you can play SS2 via ggpo
I really need to get on ggpo. I keep saying i’ll do it later and never get around to it.
Finally a port of perhaps my best fighting game SSVSP, I’m fucking ecstatic.
Syxx573:
> Luckily I had a Saturn and the shodown games on it weren’t bad…
What, you mean SS4? I don’t recall any other SS games for Saturn. Certainly not SS1/2; AFAIK, SS2 has never been ported to any other system other than PSX and NeoGeo before now. SSA is worth getting for SS2 alone, but SS2 AND SS0S? That’s instant-win.
3, great port of a bad game
SS2 had a PC port and now that I think of it SS4 had a half-decent PSX port of the neocd version
Virtua_Leon:
There was a SS3 for Saturn? Wow, don’t remember that. Or maybe I blanked it from my mind because SS3 was so terrible. I only remember the PSX version for how legendarily awful it was.
Festival:
Was the PC port any good? I am under the impression that any PC ports of fighters before maybe 2002 = shit. The Anthology port of SS2 will be the first good port that I’ll also be able to play on my TV and with my home-built joystick without a converter and lag.
I know about SS4 for PSX. It had Cham CHam hilariously shoehorned into it.
yeah ss3 for the saturn was pretty good, i mean as good as ss3 is ever gonna get, it was arcade perfect as far as i know, i mean for the characters i used everybody except nakoruru and rimuru were pretty much how they were in the arcade version right down to gaira and basaras GC glitch, also on the saturn version you could turn the damage right down, i think you had like 4 options, so the rounds could last alot longer.
you could also turn the time off to, aslo there was minimal loading i cant remember how many seconds, i think it might have been something like 3 to 5 seconds every fight, maybe less i’d have to fire it up to check
Like i said great port of a crappy game, yeah i remember the psx port, it was crap, pretty much all snk ports with the exception of ss4 which was probably better than the saturn version were really shit, load times animation cuts, oh wait kof 99 wasn’t to bad not as choppy as previous versions, although some things like kensous infinent were removed
a completly uninteresting story about my samurai shodown love, back in about 99 i was on state benifit aka welfare, i took out a loan to buy ss 3 and 4 on the saturn because i loved them so much, a loan which i never actually paid fully back LOL
Ultima: Actually the PC port was pretty good, couldn’t say if it was arcade perfect (and doubt it was, since it’s pain to guarantee frame-perfect ports on such hardware outside of emulation) but it definitely wasn’t bad and needed only a small pc to run.
And it’s on PSP! SNK ftw!!!
Huh… I’m really not sure whether I should hang onto the standalone release of Tenka or if I should just ditch it for this compilation… I’m questioning NCSX’s write-up, since they claim that the blood runs ruddy (always ruddy with them) in all the games… and Tenka definitely didn’t have the arterial spray when it hit the PS2.
Shame that SNKP botched this, though… hopefully it’ll be fixed when it comes to the States, but knowing SNKPUSA’s track record… I’m not counting on it.
No SSV Special on the import disc, but I’m sure you guys already know that by now.
There is also no language option for those who are interested, kinda strange since I could have sworn the AoF/FF/WH NG Collections had them. There is also no option to adjust the screen filter, which is a bit of a bummer as it looks like it’s stuck on the softest setting (32" CRT with S-Video).
None of these things kill this collection for me, but I’ll be honest: after all the delays and all the waiting, I was hoping for something a bit closer to Capcom’s Street FIghter Anthology, which more or less laid to rest all previous versions and even added a few new features.
Oh yeah, Street Fighter Alpha Anthology is the greatest game ever. Arcade perfect (I don’t wanna hear about some random, practically unused Dan combo in Alpha 3 not working making this a less than perfect port!), dip switches, Alpha 3 Hyper, etc. just make it a dream.
I love the SF2 games the most, but if I had to pick a “game” I had to stick with for the rest of my life, Alpha Anthology would be it.
As such, I’m surprised such care isn’t given to the Samurai Anthology. It sounds like a great game and a fantastic deal, but hearing about load times really has me confused.
why are you surprised? have you not seen all there previous collections?
bare bones is not the word to be honest we’re luckey there’s even practice modes all the earlier ones like ff battle archives had fuck all for extras is was only when battle archive 2 came out they chucked it on, it seems to me unless it’s a REMAKE like rebout or um bare bones ports is all we’ll get which is a shame really.
Although if i remember correctly the usa version of ss collection hinted at extras like art gallerys and shit cant quite remember watch the video snkpusa put out months ago, it’ll be floating about somewhere.
actually it’s kind of funny bill wood mentions the lack of language options, if memory serves me correctly all aes ss games had a english language options as well as a spanish to, so it’s kinda strange as they were in the original versions but been removed in this collection
Sweeeeeet!
While SNK’s other recent “collections” have been debatable, a U.S PS2 release of Samurai Shodown anthology is surely a MUST-HAVE(alongside Metal Slug Anthology).
See, that’s what I was thinking as well. If memory serves, the AES versions were more “option intensive” than any of the games featured on this disc (match count, language, etc.). Here all you get is a difficulty setting and a bunch of empty space… it’s almost looks gutted. Then again, maybe I’m confusing the AES version with some other version, it’s been a long time.
And since SS V Special is apparently going to be included in the domestic release (it was on the box art mockup I saw as well as the in-game selection screen), I think this would mark the first time SNKP is actually adding something major from the Japan to the U.S. release.
I’m skeptical of the U.S version’s inclusion of SSV Special, as I assume that such a port will be handled by a U.S dev…the same ones who bungled up that “SNK Arcade Classics Vol.1”. Then again, SNK’s Japanese devs weren’t exactly perfect either but still…
Note that arcade Tenka didn’t have any blood either.
I’ve atomiswave system. Tenka game has option blood or no blood.
I played Fist of the north star software kit has option blood or no blood on Atomiswave.
I’m dumb. There’s no blood in any version of Tenka.
HnK still has nothing to do with this comparison though.