Nothing amazing but if you air ex tastu after a reg ex tatsu, depending on whether they quick stand or not you can start a mix up with low short after they rise. If you’re near the corner it crosses up aswell. It’s quite risky though, spesh if they have good reversals.
are there any benefits to using an ex air tatsu instead of a reg air tatsu
EX Air Shunpuu looks funny I’m not sure about priority/invulnerability but the spin will not stop until she lands so you can do it from launch and she’ll keep spinning those sexy legs of hers all the way up and back down
EX air tatsus travel farther and has more air time than regular air tatsus. It saved me from a few ultras.
I just noticed something strange. Not sure how useful it’s going to be though. Sorry if it’s been posted already.
You can use lk shunpu to “hop” over crouching enemies. It has to be done point blank, and it only works on certain characters. Basically you walk into your opponent’s hit box and do an LK shunpu. The attack will hit as normal, but Sakura gets bumped over to the other side during the recovery frames. I haven’t really tried it out in an actual match, but it might lead to a free combo if you can somehow pull it off on an unsuspecting opponent.
An ordinary lk shunpu input is sufficient, but you have to be careful to do it as close as possible to your target, and not to accidentally walk backward while doing the input, otherwise you won’t cross over.
Works on (incomplete list):
Ryu,
Ken,
Akuma,
Vega (Claw)
I really don’t know why
But I’ve used c.mp as anti-air a few times recently.
Against what kind of jump in? It would seem that it would result in a trade or kick to head against most people.
I really don’t know, I’ve just pressed it without thinking a few times.
But it has stuffed a few of Ryu’s j.rh and j.mk.
I wouldn’t suggest it, I was just saying :3
Sorry if it’s already been posted around here, but I thought I’d point out this thread from the Ryu forum as it’s a technique that also works for Sak: Jump-in Option Select.
Yes, this is sweet. I’m still experimenting with the most beneficial characters and times to use this with Sak but it seems to definitely be another tool to add to Sakura’s head fuck game.
Just FYI, I spent about an hour in training mode practicing a few things, and one of the few things I’ve found is that when your opponent is cornered, j.HP will cross up 100% if you if space it correctly.
It works on single every character, although some it feels a bit easier than others. I also seem to be able to hit those ambigous j.HP crossups midscreen against shotos than other characters.
There are also a few other things I have discovered character specific, but I’m just going to make one big post with pretty much everything I’ve figured out.
Good stuff blue, but I thought you gave up on Sakura.
im taking a different approach, I no longer feel guilty about using 2 characters.
You sure about that? It’s not just hitting in front of them and landing behind them?
yes, i’m 100% sure. I got it to hit on every single character in the corner. You still have to use spacing however.
What’s the required spacing? If they move forwards to block the cross-up will they block it or will the attack miss altogether?
That makes it even trickier to block then, since you can cross-up with two attacks, j.HP being ambiguous whether it does or doesn’t and can also land behind regardless. Seems like a real mind-fuck
See, now you’re starting to think outside the box
hehe, i think i actually posted in this thread when the game first came out asking if anyone “crosses up with HP cuz it does in funky ass ways.” i don’t think anyone believed me and everyone said you can only cross up with lk or somethin.
edit: yup i did, post #41 lol
It has happened to everyone ambigiously since day one… Just like randomly J.HK has as well. However when you actually test it everywhere the only place it is consistant is j.HP in the corner. I didn’t see you post that, just that you had a random occurrence which is what anyone who has played her for more than an hour has had at least once.
You’re talking as if I was trying to steal your thunder or somethin? I just thought it was funny that nobody listened to me when i posted it.
It wasn’t a random occurrence. I was probably the first person to even mention you can cross up with a j.hp. I didn’t post that because i did it once. I posted it up because i did it several times in ONE training mode session. Maybe not in a row, but thats just a execution problem. Of course if you do it once, you can get it consistently as long as your knowledgeable of the spacing, timing, and situation. Its just common sense. I’ve dropped sakura and don’t frequent SF4 forums at all, so im not trying to argue or anything.
I just found it funny that nobody took it seriously when i posted it like half a year ago, then you come in here talking about you can do it consistently. Of course if y ou practice you can do it consistently. Its a programmed game, I don’t think it would ever just be something random. So clarifying that you can hit it 100% is just kinda pointless. Just about anything can be hit 100% if you put enough time practicing it.
edit: i admit though, i never mentioned it can be hit on every character frankly because i didnt know. So good job on that.