Sakura buffs/changes

i just dont see why u would pick someone because of tier position. i pick people i like. sakura is just cool. when i heard sf4 was coming out i said to my friends " if sakura is in it im going to play her" i just like her character.

as for the shinkuu hadouken filipino champ said he tested the game with j wong and he said you can combo the angled version and straight version off of ex tatsu.

i just dont see why u would pick someone because of tier position. i pick people i like. sakura is just cool. when i heard sf4 was coming out i said to my friends " if sakura is in it im going to play her" i just like her character.

as for the shinkuu hadouken filipino champ said he tested the game with j wong and he said you can combo the angled version and straight version off of ex tatsu.

Haru Ranman is certainly the most damaging finish to an EX Shunpuu combo, there are times where it and it alone will KO an opponent after an EX Shunpuu. It’s also probably the most damage you’ll get after a Focus crumple back dash (Shou xx Haru Ichiban might be more), so claiming it as “useless” is a bit of a stretch.

Regardless of whether it gets buffed or not I’ll probably use Shinkuu Hadouken most of the time, I like having more Ultra setups :slight_smile: Just hope we don’t get shafted on the damage.

She better be able to ultra2 while a fireball is already on screen.

I suppose if you could set up the shinku from a shouken it might be useful. Or if they turned her crouching fierce into a launcher :rofl:

With as GDLK as that move is already that’d make it hands down the best normal in the game. :smokin:

she would be top tier with that lol

I suppose if they made it a launcher it would fuck up a bunch of her combos anyway so it wouldn’t be that great. I’m really curious as to what set ups her new ultra is gonna have…

I wouldn’t stop playing her if she was high tier. I play her for the character she is mainly, for the way she plays secondarily. Maybe that’s weird to some of you, but if she played like Fei Long i’d be playing her, if she played like Guile I’d be playing her and if she played like Viper I’d be playing her. Thing is I don’t exactly want a free ride to victory, like a Sagat gets against lower-tiers. I like the challenge of getting a V and I like getting pissed for losing.

You could say canon is just one of the excuses I use to keep her at least mid tier…

Am I making any sense here? Bah…

aka you like controlling young-looking girls.

I’m still fearful her ultra1 will become useless.

Like I already said: FP > EX hurricane > Ultra takes off more than half the opponent’s life.
That IS big damage. Big, braindead easy, hit confirmable, safe damage.

Or combo it off a 3 frame poke for nearly half damage.

I mean, what more do you want from this ultra 1? Make it do MORE damage?

So now Sakura will have 3 frame jabs that lead to 60% damage? How is that good for the game? It may be good for YOU, but how is that good for the game?

u1 is useless! make it do sagat damage! as a matter of fact, just make sakura into sagat :3

you can confirm it off one bar of meter, unlike ryu or sagat. from what has been seen, the ultra combos that everyone complain about (sagat and rufus) are getting the nerf. spending one bar and getting even 10-15 percent more damage is more than some characters can dream of.

Yes, make it do more damage! Believe it or not landing a c.HP xx EX Shunpuu on a decent player is pretty hard since you need to either punish something or probably get it off a 3-hit link combo from a jump in and then it’s watered down even more (around 450 damage methinks). Abel can do c.HP > Ultra and that’s even more brain dead, costs no meter and does even more damage, he can even use his to punish Fireballs. So I think asking for a boost in Haru Ranman is fair game :stuck_out_tongue:

Hey, I’m not suggesting Sakura should be buffed to S Tier or anything. I was just making a statement that the Ultra into and of itself doesn’t do a whole lot of damage. The combo it’s a part of does, to be sure.

And the execution on that forward dash > Ultra is a killer sometimes, outside of the corner.

Is it? You can hit dash while she’s still in her recovery animation of the ex tatsu and she’ll dash as soon as she recovers, then you just do her ultra when they’re at head height.

Honestly? I didn’t know you could do the dash that early. Jeez, that makes things a lot easier!

I’d argue that abel’s c.fierce to ultra is not braindead, as different characters fall at different rates. Sakuras links are easy and from those links has a great mixup. Abel has to work much harder to land a c.fierce than sakura, and his reset mixup comes at the cost of les damage while hers doesn’t.

I play both Sakura and Abel.

Abel’s cr.HP comes out in 8 frames. Sakura’s comes out in 4. Big, big difference.
And, Sakura close HP comes out in 3 frames.

Plus, thanks to her awesome focus attack and reset mind games, it’s very easy to land a cr.HP or close HP -> 500 damage.

Basically off of a single 3 frame short/jab Sakura can take off 75% of the opponents life (jab -> EX Hurricane -> reset -> cross-up cr.HP -> EX Hurricane -> Ultra 1). PLUS now their stun bar is almost full. So, if they aren’t dead, they stand up, get stunned, and die.

Ultra 1 sounds pretty dang strong to me.

I think timing Abel’s c.HP > Ultra is easier than Sakura’s EX Shunpuu > dash to Ultra. He can also FADC a CoD for the c.HP into Ultra, there’s the Fireball punishing I already mentioned, there’s also some instances of hitting characters out of the air that he can land it as well.

Also HK Shunpuu actuall does more damage than an EX Shunpuu so if you’re using a light attack for a mix-up then yeah, you are losing damage (but not stun). Although I don’t know why you mentioned her mixups, don’t see how it’s relevant when talking about Ultra damage.

Well we’re talking overall balance with the mixups. I mention them for basically the reason lone just posted. But honestly they’re really different characters and comparing them for the sake of “he has that why can’t she have that” is not a good way to balance out a character.

Honestly with ultra 2 being a probably less damage but more useful move, full screen fireball that may have better frames, j.mk cross up there’s not much more i could ask for.