Saki: by the numbers

Damage for Saki’s move sets:

:snka: - 640
:d::snka: - 640
Air :snka: - 480

:snkb: - 1280
:d::snkb: - 1040
Air :snkb: - 960

:r::snkc: - 3600
:df::snkc: - 2400

Uncharged Shot
:snkc: - 2800
:d::snkc: - 2800
Air :snkc: - 2800

:d::d::snka: Charged Shot
:snkc: / :d::snkc: / Air :snkc: -
1 Shot hits - 960
2 Shots hit - 1920
3 Shots hit - 2832
4 Shots hit - 3696
5 Shots hit - 4512
6 Shots hit - 5280

:d::d::snkb: Charged Shot
:snkc: / :d::snkc: / Air :snkc: -
1 Shot hits - 480
2 Shots hit - 960
3 Shots hit - 1416
4 Shots hit - 1848
5 Shots hit - 2256

:d::d::snkc: Charged Shot
:snkc: - 4800 (Overhead attack)
:d::snkc: - 4800
Air :snkc: - 4800

:hcb::2p: Charged Shot (Super)
:snkc: - 12000 (Unblockable)
:d::snkc: - 12000 (Unblockable)
Air :snkc: - 12000 (Unblockable)

:r: Throw - 5200
:l: Throw - 5200
Air Throw - 6000

:hcf::snka: - 3080 (Far), 3500 (Mid Screen), 3892 (Close)
:hcf::snkb: - 3892 (Far), 4256 (Mid Screen), 4592 (Close)
:hcf::snkc: - 4592 (Far), 4900 (Mid Screen), 5180 (Close)

:hcb: :snka: or :snkb: or :snkc: - 800

(Air) :bdp: :snka: or :snkb: or :snkc: - 3600 (if Grenade hits), 3200 (if just caught in Explosion)

:qcf::2p: - 9504 (16 hits if all hit, each hit does 880) (Super)

:dp::2p: - 20940 (Counter attack. Will be triggered by any Normal or Special Non-Projectile Attack. L3 Super)

:snkd: (When called as a partner) - 3600

I’ll add the combo section a little later.

good stuff :slight_smile:

awesome, now i know to never use any super but charge shot lol

I might use some of this data in my thread if that’s alright with the OP.

Damage output doesn’t equal usefulness. Saki’s big fucking gun super is still good.

Go ahead. I was going to ask if it was ok to borrow some of your combo tricks for the bottom part and the more info, the better.

That charged shot super is working great against people who like to turtle and hold down + back. Any way to combo that into something besides another normal shot if I have them in the corner?

Is the :d::d::snkb: charge shot still the best one to use?

The v v B is very useful, and sometimes the v v C can be, if u want to juggle from a distance, but i’d say that the v v B has more uses, seeing as most of her large combos contain using it, plus u can combo off it easily if ur close to them

" Damage output doesn’t equal usefulness. Saki’s big fucking gun super is still good. " +1 to that. plus giant gun also can chain fast off of a poke or cannon cancel and hits 95% of the time (the other 5% is when i screw it up, lol)