Sakura Setups and Safe Jumps

Are you sure it’s a 3-frame safejump? To me it looks like if the Akuma did nothing, then the HK would have whiffed. 3 frame safejumps work like the corner fwd throw, wait, nj.MP which is far away enough from the shoto to make their uppercut hit on the 2nd frame aka 4th frame making it a safe jump.

Yea the one in the video is not a safe jump, but you can definitely make it a safe jump by delaying it slightly:

Also here’s a cute gimmick in the corner:

Its pretty unsafe, but I haven’t seen anyone block it. It’s kind of hard to reversal unless you know its coming (exception of charge characters), it makes some people reversal the wrong way too.

I have a few questions about frame timings in setups. As far as otoshi is concerned does kick button strength change anything other than the distance/angle of sakura’s attack? Similarly does punch button strength matter significantly to timing? Does when you hit the 2 punches matter?

As for meaty fireballs, is there a visual indicator for level 2 or only one for level 3? Is level 3 just the duration of holding the button until release? If there’s a more in depth tutorial for meaty fireballs I’d love to see it.

Strength of otoshi matters for certain setups, or certain characters. For example, Sakura can do standing or crouching heavy punch into light kick otoshi tall characters like Sagat and Seth. As for punch buttons, no not really important at all (well, at least to my knowledge). What does matter for some setups, especially unblockables, is the timing of the 2 punches or when you whiff the third.

For meaty lv 3 fireballs,

-In the corner: after 2 otoshi whiff 3rd, back dash and do lv 3 fireball, that should be good enough for timing, maybe delay it a bit on characters who fall faster/slower (ex. chunli, dhalsim)

-mid screen: after 2 otoshi whiff 3rd, take a step forward, whiff a standing light punch or light kick and do lv 3 fireball. I prefer light kick as inputting light punch can end up in doing accidental shoukens.

-for lv2 versus lv3 fireball. Lv 2 you charge for 13-21 frames (about 1/3rd of a second). Lv 3 you charge for 22 frames (a little more than 1/3rd of a second) so most of the time its just measured based off experience and habit, you measure it as appropriate as possible and adjust accordingly based off distance and what kind of knockdown you got. The more you play the character, the more you’ll get used to interchanging between two. Generally, the Lv 2 fireball is unsafe as it is -3 on block so you have to either fadc it or bait something out (a projectile invincible 3f reversal will beat it out).

Possible corner 50/50 on ONI!!!
Ex otoshi 2x > nj.HP > dash > j.HP

3:30

Posting on my phone, I’ll try to test tomorrow.

Edit: setup confirmed, timing is a bit tough though

We need to lively up this thread again with more setups.
Honda safe jump.
Hp.shouken walk fw j.mk to cross him up.
If he does reversal headbutt you beat it clean and get a combo.
If he does a late ex.headbutt he flies away (do not os) do ex.otoshi and youll fly fullscreen to catch his recovery

Keep em setups commin’

I know a honda setup, dunno if its been posted…

midscreen: ex tatsu, walk forward as much as you can and sweep, whiff cr.lk, j.hp. its a really ambiguous crossup and safe from reversals, you can even OS lp.srk (I think lp might be a different one) to catch ex.headbutt

Also got one vs ibuki I saw someone do.

corner: ex tatsu, backdash, mp.srk, Ultra 2, backdash, j.hp (unblockable)

some other stuff…these setups are after fwd.throw in the corner (theres definitely a lot more I haven’t found)

Whiff st.lk, jump forward mk is UNBLOCKABLE on: Cody, Chun Li, Guy, Ibuki, Yang & Yun, Blanka (with different timing).

Whiff cr.lk, jump forward hp is a FAKE CROSSUP on: Ryu, Ken, Akuma, Fei Long, Cammy, M.Bison, E.Honda, Yun, Yang, Gouken
Akuma, Gen, Dan, Sakura, Oni, C.Viper, Evil Ryu, Zangief, Blanka, Rufus, Balrog, Adon.

Whiff cr.lk, jump forward hk is a FAKE CROSSUP on: Seth.

Whiff cr.lk, jump forward hk HITS BEHIND but lands IN FRONT on: Dee Jay.

Dash fwd, jump forward hk HITS IN FRONT and land IN FRONT on: Sagat, T.Hawk.

Whiff st.lk jump forward hp is a FAKE CROSSUP on: Makoto.

Like I said idk if anyone has posted any of these but may aswell put some out there

Yeah for the honda setup dash sweep works too. Depending on how much you delay the jump in, you can either do a fake cross up with hp or real one with jump mk. This setup also works on a lot of other characters btw except for guy, blanka and gouken I think.

The unblockables were posted by shano earlier in this thread with a video, but I kinda forgot about those so I’m glad you posted those again :smiley:

cr.lk jump hk in corner also works on Cammy

You can also use cr.lp jump forward hp in the corner after a throw, its ridiculous how much mileage I get out of this setup. Sometimes I just have to check if it isn’t unblockable because nobody seems to be blocking it

Yeah the tatsu, sweep setup works on most chars like with ryu/ken you can dash forward, walk back slightly, sweep, st.lk, j.hp. I suppose it all depends on the characters hitbox as to when you time the jump and I just cba to make a whole list haha. And the corner setups are pretty ridiculous - true 50/50s off a throw thats safe from nearly all reversals.

<3 the dedication keep em commin’

How reliable are these 50/50 corner setups? Are these 1 frame timing? It seems that the x2 otoshi timing between punches is the hard part and one has a different timing which in itself is hard to get frame perfect for the 50/50.

I am finding that you can pretty much just hold forward and escape most of these since they seem to be something you cant do consistently.

am I wrong? maybe I am doing them wrong.

They are very easy to execute imo and theyre legit 50/50s wich you can’t escape.
You will find the timing eventually but its really easy.
The easiest and most common is x2 otoshi (just do them) backdash, lk.shunpu, j.hp/mk on ryu, ken, akuma, cammy etc works on almost all the cast.
The best is to use the j.hp in the Left corner cause you will always land infront in that corner.

Theres also hp.shouken (in the corner) st.lp j.hp/mk (delayed raise) c.lp j.hp/mk (works on most of the cast aswell if not all even.

Or throw in the corner c.lk, j.hp/mk same shit

Thanks that one is easy. Guile otoshi x2, back jump, dash, J.hp wasnt quite working out for me until i used lk otoshi. Do these 50/50s require different button strenghts or otoshi hit timing?

early j.hk just

Ooohh early hk, no wonder it whiffs for me all the time, could’ve used that one this weekend… probably wouldn’t have lost against this guile player then, oh well atleast I know for next time.

Or just do ambig shit like lvl3 fireball empty jump low.
check out chris g’s vids vs kevin landon

I was playing around in training mode for like 5hours and here is what we got.

ex.shunpu dash sweep dash c.lp lk.shunpu (semi unblockable)

mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)
(works with hp.shouoken aswell different timing)

Works against
Ryu, Ken, Akuma, Dan, Oni, E.ryu and C.Viper.

The ex.shunpu sweep works on
Ibuki, Blanka and Dhalsim.

I know you all hate Adon

Ex.shunpu dash sweep dash mk.shunpu or hk.shunpu
(I perfer mk.shunpu)

This will cross him up and you can combo full with cl.st.hp if he is blocking standing up.
If he is sitting down it will hit him and your still infront and can combo him.

Safe vs. Reversals and Ultra.

We also got one midscreen where you do Ex.shunpu dash sweep walk fw 1 step mk.shunpu and you will slide through his body and hit him behind!
BUT this is unsafe you get eaten alive by reversals and ultra…

Adon Corner Setups.
Throw - st.lk, J.hp / Mk (50/50)
Mp.shouken UF j.mk (safe xup) on delayed wakeup. st.lk nj.hk (safe jump) or do j.mk again for another safe xup.
Mp.Shouken Nj.hk(late) Late wakeup c.lp Nj.hk (late) or j.mk (xup)
Otoshi x2 whiff 3 c.hp backdash j.hp (hits behind) j.mk (hits infront) i perfer j.hk (hits infront)
Otoshi x2 jumpback dash j.hk (very very late) (hits infront) j.mk(hits behind)

If you really wanna fuck up Dhalsim… this is really easy to do so.

Works on Ryu, Ken, E. Ryu, Dan, Ibuki and Dhalsim? lol Maybe other Characters aswell i didnt test it too much.

Also you can do Ex.shunpu dash sweep dash c.lp lk.shunpu works
and after mp shouoken dash c.lp lk.shunpu and same with Hp.Shouoken just different timing.

And if Dhalsim want to escape you always got the Meaty Lk.shunpu ~os U1 to catch basicly everything he does…

And while not put in some U2 safe jumps while im at it




<3

Holy shat gdlk ^

Bro I just fired up training mode and did the corner setup against adon. My jaw dropped when I was able to combo from the setup. Holy shit holy shit. This will make the adon matchup much much easier.

Also this has been on my mind for awhile and I feel the time is right especially with the sakura forum becoming active again and finding new tech. Would you guys like to try to make an ultimate sakura thread? We would clean out all the stickies (when we finished) and have one thread with all the information we have collected organized in one thread. It would be broken up by spoilers for each character then broken up into further spoilers containing: matchup, safe jumps/setups, option selects, character specifics.
I attempted something similar to this in my sakura notes on my phone (ever Note app) but even that is unorganized and a hassle. We could assign a number of characters to each person and I feel the project could be completed in a few days. Similar things have been attempted before but if we make this a community effort, and I believe it can be done.

Yesss anti adon tech!! That character is by far one of my most hated match ups.

The ultimate sakura thread sounds like a good idea, I also have added some of my own stuff to the sakura notebook in evernote and I’m willing to share if needed.

Yeah share what ever you all got that is different!

I know about like every setup there is atm but dont have time to sit down and write everything down :frowning:

Against adon aswell stand outside of st.hk range and pu ish it with st.lp xx hp.sri or st.mp xx hp.srk is a good option and c.hp beats the wall dive and his spinning kick unless he does it to hit just your arm with it

And if adon does a really deep one and he is close its like -1 or something so you can press cl.st.hp and win all options or c.hp but ya 1f slower…
This works for several characters like after chickenwing feilong etc.