^ j.HK, cr.LK, cr.LP, cr.MP xx EX tatsu doesn’t hit a crouching opponent (for Sak or Ryu).
Use cr.HP instead of the cr.MP and it’ll stand them up on hit.
If you’re too far away for cr.HP to reach, then finish with cr.MK or cr.MP cancelled into shouoken.
She does put out boatloads of stun. :bgrin: It makes up for the fact that she doesn’t really have any good ways to inflict damage unless she gets in close.
thanks both of you i was aware of the combo thread…just i wanted your opinions on which combo to learn first.
i’m well aware that the ex tatsu doesn’t hit a crouching opponent. what i was trying to say is that it doesn’t hit a standing opponent either if you space the combo wrong…it whiffs the first hit, allowing a counter hit (srk to the face). ryu’s/ken’s/akuma’s always hits a standing opponent.
Bold = not really, there’s more important links than the LK Shunpuu ones to learn first.
I’m assuming you’re comfortable with the basics:
Jump-in > c.HP xx HK or EX Shunpuu
Jump-in > c.MK xx Hadouken
Jump-in > c.MK xx Shououken
The link combo you should use for confirming into EX Shunpuu is c.LK > c.LP > c.HP xx EX Shunpuu since the c.HP makes them stand and allows for it to hit properly (also 1 frame quicker than c.MP or c.MK).
The other one for confirming into Shououken is simply using c.MK xx Shououken on the end rather than c.HP. You ca vary it a little, like using s.LP as the second hit gives you an extra frame to work with and you can start the combo as easily with any jab too.
RadarTrap basically covered it
If you’re comfortable with her standard link combos you can work on the Light Shunpuu links, if you’re ever able to get those consistant you can tag them onto the beginning of punish combos for a bit more stun and damage.
Why use s.Lk as a link? I’ve always been far more successful with cr.Lk. I usually keep the normals to a minimum for scaling (though never checked the numbers):
Jump-in/off focus, cr.:hp:, :lk:tatsu, cr.:lk:, EX-tatsu, dash :lp: mixup, repeat. If I miss the link, or they manage to block, instead of ex, you can keep linking cr.Lk into more tatsus, before giving them an overhead or throw.
I know the damage is pitiful on shououken juggle x2, but they’re fun to do instead of the mixup stuff >X ). Feels more flashy.
s.LK has a tiny bit more range than c.LK, it can also allow all hits on EX Shunpuu to hit rather than missing one of them on certain characters.
It’s no big deal really, it’s easier to do D+LK DB B+KK than LK D DB B+KK but often when I try to do s.LK xx EX Shunpuu it’ll turn into a c.LK anyways, I’m just hedging my bets with trying for s.LK first
Is there any reason to believe this is true? Was the balrog/bison just clueless about blocking or could this actually be do able somehow? I usually trade, not in my favor, against bison when I try to c.hp… should I be shitting out random ultras afterward? My gut says no, but that dude lies all the time
Hey guys, i’m a relatively new Sakura player and have a quick question. What are Sakura’s wakeup options? Normally when i get knocked down and the opponent is rushing me down, i get nervous and throw out an EX-SRK. What are the other, preferably safer, alternatives?