Sakura Q&A: Ask simple questions here!

standing lk has more range i believe. but i never use the lk for loops any more unless im fighting akuma, blanka, or honda for obvious reasons. against them my bnb is j hp, st hp, lk tatsu, cr hp, lk tatsu, st lk, hp or ex dp

It’s the same link frame-wise as c.LK, it’s “easier” because of the extra range but against the smaller characters where you’re likely to miss one of the hits in EX Shunpuu it’ll often let you land all kicks (as well as do 5 extra damage over c.LK I believe :P).

That looks more difficult :rofl: I know how it is with neutral stick position + attack into Quarter Circle motion as Dan has a lot of those for his Dankuu :frowning: The good news is if you screw up and do c.LK over s.LK if won’t make you miss (most of the time) :slight_smile:

Plinking just throws my timing off :frowning: Best I can do is double inputs and that’s just generally LP+MP (LK+MK feels too weird in the combo).

I have no problem with standing move>qcb, but standing move>qcf is impossible for me. Pretty hard if it’s something like cr.lk>cr.lp>st.HP>Sonic Boom with Seth.

Abel Problem

Yo guys was wondering if you could teach me how to fight Abel. I’ve had a craptastic time dealing with Abel’s command throw, particularly when used as a tick throw for instance crossup-> cr.Lk -> Command throw. Also been having trouble when he uses it on my wakeup. Can anyone tell me a safe counter or evasion of this? I suppose Ex.Shouken but obviously the mixups make it unsafe. Any helpful technique would be appreciated.

cr.lk connects after cr.hp,lk shunpuu but doesn’t connect after cr.lk,cr.lp,cr.hp,lk shunpu (while) s.lk does

cr.lk,lk shunpuu is easier to execute though.
so lk is the better choice

Doesn’t make much sense, if you have no problem with QCB but do with QCF in that situation then shouldn’t it be side specific? :rofl: My problem with standing to QC is I’m too eager sometimes and get the crouching attack instead :frowning:

You’re kinda screwed when it comes to tick throws unless you can sense it coming then you can back dash or jump out of it but if he doesn’t try to throw you you’ll get poked some more. You can avoid being thrown on wake-up by simply jumping or back dashing.

Why anyone would want to hit confirm into an LK Shunpuu is beyond me, that only works on big characters too and is still pretty damn tight :rofl:

i think u misunderstood what i meant :slight_smile:

btw i now tested we can combo directly from cross up to cr.hp on smaller characters. on bigger chars with s.hp

makes some nice dmg difference because of dmg scaling

j.lk crossup,cr.lk xx cr.lp, cr.hp xx ex shunpu(all hits) , otoshi
Sum DMG
283
Sum Stun
464

j.lk crossup,cr.hp xx ex shunpu , otoshi
Sum DMG
338
Sum Stun
510

j.lk crossup,cr.lk xx cr.lp, cr.hp xx ex shunpu, ultra
Sum DMG
385
Sum Stun
344

j.lk crossup,cr.hp xx ex shunpu, ultra
Sum DMG
491
Sum Stun
330

of course using lk lp is for hitconfirm,

I’m not sure there’s a character where doing the 3-hit link combo will allow all hits of EX Shunpuu to land :frowning:

Haha, you’re absolutely right xD I have a problem doing standing > qcf when facing right.

the main reason i use the hit confirm is because i like to use j hp as an ambiguous cross up and sometime i dont know were im going to land and if i were just to throw a cr hp after i would have to guess which way to role for the lk tatsu. with the hit confirm u have enough time to figure it out before u have to roll for the tatus

Use Backdash, or Jump Back. :tup: There should be some Sakura vs Abel videos on my Youtube account :tup:

I generally prefer using the 3-hit link combo over using HP xx LK Shunpuu as I think you have more options on block, and it’s easier to do :stuck_out_tongue:

However doing c.LK > c.LP > c.HP xx LK Shunpuu > s.LK xx EX Shunpuu over c.LK > c.LP > c.HP xx EX Shunpuu or HP xx LK Shunpuu > c.LK/s.LK/c.HP xx EX Shunpuu is a mystery to me :rofl:

Until I see “tournament” in the description. Then I see your name over some dumb beret wearin chick.

XD

flaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaash.

I like certain characters for certain matchups, even if it’s still unfavorable, there’re just some things that some characters can do to deal with the matchup that the other can’t =\ Like for instance I like Cammy against people who can’t mash Shoryu, or in the case that I want a solid anti-air/wakeup to get people off me; Cammy has that with Spike FADC Spike :tup: Sakura I use when I want footsies vs. lets say a Balrog 'cause Cammy’s footsies are ass =P It’s still 6-4 Balrog but Sakura’s options are so much better imo~

Another note: I used Sakura in singles =\ Beat a Sagat, Chun, played against a Gief and lost first game where I was goaded to use Seth where if you saw the end result you would’ve been like :wtf: 'Cause apparently Seth’s Ultra is neutralized by Zangief’s ex.Greenhand and they both cancel animations. That and my Seth isn’t really the run away type -_-;

It’s hard to stick to one specific low-tier in this game, especially since there’re so many bad matchups =( I wouldn’t necessarily call it a counter pick, but I’d at least like the option of a fighting chance :tup:

eiSH I love your Cammy as much as I love your Sakura. On the regular forum I go to I made a topic to help new Sakura players out and I mentioned your channel as one of the best to watch to see how the pros do it:

http://www.streetfighter4forums.com/sakura/1824-sakura-archive-links.html
http://www.streetfighter4forums.com/sakura/1761-very-useful-sakura-video.html

eiSH’s Cammy and Seth are as fun to watch as his Sakura :slight_smile:

I also dabble in Cammy and Seth, great minds think alike huh? :stuck_out_tongue: Cannon Spike FADC Cannon Spike is sexy, I did a double Cannon Spike > Ultra against a friend once, I came :rofl:

EX Banishing Flat beats a lot of Ultras :frowning: invincibility on that thing is stupid x_x;;

I’ve recently come across the lk tatsu cross up/over on sakura in training mode and I just started to use sakura like 4-5 days ago.
I wanted to know if this lk tatsu cross up/over is viable in anyway?

I’ve recently come across the lk tatsu cross up/over on sakura in training mode and I just started to use sakura like 4-5 days ago.
I wanted to know if this lk tatsu cross up/over is viable in anyway?

No, it’s not consistent or reliable :stuck_out_tongue:

You sure it actually crossed up and not just hit in front and landed behind?

I didn’t spend much time with it just saw it tried a few times then went to bed.
I was more interested in being able to land on the other side of the opponent if I land a close LK tatsu so I could get the mix ups going.
it seemed impossible to use though now that I think of it.