Sagat: Tiger Knee motion in combo with Joypad help

Hi all,

As the title says i am having trouble with finishing a combo with tiger knee.
Its a bit easier with ending a combo with tiger uppercut, but that’s not what i want.

Using the standard forward + hadoken motion wont cut it in a combo to slow and awkward.
I can do DP on reaction no problem thing is i was a heavy boxer main in SF4 yet i could play motion character good enough Gen and Ryu as my secondary characters. But this tiger knee finisher is killing me…

Can any one help me with a SHORTCUT motion with a PS4 pad for example for this combo:

J.HK - C.LK - C.LP - tiger knee

I know there is a shortcut motion for arcade stick users…Anyway thanks in advance for any tips and help.

The main shortcuts for DP motions are forward -> down-forward -> forward and down-forward -> down -> down-forward.

You’re trying to cancel from a crouching normal here, so the easiest shortcut to use here is to hold down-forward while pressing the normal you want to cancel, and then from there go into the shortcut.

Thx for the reply. Thats what I did kind of… I did press down c.lp, c.lp then forward + hadoken but that gives me either a super or a low tigershot or nothing at all, or the knee comes out way to late to combo.

I’ve seen people do it on a pad without any issue it’s either they are simply very fast or they use a shortcut motion ie makes it easier to combo knee in combo with a d-pad.

No, in that way you’re not really using the shortcuts, you’re basically doing the full motion.

To cancel into DP from a crouching normal you hold down-forward, and when you want to cancel the crouching normal you go from down-forward to down to down-forward again. It’s never necessary to go to forward and it’s actually best to avoid forward at all because going there will trigger or all kinds of mis-inputs.

Hello thanks for the reply,

Indeed i went back into training mode and you are correct pressing down-forward while doing the normals and then i simply followup with down-forward motion ending with either a P or K.

Offtopic: This game is SLOW! Sagat has been toned down in his offensive capabilities compared to the prior versions of Sagat in SF4 he was a beast both offensive (up close) and defensive.

Tiger uppercut is very much toned down imo. To my knowledge TU can be thrown with either the LP and MP. And many normals from the opponent can interrupt a TU or simply lose to it when expecting a meaty. (upon further investigation they removed invincibility in season 2) So…just block then on wake-up which leads to this: Up close your in trouble i wish he had some anti air normal like the one that Balrog has (S.MP). I will give the game some more time 2 weeks see if i still dislike it. I can understand the many negative feedback compared to SF4.

Played SF series for years and years but this game made me feel like im a newbie lol all the stuff that previous SF games had is gone it seems its just feels as a NON SF game to me. Time will tell if i follow the consensus of other veteran players and ditch the game.

As far as I know there was another time when SF didn’t have fully invincible meterless DPs and it was in SFIII, at least for some characters (all of Ryu’s regular DPs were not invincible as far as I know, and only his EX one was, so like in SFV. Ken had an invincible heavy meterless DP but the light and medium ones were not, while Akuma had invincibility to all of his stuff). SFV kinda imitates Third Strike when it comes to push up close combat, but it’s still a completely different beast from it.

Correct SF3 had poor wake up DP in fact you could troll them with Hugo’s S.HP or Alex’s S.HP, even then with it could lead at least to a trade countering other normals from other characters.
But SF2 and Alpha 3 as well as SF4 had very good invincibility DP.

On topic so i tried the down forward as “buffer” for the Sagat combo’s it works but…not consistent unfortunately it really is an awkward feeling then used another shortcut "down forward - back - (down) forward, works on stick pretty much 95% of the time. On pad it can work but seems to work not all the time.

Then i remember my Madcatz TE2 which i purchased specifically for Guilty Gear XRD with 6 different sticks,
Seimitsu LS-32, LS-40, LS-58, Sanwa JLF and Sanwa JLF Silent and lastly a Hori Hayabusa and practiced the hardest combo in GG XRD ie Potemkins LOOP combo with success then stopped due to social reasons.
So i am used to stick but always played pad however i did played in the arcades once in a while. Stick is not unknown to me.

What is your advise stick with pad since basically its muscle memory or just go with the stick i can do most of Sagats combos noticed i have better execution with stick but my concern is overall awareness and knowing what to do in the heat of battle with a stick, yet this is easy with the pad, although i think this will come eventually on stick as well…Whats your vote?

Stick or pad are basically a matter of personal preference nowadays, they’re both good. Pick the one that works the best for you.