Saikyo-ryuu for Dummies: Dan Video Thread!

Yeah not going to get any better than 589 sadly, if it was possible to land Haoh Gadouken after Knee (on standing Seth) the damage would probably be scaled down to the point it does even less :confused:

it is possible, i did it yesterday. however its spacing dependant and you cant do it after any move like hp or mp, etc.

I only got it to work once with c.HP xx Knee and there’s no way of landing a c.HP after a Gadouken FADC, I tried it a lot with s.MP xx Knee but nothing :confused:

100% CH j.HK - 125
100% c.HP - 100
80% Gadouken - 700.8=56
FADC
70% s.HP - 95
0.7=67
60% HP Kouryuken - 1400.6=84
STUN
50% j.HK - 100
0.5=50
40% c.HP - 1000.4=40
30% LK Dankuu - 90
0.3=27
20% -
10% Haoh Gadouken (5 hits) - (60*0.1)4 + 680.1 = 24+7 = 31

Total = 125+100+56+67+84+50+40+27+31 = 580

Since Haoh Gadouken’s hit the cap we might as well use our meter and add another FADC unto it:

30% Gadouken - 700.3=21
FADC
20% s.HP - 95
0.2=19
10% LK Dankuu - 900.1=9
10% Haoh Gadouken (5 hits) - (60
0.1)4 + 680.1 = 24+7 = 31

Total = 580-27-31+21+19+9+31 = 602

Still 98 short, and that’s if that combo is possible but I’m pretty sure s.HP xx Knee doesn’t link into Ultra.

Great videos, I’m a less than average Dan player (about 2700 PP so far in C+) but would like to improve and at least dream about getting to play a little bit like you. One of my great achievements was to win one round against Saqs and his rose, but that’s about it.

I recently moved to a new arcade stick and been having some problems to pull the basic moves. I know that’s a cheap excuse, but I know I have a big field ahead to get better.

I’ll post a video soon and will be waiting for your feedback.

I’ve noticed I start good my rounds but then something happens and with a clear advantage I lose. Don’t know what’s wrong.

Anyway, I joined the site just to post on the Dan forums, so it’s nice to read all your comments and watch your videos.

Greetings from Mexico

If it helps, I generally can’t beat Saqs’ Rose either. :wink: Though the one time he used Guy against me, I stomped him pretty good.

Poor, poor Guy. For all the attention Makoto and Hakan get as lower-tier characters, Guy’s the one I have a 98% win rate against.

[media=youtube]3rxYygbXfB8[/media]

Combo video done!

[media=youtube]bjT2YGwC0Cg[/media]

I just faced the rank 1 Dan on PSN.:stuck_out_tongue:

[media=youtube]MpuT2ZfUzMM[/media]

I played vs him 4 times on the release day in ranked matches and I lost twice as Blanka and won twice as Guile vs his Dan,if I am not mistaken.

Hello, new member here
I main Dan, and need some advice to improve
here’s some of my match :

[media=youtube]gGOsSGqO7q0"[/media]
[media=youtube]g7dECDOcGFA"[/media]
[media=youtube]cQXfWN1ObwE"[/media]
[media=youtube]-il6c0Ei_8I"[/media] -> pretty decent Abel here
[media=youtube]T1bb8QinF1I"[/media] -> Funny one here, I use taunt a lot to counter Vega’s wall dive

please comment, and give me feedback, thank you!

Great job on that combo video, Monir.

thanks robot :wink:

[media=vimeo]13274209[/media]

j.MK > Koryuken isn’t what you want to be using when you cross someone up. That’s probably the most unsafe thing you could possibly do.

j.MK > s.MP xx HK.Danku is what you want, or j.MK > s.MP xx LK.Danku. Get those down pat first.

When you’re on the other side of the screen, you can taunt and throw Gadoukens to build meter. Against Akuma, you’re just going to have to keep approaching, since they have such a solid runaway game that you run the risk of Time Out if you dawdle too long.

Anyways, read up on the FAQ and movelist threads in the forums to get a better idea of Dan’s basics, then apply it to your game.

Just watched that guile match. Love that taunt#9 to bait out a flash kick! Usually when I play guiles they air throw the pants off me.

Just got round to watching some of these. First off, you’re using the wrong Ultra. I see you FADCing the Gadouken so there’s no excuse to not KRK FADC > Haoh. I also see you trying to use Shissou as anti-air and dashing under them, Haoh is actually a better anti-air tool since that won’t happen but just like Shissou you need to activate at the peek of their jump to guarantee landing it and there’s obviously AA LP KRK > Haoh as well.

I’m not seeing all that many Knees (LK Dankuu) being used. You’ve got the j.HK > c.MK xx Gadouken combo down you should alsomaster j.HK > s.MP xx Dankuu and xj.MK > s.MP xx Dankuu using LK version most of the time (HK if you know it’ll hit). Again not a lot of Knee pressure on wake-up, should be abusing that against certain characters. Shouldn’t use HK Dankuu to close distance so much, not exactly safe. Not really seeing (m)any EX Dankuu either, that’s a pretty good footsie tool for surprise attacks since it covers ground quickly. Don’t think I’ve seen any Air Knee either, especially good against characters that use normals for AA.

You poke with Gadouken but not seeing any use of s.MK, also c.MK combos (can try option selecting into EX Dankuu) when close enough and the above mentioned EX Dankuu for surprise attacks.

After back throws you should be doing one of three things:

  1. Cross-up (xj.MK combo or xj.LK tick throw)
  2. MK Dankuu cross over/taunt mix-up
  3. Knee (or combo into Knee)
  4. I know I said 3 things but you could try throwing again I suppose

Seems to me that your only ways of closing distance is jumping or HK Dankuu, need to just walk a bit more and poke.

Good use of taunts though :tup: General gameplan seems fine, maybe a little too happy with reversal Kouryukens, if someone spotted that they could take advantage of it and bait them out a lot.

That’s all I can think of :stuck_out_tongue:

@sugami and rohs :Thank you for your comment and tips
the reason i use ultra 1 for that Guile is because when i fought him before, he turtle a lot, so i change my tactic to approach him carefully by not jumping forward.
I try to LK air dankuu to approach him, and still get beaten by air throw all the time :crybaby:
and yeah, that random ultra 1 , I panicked :crybaby:

after back throw, I usually do LK Dankuu crossover, but I’ll try to implement MK Dankuu cross over -> throw.

For taunt, yeah, i love taunting a lot with Dan, since jumping and crouching taunt now can hit opponent
I use crouch and jumping taunt for :

  1. against Vega : use it to counter wall dive, very effective (see my video)
  2. against Ken : for scrubs, use crouching taunt to stop Ultra 2. Yes, you’ll eat shoryuken, but it will pissed them off.
  3. against Ryu, Ken, Akuma : for scrubs, use crouching taunt to stop ground Tatsu
  4. against Guy : use crouch taunt to counter his qcf + P mix-up
  5. after blocked (or combo) HK dankuu or MK dankuu , jump back and use air taunt for escape :cool:
  6. at airfield stage : use air taunt to destroy airplane’s wing, and try to make it hit your opponent at the same time!

I’ll post some more match after I got my own video capture card, last time I borrowed it from my friend :razz:

@monir
your combo video is awesome! lots of good combo against crouching opponent

Thanks for this stuff, that j.mk >KRK is bad habits. I play shoto’s super-scrubby, and I’m always trying to catch a KRK on a cross up.

I’ll have to practice that Dankyu combo. I haven’t read any theory on Dan Gameplay yet - I’m going to go back and take a look.

Thanks!

j.MK > s.MP xx HK.Danku works in every situation j.MK > Koryuken would work, and it does more damage… and it’s safe if they block it. There’s just no reason to use KRK after an aerial, whether it’s blocked or hit (At least at your level).

I don’t really see how using Shissou will help against a turtly Guile :confused: If he’s air throwing you then you’re probably getting too predictable with jumping, I think if Air Knee is already active then it’ll beat Guile’s Air Throw but not sure. You can try doing an almost instant Air Knee by doing UF F DF D DB B+LK, it looks like a bigger looping grounded Knee but since it’s of the air variety it’s unsafe if you miss.

Knee cross-over after back throw isn’t any different to MK Dankuu really, just that against some characters the Knee won’t hop over them but MK Dankuu will, which is why I tend to use MK Dankuu instead but the principle is the same :slight_smile:

Can’t say I really agree with some of those taunting options but that’s because I’d rather do damage, a swift c.MP punch in the nuts vs random Tatsu is an easy punish.

[media=youtube]kPezLMQ4gMo[/media]

making a 12000 BP/ 3500 PP Ken cry by using Dan :stuck_out_tongue: