I think you’re referring to Smash scrubs than Smash players overall, because Melee required significant amounts of spacing (which is why Wavedashing was such an amazing tool… just saying) and characters like Marth absolutely required spacing to combo and space appropriately. There’s no middleground with this, spacing is important in any competitive game [treated like a] fighter. (lol)
Secondly, spamming projectiles is not looked down upon by anyone who played Melee competitively. As a Dr.Mario and “Spamus” player it’s pretty much required, and encouraged. You do realize 80% of Falco’s approach in Melee required his Short Hop Laser to do effectively?
L-Cancel was a tool to make you react faster, plain and simple, it didn’t make worse players better it just made better players even more efficient. Not using it in Melee was equivalent to not Parrying in 3S. It’s simply an extension tool for the fighting prowess of the character you used, anyone who thinks otherwise is misinformed- or, if directed towards Smashers, woefully ignorant.
Now it seems both of communities, SRK and Smashboards are at ends over nothing. I’ve had to argue with Smashboards players calling SF players QCF addicts who can’t accept a game that’s competitively unique and SRKers calling Smashers button mashing retards who lack the basic concepts of “fighting”, even though many of the best Smash players having skills in both standard fighters and Smash.
It seems so infantile and futile to argue something that will run its natural course regardless; healthy debate is nice but arguing and name calling over this game at this stage just seems pointless.
I would address the few poor souls questioning the viability of SF2/ST as a fighting game but Sirlin’s “. . .” suffices.
All in all, this entire thread has been tragically amusing, mostly because it seems like I’m reading a transcript of The O’Reilly Factor.
The last post is truth. It is readily apparent that for whatever the Melee metagame was morphed into what it became, the same minds are absolutely dead set on doing the same in brawl. They want what they want, regardless of what that means in terms of quality of the experience for everyone else.
For some reason they do not understand the idea that complex button pushes are not depth. If these “glitches” are required to make you competitive then they are not “deep” at all, they are a requirement to be able to maximize your character performance. Nothing that is required to be successful at a tourney level is “deep”. Wavedashing and triangle jumping are technical skills that are required to play MVC2 well. They in no way add to the depth of the game, they just make certain characters better, IE the ones that can take said techniques and apply them most easily and with best results.
I get the impression that smash players want the game to be about repeatedly doing “safe” things until one hits and then rolling to victory. They don’t want to have to alter the patterns in which they play because of their opponent, they don’t want the stage to alter the way they play, and they absolutely despise any inactivity or attempt to control space as “camping”.
Brawl is set up far more like an old school game where a gameplan against each unique toon and opponent and the ability to control gameplay flow so that you are in position to maximize the tools of your character at all times are far more important than fast twitch reflexes and the ability to execute somewhat complex button combinations. It is a thinking mans game, not a hopped up on red bull rushfest.
This is a view from a community that has been through game tiering wars, I have personally seen the evolution of MVC2, CVS2 and the GG series from infancy. To call a game empty after a month is foolish. Most of this commentary is based on the average smashboards poster, but my inability to find anyone who isn’t in this vien to talk to frustrates me. The voice of the scrub is overwhelming the voice of reason.
God I’m about to go crazy from all this. Here’s all I see:
SWF Guy: Listen guys everything you say is wrong and we smash boards people know best and Melee was a better game, Brawl has no depth and you should all stop playing it, and we won’t stop trolling your forums till you do.
SRK Guy: “Insert well thought out and justified argument for why Brawl is a good game.”
SWF Guy: Listen guys everything you say is wrong and we smash boards people know best and Melee was a better game, Brawl has no depth and you should all stop playing it, and we won’t stop trolling your forums till you do.