Samurai Shodown Anthology

Anybody receive their ps2 version yet? Just wondering if the NTSC release has progressive scan support…

I played Tenka for the first time on psp last night…I’m a little disappointed, cuz 3 and every version of SS after 4 felt like suckage, kinda like how every kof after 2002 feels like suckage due to the same thing: a new engine (which isn’t exactly a better or worse engine…just different. Too different to feel right.)…and no matter what spirit you choose, your character still plays like a character from V, with the same damn control scheme I hate. No double S button for hard attacks, no animation changes, everything feels kinda subdued. And the timing for IV sen combos is way different. Did they get rid of the 14-hitters? I DO like the music. Vocal tracks own.

Picking this up when I get payed. Glad it didn’t get pushed back AGAIN.

I got my copy today…but won’t play it until tomorrow. I’ll try taking some pics…no capture equipment…so keep that in mind.

Why would you want a two-button command for hard slash, when one button is a lot easier on getting a hard slash out all the time? :confused:

we have the sku for the game in our system now but its for trades only

I thought “suckage” - “worser”, not “different”

Strange, this is first time I heard of that. SS4 is VERY popular and no one complained that it plays and feels “wrong”

In V there was double slash button for hard slashes. V control scheme uses 4 buttons. VI control scheme uses 5. Theyre different. And what do you mean “no animation changes” ? Cannot imagine what can that be.

As for timing, just press one button after another, god, its simple dial-a-combo like in Mortal Kombat. And yes they did get rid of 14-hitters, its hella unusual for weapons fighter centered around landind one big unsafe hit for heavy damage, to have super long fast and low damaging combos using same heavy sword or weapon in hands. They shortened those to 8 hits, and they dont get full rage gauge now but only half. As for music, it can be good music, but its too sugary for sword battle to the death, no?

Enough analyzing: let’s just say V and V Special sucked to me, and Tenkaichi Kenkakuden feels JUST like those 2. Give me some shit that plays like a mixture of 1, 2, and 4. maybe SNK should just do it themselves. I’ll spend some more time with it…maybe I can find something redeeming. I just hope SNK steps back in someday. ARE there combos in this game besides the infinites for characters who have slide attacks, or who can dash forward fast enough to keep hitting their opponent with the same medium attack? Ever since 5 it seems this series has done away with conventional stuff, like 2-in-1 combos, and just gone the “poke and zone” method.

Your post just says you wasnt into those SS games you blame, thats all I can say. Tenkaichi uses new engine, new controls, new gameplay features and its COMPLETELY different game from V/SP because of these reasons; any high-level 5/SP player will say you the same. Additionally, SS6 balance is far worse than SS5sp one (which is best in series). And if you havent noticed, while making SS5 SNK took SS4 as base and tried to make it closer to SS2, thus we get no ultra big combos (S.C.S. system was abandoned) but we have SS2 evasion system and return of some moves/commands from SS2, as well as big bald screen-filling character (Gedo). To answer your questions about combos I would first hear what do you understand being a combo. If I jump in with Yoshitora and make 4-5 hits with air heavy slash, then 2 hits with crouching heavy slash, and then follow with High Pursuit, will you count it as combo, or do you need those [media=youtube]mE49ADnGpbI[/media] combos?

Overall I recommend to play some highlevel SS5sp with good players and see what game has in it before judging it

I thought Yuki made SS5

Yuki/Examu made 5sp.

The American release apparently does NOT have progressive scan mode (tested it last night), I’m not sure about the Japanese version though (so I’m not sure if it was ever there to begin with), but I could definitely check on that for you.

anybody know if there will be a new Samurai Shodown game anytime soon? with new art and HD. ?

SNK said that SS6 was last 2D SS game

1: Yeah…that’s decent. but usually a game allows you a way to guarantee a special/super connect with an opponent by allowing you to hit with a normal and cancel into said special/super. You know, a conventional combo, a fighting game staple (if said fighting game has specials/supers). Worked in SS2 and 4. Not so in Tenka. About the “high pursuit”…what is that, is that a pursuit as in Nightwarriors/DS3, to hit a fallen opponent?

2: points, jaw drops…:wtf:

3: :rofl: Dude, I’m in Florida. People here only seem to care about Madden and “Skreet Fightuh”. And all the high level matches I can find are all about Enja doing the same damn shit over and over again. Since this collection doesn’t have 5 special on it, does this even matter? Tenka was supposed to be the shit…what went wrong that people prefer 5S?

Finally got around to playing it today.

I liked the packaging for the game. The game was released by SNK/Playmore not ignition.

As mentioned before, the game features Sam Sho 1 - 5 and 6.

The menu is composed of arcade, practice, versus, Samurai Showdown 6, save options, sound options, display options, etc.

I did not notice a progressive scan option. The only thing I could choose was whether I wanted the screen zoomed in more.

You can also pick between arranged and original music.

To get to Samurai Showdown 1 through 5…choose the arcade and it will take you to a screen where you can pick the game you wish to play.

I can’t really comment on the faithfulness of the ports…as I don’t have a MVS/AES. They seemed to be spot on…except there is a a lil bit of loading between fights.

I have to say…the only games out of the series I like were the first three…and haven’t had a chance to play 6 much. My only gripe with three is the damage of hard slashes. I didn’t like the weird chain combos implemented. I also never cared about the slash/bust system.

Production wise…four and five were terrible. They just looked like terrible sprite and background rips. Six seems to have a good color pallete, backgrounds etc (even though it uses the Sam Sho 3 sprites).

Gameplay, you know what you’re getting.

I’d recommend the title for fans of the series. I didn’t care for V, so the inclusion of V Special doesn’t really bother me. Six games for $15 is a great deal to me…

Definitely a much better job than the KOF Orochi Saga collection released in the fall last year.

I just got this game yesterday from Amazon, and it’s an awesome package, even though SSVSP is not included. You really can’t beat having the entire SamSho series on one disc for only less than 20 bucks.

Here’s my review:

Part 1 is a little hard to come back to, but it’s still somewhat playable just for nostalgia value alone. It’s definitely the most playable first installment of SNK’s old school fighting game series (the others being AoF, WH, FF, and KOF94), I’ll say that much.

Part 2 is a more refined version of part 1 and the supers, new characters, and improved art and presentation make for a much more enjoyable experience. This game has gotten a lot of praise over the years, but still, imo, it’s hard to come back to part 2’s old school gameplay and feel after putting time into Part 3 and Part 4. Don’t get me wrong it’s still a great game but I’m much more accustomed to the feel of Part 3 and Part 4, the speed and flashiness of those games in particular. Just my opinion tho.

Few fighting games have the dark tone and atmosphere that Part 3 has, and it gives the game a great “feel”. The Bust and Slash system was a nice addition that keeps the characters fresh. Also, putting more emphasis on slashes by adding an extra slash button was a great idea, and I do like the ability to charge your super bar. The new characters round out the roster nicely (Basara is definitely my favorite). The back attack and mikiri (the dodge move) are nice additions to the gameplay also. But as good as Part 3 looked, it still felt like something was missing and that’s where Part 4 comes in.

Part 4 is easily my favorite in this package. It builds upon and refines what was started in part 3. The character roster is superb (Kazuki is SICK), and the new combo system makes for much more fast paced and exciting samurai battles to the death. The graphics for the character sprites are a little more anime-like than part 3, but the background, particularly the background intros, are better than ever, probably the best in the series. Part 4 is probably the most violent and bloody edition of SamSho in this collection, and I think it really adds to the overall experience. Gotta love those Fatal Slashes. Being able to commit suicide (aka Hara-Kiri) is so sick and it throws some interesting strategy into the gameplay. Also, being able to throw your weapon away as a taunt is awesome as well!

Part 5 was the start of the decline of the series, and I think that they changed the system so much that it took away from my enjoyment of the game. The new characters aren’t really as cool and memorable as the characters from 1-4 (Kusaregedo? WTF?). Plus, what’s with all the character clones? They should’ve just kept the Bust/Slash system. Also, and most importantly, no fatal deaths! Definitely a huge minus for this game, even tho it was fixed in SSVSP.

Part 6 is a great game on paper, and it’s gameplay is still solid. The graphics are very good with the jump to Atomiswave, but some of the old school 2D sprites don’t really blend in well with the new backgrounds. Just my opinion. 6 is basically the CvS of this series. Every character in the series is here, and tons of playing styles to choose from, but the game is still missing the cohesion that the series had in part 4, the character sprites are still old school, and the blood is still missing! Nonetheless, 6 is a fun game to play casually, just for the roster and gameplay options alone, but part 4 is still the pinnacle of the series for me.

The SamSho series, along with Vampire series, has always been a sleeper hit in the fighting game genre, and this package just rekindles my love for the series. Another great release from SNK! Now, hopefully we’ll see 2002UM stateside by the end of the year, but I doubt it.

The Japanese PS2 version didn’t have it either so I didn’t really have high hopes they would add it for non-japanese gamers. The Wii version does have progressive scan for SSA though, so I might wait for the Wii version. The Wii version for Orochi Saga also had progressive scan support incidently… where’s the PS2 love? :arazz:

Well as its review of same SS games that were released before, but now are just in one package, I can say this much:

Out whole 2D bunch, SS2, 4 and 5SP are generally more favoured and popular. SS1 is generally considered a worser 2, SS3 a worser 4, SS5 a worser SP, and Tenka is ruined by SNK/Yuki half-assing their job with many aspects of game.

Plus, SS3, SS5 and SS6 have big engine problems called: long recovery from hits in the back that allows for infinite combos in the back. Im sure everyone saw them for SS3, and the infamous SS5 Yoshitora d+B nto qcf+B repeat infinite combo that broke the game; For SS6 look this [media=youtube]T-F221nwiug[/media]

Small pros of these: SS3 has good dark atmosphere, SS5 has good set of backgrounds (arenas), but graphics on them are watered down anyway, SS6 pros are roster and movesets, and cons are everything else

About other games:
SS2 - old-school classic, good for those times it was released, good for nostalgy, I would wish for some more faces in roster and more complexity in gameplay but we have what we have

SS4 - Well it is pretty colorful, nice roster, new gameplay mechanics, tons of combos for combo lovers. The downsides are only 5 arenas avialable in VS mode (Beach, Sakura, Fire Town, Abandoned Town, and Koga), and infinite combos (but most of these are hard to execute and pop up when both players are pretty good at game). My personal gripe with gameplay is the fact you can combo from throws, which means good players will take ~50% of your lifebar from one throw, when narrows gameplay to who throws who, and turns it into jumpfest. I know some other players who shifted to SS5sp just because they tired of endless jumping/grab combos

SS5sp - The one I played the most and still play online (SS4 being second), well it has basically everything, big super balanced roster, ultra violence, extended gameplay mechanics. Basically gameplay is so deep that when you play vs pro player, you dont need to copy his strategy with his character, as each character can be played in wide variety of ways and still be efficient. Especially playing online its always interesting to go against new people and see how they play. Oh well I played this game online for like 6 last years and still not bored. My only gripe with SS5sp is - I would like more colorful backgrounds for a change, but because game is dark they made most of backgrounds dark. But in the end I usually look on my opponent :smiley:

The main good thing about SS Anthology is of course that it will get more people to SS, and since SSA doesnt have netplay, I assume I will be seeing them at 2dfighter.com as well as on my forum

So, I got it now for 20 euros, pretty nice now I can sell my old Tenka and SSV …

Without the cable of a friend I have to play on 50 Hz though, which sucks. Anyway, I think the menu is nice and the loading times are decent from the bit I played today.