ABout mina in ss6 she is very good cause she has amazing get up game. A good example is dark geese vs tokido. Tokido simply puts 1 arrow in the air(RPD kick) and trips DG. Then after he trips DG he runs at him. At this time DG can do 3 things,1. small roll , which tokido will counter with running kick,2. long roll which tokido will counter with grab or 3.stay on the ground. Now what this means is if DG does 1 and 2 tokido will knock him back down everytime. So if DG try’s to roll at all on the get up he will be counterd. SO that means ounce mina knocks you down you only have one option and that is to stay on the ground.
Now what your saying to yourself is ok i just have to stay on the ground. And this is what mina wants. Ounce she makes sure you dont roll she puts a arrow up in the air(RPD Kick) and then waits for you to get up and drops a arrow on your head(RDP light slash). After the RPD light slash connects mina can do a mix up game
on RDP light slash block
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another overhead arrow-forward kick-HCF hard slash (MASSIVE DAMAGE)
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Down medium slash-HCF light slash
3.down light kick - rush grab
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up down kick
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roll back RDP medium slash- HCF light slash
On RDP light slash hit
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forward kick-HCF hard slash(massive damage)
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down medium slash- super
So basicly mina plays every character the same, The only way to beat her is to block her get up game(which is VERY HARD) and counter.
DG vs tokido mina 2008 [media=youtube]XaFk2qY9F-8&feature=PlayList&p=4AF20EFB343CB412&index=124[/media]
DG keeps trying to roll and if you watch tokido knocks him back down everytime. There 2007 match went the same way.