Damage for Saki’s move sets:
:snka: - 640
:d::snka: - 640
Air :snka: - 480
:snkb: - 1280
:d::snkb: - 1040
Air :snkb: - 960
:r::snkc: - 3600
:df::snkc: - 2400
Uncharged Shot
:snkc: - 2800
:d::snkc: - 2800
Air :snkc: - 2800
:d::d::snka: Charged Shot
:snkc: / :d::snkc: / Air :snkc: -
1 Shot hits - 960
2 Shots hit - 1920
3 Shots hit - 2832
4 Shots hit - 3696
5 Shots hit - 4512
6 Shots hit - 5280
:d::d::snkb: Charged Shot
:snkc: / :d::snkc: / Air :snkc: -
1 Shot hits - 480
2 Shots hit - 960
3 Shots hit - 1416
4 Shots hit - 1848
5 Shots hit - 2256
:d::d::snkc: Charged Shot
:snkc: - 4800 (Overhead attack)
:d::snkc: - 4800
Air :snkc: - 4800
:hcb::2p: Charged Shot (Super)
:snkc: - 12000 (Unblockable)
:d::snkc: - 12000 (Unblockable)
Air :snkc: - 12000 (Unblockable)
:r: Throw - 5200
:l: Throw - 5200
Air Throw - 6000
:hcf::snka: - 3080 (Far), 3500 (Mid Screen), 3892 (Close)
:hcf::snkb: - 3892 (Far), 4256 (Mid Screen), 4592 (Close)
:hcf::snkc: - 4592 (Far), 4900 (Mid Screen), 5180 (Close)
:hcb: :snka: or :snkb: or :snkc: - 800
(Air) :bdp: :snka: or :snkb: or :snkc: - 3600 (if Grenade hits), 3200 (if just caught in Explosion)
:qcf::2p: - 9504 (16 hits if all hit, each hit does 880) (Super)
:dp::2p: - 20940 (Counter attack. Will be triggered by any Normal or Special Non-Projectile Attack. L3 Super)
:snkd: (When called as a partner) - 3600
I’ll add the combo section a little later.