Samurai Shodown Talk

SamSho along with Last Blade and Darkstalkers are to me the greatest fighting game gems left behind by poor management decisions from two major companies that were once upon a time competitive rivals when came to FGs. i remember being about 5 when samsho1 came into my neiborhood crowds mostly swarmed SF2 MK2 and SamSho1 from what i remember (i never got to play the second until Metal Slug came out). 4 and 5 special have become my favorites, special mostly because fatalities can happen to all characters like in the 1&2. it was always satisfying when i cut Rimururu, Mizuki, Kusaragedo, Galford and Amakusa in half. when Snk decides to bring back the very game that got them put on the map i hope they take some poiters from KOF13 and bring back Shimzumaru, Basara and Zankuro (i think the series CAN live without it’s 2 magical cheap ass wizards).

If they make a new ss game I would rather see it in 2d or gg xrd fashion.

The roster is not up for questions imo, it can’t do without the characters from ss2 and 4, but with shiki and asura added to the bunch. Yoshitora while cool doesn’t even need to be in it. Nor do any other characters that came after 4. THE ONLY WAN FU ACCEPTABLE IS STONE PILLAR BRICK WALL VERSION. New character designs by either the guys that did 2, 3, 4 or one of the 64 games. The worst thing they could do is add new characters designed to cater to modern anime heads. We got those hideous designs covered by the doujin market.

Tenka is one of my favorite fgs of all time.

It made sense of the stupid hitstun of the previous games making it easier to do manual combos as opposed to just shitty dial-a-combos.

Fixed the wonky ass hitboxes as good as they could.

Multiple spirits meant everyone was viable.

Most characters had almost or all of their moves from previous games, while most even gained new ones.

Not as matchup driven anymore.

You can’t say you can’t find anyone you want to play, due to the size of the roster

Damage isn’t random like 1,2, or 3.

If you like items, you can turn them on.

The controls are as tight as they’re gonna get.

Never liked tenka. Ss2 was the last real ss game IMO. The other games are cheap, slow, shameful additions that tarnished the ss name.

Ss2 was far from perfect, but it was a pokefest on steroids. They should have upgraded that gameplay style. The other games feel like they play under water. The dial a combo, the slowmotion meter, the push grabs into in your back infinites, the questionable characters that came after 4 and the 64 games etc all ruined the game. But what ruined it the most was snk not giving a fuck about ss anymore and replacing it with that shitty lb (which ironically is a better game) and pouring all their shit into kof and new 3d games that killed snk.

My understanding about why the SS series ended up the way it did is that it actually wasn’t that popular in Japan; It was SNKs “third tier” series after KoF and Fatal Fury, whereas over here in the US, it certainly did better than FF, and possibly better than KoF - at least, until SS started to tank thanks to the way SNK handled it.

SS2 remains my favorite fighting game of all time, and it really shaped how I play these games. Somewhat to my detriment, I think, but whatever.

That’s the problem, if they never went past this line of thinking, we would have never gotten 5sp and Tenka, two games a lot of people truly love.

SNK evolved the series past the year 1993/1994, when it’s original fans were just SF cast offs. I’m glad they were not the deciding factor in the games past 3, lest we wouldn’t have the games mentioned above.

SS2 players have had a stranglehold on SS history for a long time, not allowing players of the other games to enjoy their games in public. The year is 2015, we’re in the same fucking boat. Let’s drop the superiority complex, ok?

In the US, Samurai Shodown was by far the most popular SNK game. Everyone played SS1 and SS2. Everyone knew the series, and it was the first weapon fighter, it was like nothing else at the time.

Fatal Fury, World Heroes, and Art of Fighting all got dubbed (inappropriately) as SF2 clones and the machines were empty if they were to be found at all. KOF…I don’t remember even seeing the machines much in arcades.

Did those games have stand alone cabinets? I thought those games were all on multi-game cabs.

Yes stand alone cabinets. The multi game cabs came later.

So Japan killed ss? Wow, these assholes.

Ff while good was never at ss calibre, not until the rb games. Kof, I always hated kof for the fact that I knew it was snk nr1 loved game series and that it was basically killing ss in the process. Kof is a mixed bag of shit and awesomeness. 94 was shit, 95 was great despite the damage (think St), 96 was shit, 97 was great despite infinites, damage and super tiers, 98 is a goat, every kof after this one has been questionable in one way or many others.

Also while people may enjoy tenka and 5sp (I don’t), it doesn’t mean they are good games or even what ss was. Ss in its purest form is St on steroids and crack but with weapons and characters so awesome they make other fighting game characters from other series look like cheap ko’s from China, including sf and snks own series.

I’d rather they not make another if it plays like 2. No combos, huge slowdown, terrible controls, random damage, useless normals, shitty hitboxes, ect.

Go play ST if that’s what you want. Shit gets better over time, but some people want to stay in the past with Flintstone games and shit.

That’s because you’re a retard. A normal person would understand that you would only take the good things about a fighter and build upon it. Retards like you look at the bad aspects of a game and want to put that in future installments. You don’t make any fucking sense. Logic must be hard for you.

Edit: ss2 does have combos, 1 doesn’t. The difference is that in ss2 sometimes hits passed through an opponent and made the combo miss (which is something a normal person would understand that it needs to be improved).

There are still useless normals in all fighters.

Also terrible controls? No, you suck. The controls while pretty precise are good.

Like I fucking knew, you’re a fucking moronic SF castoff with no FG knowledge at all. SS1 had ACTUAL 2in1’s(normals that lead to special moves ON PURPOSE, since you don’t know shit). SS2 put in intangibility after normals because the damage system wasn’t built for that type of play in mind.

Also, if your game has THAT many useless normals in places where they shouldn’t be, you fucked up and needed to go back to the drawing board. Hanzo and Galford’s far standing hard slash says hi.

Then this dildo residue is flat out lying. Most SNK games had janky ass controls BEFORE 1997. All fireballs were done with fucking d,df+p instead of the normal notation just an example. It’s the reason why KOF 97 had better control than KOF 96. Some examples of games with good control at the time were KOF 95, Karnov’s Revenge, and Breakers.

I’m so glad they went on with the way SS went. It got rid of people like you who hold everyone else back. You’re most likely not even good at the game, and you’re probably just regurgitating what someone TOLD you about it.

5sp and Tenka gave SS some MUCH needed depth, they added characters back into the series and made very good new ones, redefined the gameplay with the Spirit system in Tenka, gave use to EVERY normal and special, all while keeping the feel of the old games intact without bringing all the dumb shit back with it. Go play Toribash or some shit if you don’t like combos.

You’re just a fucking fanboy that can’t accept that time has marched on. Like I said, after you said Last Blade was shitty, ALL of your credibility flew out the window. Go die in a flaming syringe pile.

I’m done with you. All other shit is about to get ignored so we can get back on topic.

You said what while sucking a dick?

Ss2 controls are shit though, stiff as fuck, dashing feels awful
All in all ss is a series that never really lived up to it’s full potential, it’s by a mile as the best characters of any fighting game franchise and it really is gonna be a shame we’ll never see them again, what a waste of a series

This. Always hated the fact that dashing pretty much locked you into the running animation unless you did a special, a TERRIBLE roll, or jumped.

Yeah, I had more fun with the later games, even if some of them had some silly junk going on.
Why does SS2 get soo much praise?

Probably because 2 came out when games were still trying to find their way with combo systems. It’s main focus was on poking and patience, waiting for that one moment to strike. The gameplay was very simple, and it gave players with less dexterity an opportunity to keep up with the rapidly increasing frequency of combo systems in other games.

Also, at the time, it was one of the best looking SNK games out. People still remember such things as Galford’s stage, and the flame effects on moves.

The problem comes in where people refused to accept that the game needed to expand on what it had achieved in 2, and go on into the year 1995 aka The Year Of The Combo. They tried to incorporate a style of gameplay that they figured would keep them in contention with the rest of the fighting games at that point. The infinites may signal that they failed to some, but it also made sure that we had a basis for what eventually became a great combo system for the game in future installments. Also, 3 is still the best looking Samurai Shodown game in my honest opinion.

Everythng single fighting game series has their flaws. Lets not try to make SS2 some ubgodly abomination or SSVS some great savior either.

SS2 whiel shit controls still held on to people for is aesthetic and bringing a different feel to the genre. SS2 still to the day is far simple than any of the other SS game we got. ( havent played SS64 but it seems frantic) SS2 bad controls did int hurt the fact you played heavy footsie and use your normal majroity of the time. You had just enough to do what you needed to play.

SSVS goes for more dynamic route allowing variety of strategy and mechanics to offset characer short comming how ever they sacrafice simple control lay out to make this possible. Player had more stuff to consider and micro manage which si why some may not have liked it.

SS tenka try to accommodate this but dont think it work out.

Personally that why I’m fan of Shin Kohime fighter it gets nice balance of simpleness of SS2 but expands on it bit much needed variety.

We’re saying that other people try to make SS2 into a great savior at the expense of 5sp and Tenka.

Since I’ve probably had more time with Tenka on a high level than a lot of people in this thread, I can assure you that the game is built with great respect to the systems of the older games, but the engine allows for more flexibility in terms of gameplay styles. There are combos in the game, but most are VERY short and the stamina gauge makes sure that anything beyond those initial few hits are not detrimental. Some of the new mixup options afforded to the cast because of the engine really help out the lower end of the cast to keep the competitive.

The only bad things people can say about Tenka is about the infinites on a few characters that were fixed in the console versions, the music, and the backgrounds. Anything else is just nitpicking.