Sakura buffs/changes

I read somewhere that a list was sent containing this for sakura:"Sakura
-improve her cross up
-improve her st.hk.
-reduced recovery on her fireball
J.Chen suggests:
-lower her damage on a bunch of Normal Moves. Lower Far Standing Short to 20, Crouching Strong from 65 to 55, Crouching Forward from 60 to 50, Short Hurricane Kick from 60 to 50, and EX Hurricane Kick from a total of 140 to a total of 120. With her better Cross-up, her potential to land her Combos sky rockets from what it is now, and with all the mix-ups she can do from her EX Hurricane Kick by following it with a Jumping Short, having her Combos be too damaging might be really scary.
Buk suggests:
– ex sakura otoshi (dp+k) arcs lower, reaches opponent faster

  • overhead (f+mk) advantage on hit increased to 3, allows 1-frame links (is that nuts? that infers she can do all those crazy hurricane kick combos)"
    I hope its a bad joke.Make her moves do half damage ?really?Her moves already do small damage in comparision with others.(her cr.mp vs ken).Why not just do light kick do 5 damage?After all its light,right? /sarcasm
    Also,regarding the 3d discussion,i heard that in its early stages,SF4 was based on actual overlapping of the 3d models,but the testers said it didnt feel right and went back to good’ol hitboxes.

Wow… people were seriously asking for any nerf on Sakura? Amazing. And while I would love to have a +3 on the overhead, I don’t think it would be fair.

Making her hadouken charge/recover faster and have a bigger fully charged version to be used as a reliable anti air like her old school self would be nice.

Give her the shinku and make it hit everywhere in front of her just like her old one. Hell I remember doing the level 3 super shinku and hitting people trying to cross me up lol.

I have been playing SF4 ALOT and Sakura has been my main since the game came out.I really like her and I plan on playing her no matter what but DAMN. I really want her back at top tier. This is the same shit that happen to me when Capcom fucked up Sean. Sakura was never low tier, and this shit is very upsetting.

-better fireball is needed. If not a faster one at least do something about recovery. If the fireball is slow then why the hell is the recovery slow? Dumb as hell, rite?

  • Make her DP useful outside of the EX version. Leave the link from Cr.Mk in.
    -Mixups ups are great, but its hard to get close to a good number of the cast who have a fireball.
    -Faster overhead.
    -Needs better ways to land Ultras! Hopefully this new ultra isnt something lame.
    -Aint this chick like 20-somthing now? Damn how many times did she get held back? Make her look older. She really does copy Ryu wearing the same dirty shit!

Dont even respond to them, they know nothing, and I mean nothing.

Her Otoshi is plus frames when you use it right.

She needs something to reliably close distance on characters like Sagat, Akuma and Ryu. For this I propose she gains a short hop to her overhead which jumps over low attacks very quickly, with the same recovery as she has now. Give her fierce shoryu a few frames of invincibility on startup too.

I haven’t thought these ideas through at all, and I am ignorant in an absolute sense to Sakuras’ actual issues as a character.

The last hit of her ultra needs to trigger the full animation even when the first two hits whiff. That’s stupid the way it just knocks the opponent away for a crappy 150 damage instead of the 285 it should do.

It shouldn’t just be “plus frames”, though. It should give you the same frame advantage as a regular jumping fierce.

It has the same start up as a regular jumping attack, it has the same vulnerabilities as a regular jumping attack, it should give the same frame advantage on block as a regular jumping attack.

You mean like +3 on mk tatsu on hit?

give her some better pokes, in other words make them faster. dont let ryu get a free dp after a blocked hk tatsu, make the mk tatsu plus on on block, change the hadouken to the hadou spark from cvs2. make otoshi’s work better, like if u land on the character while he is throwing a hadouken u wiff cause he moves as well as when sagat does a tiger shout using a kick button she wiffs because she crouches. make the ultra easier to catch people coming out of the air with, so u can use it as an anti air.

How would you feel if her Otoshi was armor-breaking? (I feel like have deja-vu. Sorry if I asked this before)

Make overhead + on meaty hit so you can link a c.lk after kinda like in a2

Also better j.mk

overhead is +3 if you hit it meaty. So you can already link an lk there.

I just want a bit less startup on mp and hp shouokens. Seriously, 12 frames for HP?

Her DPs were always used just in combos. They all combo pretty well already.

It would be tough to make mk tatsu + on block because that would mean that on hit it is +4, which is alot of + for a move like that.

Mp shouken is already 7f, it is plenty fast for what it is. Hp shouken is mostly for combos, and it actually helps that it is slow for catch backdash attempts after they focus your crouch mk.

My Suggestions for Sakura:

J,QCF+K: Flower Kick  Same uses as CFE.
Super: change to Shinku Hadoken
Ultra 2: Haru Ichiban  From SFA3

Rumor list says she’s gonna have 2 supers.
She already has Haru Ranman.

she’s got Shinku Hadouken. Didn’t see the move on the stream, but someone selected her for a second.

I saw that! I’m very curious to see what it looks like. Ive wanted something like that for her for quite some time :D!

Sakura- Shinku Hadouken - I think this has two versions. One guy activated it and it Sakura shot the fireball upward, like she does in the versus series. I’m assuming the other goes forward.

from the fight club thread