fools acting like samsuoVI never existed… get yo asses on PSN and DL ASAP
Isn;t Samurai Shwodown VI look down by teh SS community? also PS2 port not so hot compare to Anthology version I hear
Playing VI on Wii Anthology… It strikes me as a very unbalanced game, with a really plain and shitty Ui, and the WORST case of sprite bluring I’ve ever seen.
But, it’s roster size and number of grooves make it a pretty fun game to actually play.
I have it on PS2, both US and JPN versions, hence why I asked questions about EX Galford and Gedo.
It’s the same, except nothing’s unlocked out of the box. Also, the low damage might have turned off some old players. I understand, it’s kinda offputting. There is also another change that old players didn’t like that I don’t understand yet so I’m gonna ask this now: the knockdown OS. Correct me if I’m wrong, but it seems that in Tenka, a player can input an OS to punish both an opponent’s tech rolls (the rolling one and the quick standing one). How is it done?
Also, is there any good issen/Mu no Kyouchi setup with V-Shizu?
Haven’t played V/VSP or VI at a high enough level to tell you much about Gedo. As I understand it, he can roll trap you into command grab and repeat till you’re dead, but that’s all secondhand.
As for Galford, could say for sure not playing VI yet, but I’ve got a pretty rough idea. In SSII a theoretical perfect play Hanzo or Galford is quite simply invincible. Obviously that’s not close to possible for humans, but still, if you get past their execution barrier they can stand right up there with Uyko.
They’re just the kind of character designs that you have to reign in somehow to keep balanced - a high execution barrier (SSI/SSII), breaking their move sets in half (SSIII/SSIV/64) or nerfing the crap out of their HP and damage (SSV). But as it happens for Galford, the split move set WAY favors Bust. Why? Because Bust retains most of what makes Galford dangerous in SSII, but due to the different engine and being redesigned themselves the other characters aren’t nearly as equipped to counter him. Anything he does lose compared to SSII is made up for with the lost execution barrier and new plasma tricks.
This guy says it better than I could:
neojedi
10-23-2002, 03:04 PM
Poppy’s attack super in 64 is great, and Poppy in general makes Galford a fun char in every Samurai game he’s in (even SS1!). About SS4 Galford though… (rant up ahead)Bust Galford played at the highest level in SS4 is overpowered to the point of invincibility. Out of a run, he can hit you with an overhead, a sweep, Dash Strike Heads, or a guard crush. He can guard crush into a crouching C, CD combo, or super. Plasma Break in many situations is unpunishable. CD attack is high-priority and super is combo-able. Shadow and Replica moves keep him out of trouble. A blocked Lightning Slash can be followed with Strike Heads if counterattack is not immediate. Plasma attacks hit multiple times when raged. And the crowning touch, Bust Galford is the most dangerous char without his sword and has damaging punch Plasma attacks which can be infinitely comboed.
If that isn’t enough, what would be the #1 char for beating Bust Galford, Slash Sogetsu, has a fatal flaw: against Galford only, Sogestsu’s CD-combo is blockable on the 14th hit. Meaning that Sogetsu cannot Rage up without getting severly damaged or killing himself. The next best char, Slash Hanzo, is too slow in a pitched battle vs Galford to win most matches. Rage, Bakenryu, jumping C does not equalize.
Slash Galford is not quite as nasty as Bust because the super is weaker and he does not have Strike Heads. But anyway, rant over, carry on. :o
That said, some maniac did find a pretty crazy combo with Slash:
Anyway, I would imagine things are no different for Bust Galford in SSVI, and considering how “loose” the game play looks, it wouldn’t surprise me if he can pull several brain dead infinities off of Plasma Factor.
Great and underrated series, they were always trying to do something new with each game. Haohmaru is the only “Ryu” character that I fuck with.
SS2 is a great game, so is SS5, the rest idk I haven’t played them. The one for the N64 looks really sick though.
Okay, I tried what you @Virtua_Leon said about Gedo. I can land his command grab in recoil state, but not while hopping or rolling. Is there any shortcut trick or similar stuff that might be handy?
Regarding EX Galford in Tenka, I just found out that he has a shadow copy glitch he can use to stall till the timer runs out. Now, this is stuff I only read about and it didn’t have any more detail about it; it didn’t even say how to perform it. So what, I just do shadow copy and hope the opponent never hits the real one? I don’t get it.
Hi mate there’s a couple of things to remember you can do to make your life slightly easier.
I’ll still assume you’re on about tenka gedo and not 5 sp gedo, regardless the same applies apart from the fact in tenka gedo has a hop and in 5sp he has a dash when you press forward forward.
You have to remember that you’re hopping you’ve already inputted the forward, so the input is no longer f,b,d,u+hs, instead in then becomes b,d,u+hs.
This applies to sliding assuming you have a groove that has a slide like ss5 and ss2, the thing to remember with sliding is that for some stupid reason the game reads DF as forward to, so you’re already inputting the forward when you initiate the slide, so the input then becomes df,b,d,u+hs.
I cannot help with galford
Ss2 is the greatest old school fighter and best ss game. Wan fu without stone pillar and six pack sucks.
F, B, D, U + attack is a retarded motion for a grab special (looking at you, yamazaki)
Fatal fury 3 is top contender for slowest throws in a fighting game.
Samurai showdown has the best character designs and atmosphere of any game, movie, anime or comic/manga.
My penny and nickel.
A SS2 and 6 release on Steam would be amazing. Id love it.
I still play Samsho 2 on GGPO/Fightcade. I love chickens and bombs
Who doesn’t love chickens & bombs?
Other top contenders for top old school fighters, kof 95, St and ffs. Anything after these was not old school anymore (alphas, kof 96, ss3, lb, darkstalkers etc is all next gen compared to these titles, anything before sf2ww is gen before the old school gen, the pre historic gen, as least that’s how I look at it).
Something I’ll never forgive snk with is the golden era of fighters, so the alpha, sf3, rb, motw, lb generation. They basically killed ss in favour of other fighters. People can say all they like about ss, like I love 3, or 4, or 5sp or tenka, but the fact is snk killed ss after 2. In order to promote kof you don’t kill your greatest franchise, these dumb fucks. What’s worse is the other franchises just got better and better, the rb games, motw, lb series, kof 97/98 are all fucking brilliant.
And imagine just how fucking good kof 95 would have been without infinites, stun combos and that 95 damage. I still think its better than St and ffs. Probably the runner up greatest old school fighter after ss2.
A SS2 and 6 release on Steam would be amazing. Id love it.
If there were to be a modern, non-mobile port of any Samsho games, I’d say we’re well overdue for Samsho V Special.
Though to be honest, I really want Samsho IV over anything else.
A modern port of Samsho V special, with HD redrawn sprites and HD backgrounds by SNK, along with GGPO netcode would be a dream come true. Might be able to draw in some people who don’t know about the game as well.
Many masterpieces of art, or artistic geniuses don’t get the credit they deserve til much later. Will Samsho ever get its day?
Tried to play some SS2 matches on FightCade, but could only watch. Challenge wouldn’t work. Saw some decent games though. Try to watch anything on Youtube and it’s mostly one Ukyo bore-fest after another.
Minor rant alert: I get that some people like the character, but from a game play perspective he’s just pure tedium to use, fight against, or watch. Swallow Swipe, Swallow Swipe, Swallow Swipe… repeat until someone twitches, Shadow Slide, jump back, Swallow Swipe, Swallow Swipe, Swallow Swipe… And since he has such low damage output it drags on forever. How could anyone enjoy that? Don’t get me wrong, I prefer strategic play over blink and you miss it 500 hit combo mania, but there is a middle ground to be had and Ukyo isn’t it. It wouldn’t be so bad if he wasn’t so over used - he’s like the Samurai Shodown version of SSIV Ken.
I would understand if he was really all that tough - but he isn’t. Top tier yes, but nowhere near unbeatable. I REALLY miss killing him off with Galford and Cham-Cham back in the day.
DC
Fighting Spirit was rekindled last weekend so I’m down for some fightcade action. Just need to get the ROMs working. I’ve only played 1 and 2 but wouldn’t mind delving into the others. Unfortunately it only looks like Brazilians are on right now…
But ukyo is clearly top tier. Not top tier as in kof top tier where he’s nearly unbeatable (kof 95/97 top tier), by top tier as in kof 98 top tier, where even the top tiers while hard are still beatable.
A really good ukyo is extremely hard to beat. A straight 50/50 up close, excellent zoning, great whiff punishing, range and most of all high damage. I’ve never thought he was broken, but definitely O.Sagat level of top tier.
Exactly, kof 98 top tiers are even less than o sagat. Kof 95/97 top tiers are WAY worse than o sagat. But speaking kof 95, everybody in that game is good but the top is just that much better.
A really good ukyo is extremely hard to beat. A straight 50/50 up close, excellent zoning, great whiff punishing, range and most of all high damage. I’ve never thought he was broken, but definitely O.Sagat level of top tier.
Ukyo is a lot of things, but high damage isn’t one of them. That’s half the problem. He’s so repetitive and boring it frustrates you into making stupid mistakes. Watching a Ukyo match, you know who’s going to win in the first five seconds - but the match timer will be running out before he actually puts them away.