This tier discussion is stupid and relative. If you want to talk about tiers then talk about matchups first. If you can’t fill out a complete matchup list for a character then you really don’t know where that character is in the tiers.
Okay, so regarding Rera on the Wolf:
While in front:
Forward dash can be quick canceled by tapping up for one frame (1F). She will instantly stop and return to neutral standing and can do anything after that. If it’s held for more than one frame she will jump instead.
Two HS attacks in a row with knock the opponent down (for example j.HS into standing HS, or HS dash cancel quick cancel HS) if it combos. She does have an inhumanly possible infinite from the front using the quick cancel though: [MS, dash cancel, quick stop]xN
Holding back during a dash will cause Rera to go into a dash cool-down pose. During this pose you can block, but can’t perform any other action. That means any attack that connects can be canceled into “block” because you can block immediately after dash canceling it.
From behind:
If the wolf crosses through the opponent pressing up turns Rera around. You can hold up for 14 frames during this ‘turn around state’ before Rera will jump (she won’t jump until she turns around). The turn around state is cancelable by any action other than normal movements (so no walking or jumping). But blocking, dashing, backdashing, and attacking are possible ways to cancel the turn around. Attacks will be neutral standing/crouching attacks. So you can dash “through” the opponent and press up as soon as you touch their “back” and then attack immediately and it will be a normal attack instead of dashing attack.
On the Wolf frame data:
Wolf Frames:
startup/hit/block
LS 10/-3/-15
MS 10/-3/-15
HS 17/+2/-30
BC 21/D/-4
c.LS 10/-3/-15
c.MS 10/-3/-15
c.HS 13/D/-26
d.LS 7/D/-21
d.MS 7/D/-21
d.HS 7/D/-21
uncanceled~canceled landing recovery
j.LS 5/+4~+14/-2~+10
j.MS 5/+4~+14/-2~+10
j.HS 15/+31~+37/-2~+5
Dash Canceling:
hit/block
LS +13/+2
MS +13/+2
HS +30/-1
c.LS +15/+2
c.MS +15/+2
c.HS D/-6
Now what all that stupid number shit means:
NONE of Rera’s on-the-wolf attacks are safe on block. The best thing to do on block is: backdash cancel, dash cancel into block, or dash cancel into jump/quickstop. However, hitconfirming can be rather difficult as well.
There that’s all I have to say about Rera. Stop trying to stick her into fucking tiers, okay? No one gives a shit.