Sakura Q&A: Ask simple questions here!

its hard to land…but with a little time spend in training room,u should get it :slight_smile:

what im interested atm:i read a few guides for playing sakura…
why all the ppl recommend to do jLK/jMK after exTatsu?
RH does more dmg oO

ok…noa nswer req anymore…got it wrong :wink:

I have the opposite problem :stuck_out_tongue:

I’ve tried walking before, never had enough time to get the Ultra in x_x;;
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then u are walking to far. u barely have to go forward and then roll the ultra and it should work

autoanswering myself…

Done with a jump-in j.hk : Damage 514, stun 734

[media=youtube]uW9CPSose5U[/media] XD

hey guys,i wonder how u use ur cMK…cause,i see often do shouken after that-when it hits!
and there is my problem:
u can cancel cMK into Shouken,but the cMK has to hit first.if its blocked and u do a shouken on block,u get punished.
the combo isnt hard…but if i have to do it ingame and i only got 0,0001 seconds to see if cMK is blocked or not and decide to do a shouken or not.
how do u guys do that?i mean…its f*ckin fast Oo

most people say it can be done by practice (random block in training mode). but i feel like its way too difficult to develop that fast of a reaction

so,u would say,dont use it,if im not 100% sure it hits?

nope. i’m saying its hard to truly hit confirm the c.mk. I use it when i think its gonna hit during footsies or after an overhead

ahh,ok…thx :slight_smile:

I.e. aim the c.MK in front of their feet; if they walk forward it’ll hit them and cancel into Shououken, because they’re moving forward they can’t be blocking. If they don’t walk into it it’ll whiff and the Shououken won’t come out.

That’s the theory behind it anyways :stuck_out_tongue:

:confused:is there a way to punish people who uses close punch alot

Explain more pls.

well when i play against my brother bison or cammy he’s always using clp and then focus attack. He also like to run away alot but when i get him in the corner i don’t know the moves to keep him there.

So he spams c.LP? Vertical j.HK whilst they spam will smack 'em square in the face, you can combo with c.MK xx Shou if you’re sure he’ll just sit there and take it or use Hadouken for safety.

If the c.LP spam into Focus Attack is part of their offense (after a jump-in you didn’t AA or whatever) then try to learn his patterns, if it’s two jabs into FA you can wait until the jabs finish and do a LP Shou to catch the FA. You could also start charging a FA yourself, if he uses a Lv1 or 2 you’ll absorb it and catch him (possible crumple) otherwise if it looks like he’s charging for Lv3 then back dash away and hit him with a Heavy Shou or something when he misses it.

Bison can get out of the corner with EX Psycho Crusher, Cammy’s basically stuck there until you let her out but if you’re too aggressive you’ll probably eat a Cannon Spike.

Is there like, a list of stuff I need to know about instant overhead?

I mean, I mechanically know why and how it works, but I have a hard time doing it when I fucking want to.

  1. Is there a list of characters this works on (if there are actually some that it DOESNT work on, although unless I’m wrong, it should work on every character).

  2. Is there something dumb easy about this that I just don’t know?

-I walk on their body on the ground
-I try to time an up+back hk when they stand up

Is there some dumb gimmick I’m missing?

__

And hey, did you know that instant overhead works off the reset? Can lead to some pretty dumb shit if you train somebody to not try to throw you and block high (read: it leads back to the shit we do already)


EDIT

-snaps fingers- Speaking of which, just thought of something else. Does anybody know the exact frames you’re in when you FADC out of something, or is it move dependent.

i.e.

-I do SRK.

-Oh shit he blocked FADC -> dash in

What kinda frames am I looking at here? 0? -2? What?

Well, I only have experience with the instant-overhead against ryu. It’s not really an overhead against him because it only hits if hes standing (throw animation). Works great if they know youre gonna FADC->throw out of a blocked shouken :smiley:

I’ll test this some more tomorrow, though

Instant overhead should work on everyone. On wakeup, every character has a standing frame when they get up even if they are holding down-back the entire time. Ideally you want your jumpback HK to hit this standing frame. Go into training mode and record a dummy just holding downback the entire time. Throw them and when they get up try to instant overhead them. You should see a frame of animation when the character gets up that they are in their standing animation before they go back to crouch block. It’s pretty hard to hit consistently.

It’s move dependent as each move inflicts a different amount of hit and block stun. Problem is we don’t have figures for stun of Hadouken and Shououken so can’t really work it out :frowning: Considering how tight Shououken FADC s.HP combo is I’m assuming there isn’t much stun on that, more on Hadouken (seems like just enough for c.MK to hit given you’re close enough).

So assuming Shououken is +3 on hit and Hadouken is +6 (ish) then looking at around -1 for Shou on block and +2 for Hadouken, if you can FADC a point blank Hadouken and whiff on block stun looking at what… +3 or 4 on block… experimenting time!

P.S. TheLastWolves avatar is awesome :tup:

Edit: Okay did some testing, Shououken definately can’t be +3 or higher on block since it’s impossible to whiff a throw, think we’ve established that it’s a 1-frame link at best on hit. Hadouken seems to be a +7 or 8 on hit since you can just about land a c.HK or MP Shou (both 7 frame moves). +3 on block or weird hit-box issues as I can whiff throws through Ryu sometimes.

But the overhead wont hit while theyre standing? Isnt the point of an instant overhead to hit your opponent who’s holding downback on wake-up?

Their block counts as ducking, but their hitbox is standing. So you hit the standing hitbox with jump back HK, and the game sees their blocking state as ducking, making them get hit. And hopefully stunned into win!

I know it works, and I’ve gotten it to work (mostly in training), but what I wondering was is there a dumb trick to it (which makes it easy) that I just dont know.

If the answer to it is “practice practice practice”, that’s the answer, but I just wanted to make sure THAT"S what it was as opposed to some mechanic I failed to read.

points up It does, and like I kinda rambled on, it actually works when somebody lands too.

Timing is just, hard.


I do appreciate the answers though. Thanks for the work’n’responses.