EDIT QUICK VIDEO OF WHAT OPTION SELECTS ARE HERE:
[media=youtube]aHHoGHcgK9k[/media]
CREDIT TO: LORDOFULTIMA
TIP A good way of practicing option selects is to go into training mode and set Sakura as second player, and pick whoever you want to practice against as first player. Record the OS you want to practice, then playback and test reversal options with the 1st player character.
I’ve been trying to learn more and more option selects for Sakura and recently Skatan has been posting a lot about option selects against characters or situations that I think it would be a good idea to compile them all together. Mainly as a resource for me to come back to and look as well as a resource for everyone else.
OS Throw + c.HP (Used mainly against dive kicks)
OS
Spoiler
Hold Down Back c.LP + c.LK + c.HP [or c.LK + c.PPP]
c.HP will come out if they dive kick, will tech throw if they throw.[/details]
OS Throw + c.HK (to catch backdashes on their wake-up, credit Skatan)
OS
Spoiler
Hold down back c.LP + c.LK + c.HK [or c.LP + c.KKK]
If they do wakeup backdash you’ll catch him with it.
If they do reversal you’ll block it.
If they do wakeup throw you’ll tech it.
If they do wakeup c.lk you’ll most likely block it.
If they do wakeup focus you get owned, but is unlikely.
OS against empty jump command throws, cross-up, mixups (credit Skatan)
OS
Spoiler
If Abel is mixing you up with xup mk into pressure or empty jump TT/EX TT the best option you’ve got is to option select that mixup.
Basically the option select is block > jump > backdash, you input it in that order.
You want to block just so long so that IF he did j.mk you’ll block it.
IF he did an empty jump you’ll have inputted jump at that point, since it takes longer for Abel to land and do a move than it does for j.mk to get blocked.
After you input the jump you start inputting backdash so that if you blocked j.mk you’ll start backdashing in case he tries to pressure you with a blockstring or if he goes for an instant TT.
Of course Abel has answers to this option select, but that’s only if he’s even aware that it exists and you’re using it.
But this is an option select I figured out myself against Zangief, but it works against any other character as well.
So it shouldn’t be well known.
The option select also works against characters that like to mix you up with jumpin/empty jump throw/empty jump c.lk.[/details]
OS jump-in/dp (credit codallenschmidt/Skatan)
OS
[details=Spoiler]j.HP/HK/MK~HP Shou(input HP Shou before landing) > c.LK > c.LP > c.HP
If they backdash/focus on wake-up you will catch them with HP Shou. On hit/block continue into combo/blockstring.
Alternatively Skatan’s way: j.HP/HK/j.MK~HP Shou > c.LK > HP Shou~c.LP.
HP Shou will come out if they backdash initial jump in or c.LP[/details]
OS against crouch tech (credit skatan)
OS
[details=Spoiler]One nice option select I’ve figured to use against crouch teching is st.lk~hp sho.
Basically it can be done after a jumpin, st.lp or meaty lk shunpu, then you simply walk back just outside of their c.lk range and do it, you need enough frame advantage to be able to walk backwards without getting hit by their c.lk…
If they crouch tech’d they’ll eat st.lk x hp sho, if they stand tech st.lk will whiff but you can punish with a short walkup throw.
If they block st.lk will whiff and you’ve got a good chance to mix them up with either walkup throw or walkup cl.hp/c.hp x lk shunpu.
I’ve been using this in matches for about 2 weeks and it’s been working really great![/details]
OS c.LP/LK~Sweep (useful against backdashes, credit youtube OS vid)
OS
[details=Spoiler]c.LP/LK > c.HK~c.LP/LK
c.LPx2 comes out if they block/get hit, sweep comes out if they backdash.
You can also use it with a jump-in attack. So it would look something like this: j.HP/MK/HK/LK ~c.LP/LK > c.HK~c.LP/LK
I use c.LP but I’m 90% c.LK and c.LP are interchangeable.
OS Bison Teleport (Does not work on Akuma teleport, unsure about Dhalsim teleport, credit mzr30 + obey325 for video)
OS
Spoiler
[media=youtube]UEnpmh1pSE4[/media]
[media=youtube]db8t-1WSehA[/media]
cr.LK ~ ???+LP+KK ~ c.HP ~ EX Tatsu
If they teleport, catch them with EX Tatsu or HK tatsu without bar. On block go into block string, on hit go into BnB.
Reminder: it might be better to react with HP shou, use wisely.
OS against Bison reversals (credit tokimonsta, and whoever came up with the Abel OS for Bison cause it’s based off of that)
OS
[details=Spoiler]NOTE You can get punished if he does nothing on wake-up, so only use if you think he’s reversal happy*
jump back HK on his wakeup.
if he does (EX) Psycho Crusher input fierce DP to punish.
if he does (EX) Scissor, pretty much free combo.
NOTEIf you don’t do j.HK you get 2 more frames to punish.
if he does (EX) Devils Reverse, you will hit him out of it.
if he does (EX) Stomp, you will hit him out of it.
Not an OS but a Bonus option against Bison reversals
Meaty LK Tatsu (credit DanielRGT, and Wonder_chef for the video)
[media=youtube]3vxpcDECUNM[/media]
LK Shunpu Pressure OS (credit Skatan)
OS
[details=Spoiler]Since as we all know LK Shunpu is 0 on block, Sakura can keep pressuring afterwards.
What a lot of people tend to do to avoid that pressure is they either jump, or backdash.
Jumping is strictly forbidden since pretty much anything Sakura does after lk shunpu will catch them on the ground and gives her a combo. But if someone backdashes, if you didn’t read the backdash then they’re getting out for free pretty much.
So I went into training mode a few days ago to solve this, since we are at 0 I thought there would definitely be some option select to catch that backdash, but I also didn’t want to give up her pressure, so I figured out some that do both against most of the cast. Basically the way you set this up is you do something like cl.hp x lk shunpu or whatever, anything where the normal that you’re option selecting from will reach.
st.LK x HK Shunpu/Hadoken os~ MP/HP Shooken
HP Sho works best against:
(Works against most characters with a backdash slower than 27f)
C.Viper, Deejay, Hakan, Honda, Juri, Ken, Makoto(uncancelled backdash), Rufus, Ryu, Sagat, T.Hawk, Zangief
MP Sho works best against:
(Works against most characters with a backdash slower than 23f)
Adon and Cody
c.LP x HK Shunpu/Hadoken os~ MP/HP Shooken
HP Sho works best against:
Everyone except: Adon, Chun, Claw Cammy, Cody, Fuerte, Makoto (uncancelled backdash), Rose
MP Sho works best against:
Fuerte
st.LP x HK Shunpu/Hadoken os~ MP/HP Shooken
HP Sho works best against:
(works against everyone with a backdash slower than 22f)
Adon, Cammy, Chun*, Claw, Cody, Gen, Makoto*, Rose*
- To option select against these characters you have to do it after cl.mk x lk shunpu, otherwise they will be able to block hp sho.
Here’s how I input the option select, example:
st.lk, qcb + hk, srk + hp
The idea is that if st.lk hits/gets block you get hk shunpu, but if it whiffs you get hp shooken[/details]
OS Video against Honda/Chun/Dictator/Rose/Cody wakeups by codallenschmidt
OS
Spoiler
[media=youtube]qoVA8gqcFVk[/media]
OS Video against Rose by AfterDarkgaming
OS
[details=Spoiler]
This is from Vanilla but should still be applicable
[media=youtube]uAa3BGgkI3s[/media][/details]
OS Video against Fei Long by ByR
OS
Spoiler
[media=youtube]Pa34ekb2nrg[/media]
OS against Blanka wake-up (credit dragonballjoseph)
[details=Spoiler]This is an OS I use against blanka’s wake-up.
c.short > c.jab~c.fierce > c.fierce.
Usually best in the corner. It basically prevents him from wake-up rainbow ball and electricity. If he does ex rainbow ball, you’ll hit him out with c.fierce. Loses to wake up ultra, ex up ball, and ex horizontal ball. But with ex up ball, you can punish on hit with fierce shouken anywhere on teh screen, and pretty much no one wakes up with ex horizontal ball.[/details]
OS against Viper Wake-up with U1
[details=Spoiler]But, against Viper on wakeup, you can do:
cr.lp~qcb,qcb+KKK (Ultra 1)
If it’s blocked Ultra won’t come out. If Viper does any burn kick, she’ll eat an Ultra. If she backdashes, she’ll eat an ultra. If she does EX seismo, she’ll eat an Ultra.
It loses to HP Thunder Knuckle or Viper wakeup Ultra 1, but those are risky so she won’t be doing that too often.
It also loses to EX Seismo feint (your ultra will come out, but Viper will be able to block it). <-- Worst case scenario.
So, use wisely.
Viper’s burn kick is off the ground on the first frame, which is very troublesome for Sakura (she does her damage when the opponent is on the ground, not in the air). So, if your opponent likes to reversal burn kick, or bashdash a lot, give this a shot. Or, if Viper has no meter and can’t EX Seismo (and, therefore, can’t EX Seismo feint)
Feel free to test it out, and tell me if it works for you, too.[/details]
I’m going to scour forums to find more, or please add more to the thread and I will edit first post. Option selects are very key in SF4 imo and the more we have the stronger Sakura will become.