getup system in Special is almost identical to that in the Vampire series.

i didn’t get deep into that system either

The get up system in 5sp (and ss3 and ss4 and ss5) was you can hold left or right to roll in either direction, and the rolls weren’t punishable. You could also delay getting up/rolling or hit a button/direction to roll/stand right away. Additionally in 4, you could hold down and mash slashes to gain some life back, but it took away your ability to roll or change the timing of getting up.

Originally I liked SST’s wakeup game a lot, but in the end it became kinda dumb because a lot of characters have some setup they can do on reaction to to catch both techs and be read to pressure if it doesn’t work.

The original idea of mixup between pounce or tech punish was good, it’s just that missing a pounce is way too risky. So in the end everyone just doesn’t tech, the aggressor does their little setup in case they do tech, or takes their bit of ground for free (or both), and it slows down the pace of the game.

rolling in the corner is a bad idea all the time in SST…

Heh, Kazuki has always been my main since he first appeared…though I haven’t had a chance to play the latest one yet. If not him, then I’d probably have to go with Galford, Rimururu, and Genjuro.